MRIcroGL10_OLD
DEPRECATED development has moved to https://github.com/rordenlab/MRIcroGL
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30,059 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
DEPRECATED development has moved to https://github.com/rordenlab/MRIcroGL
Monte Carlo eXtreme (MCX) - Physically accurate and validated GPU ray-tracer
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
Mandelbulb3D
Cross platform game engine written in Object Pascal.
Delphi translations for Microsoft Media Foundation and related API's
Adlib Tracker II is, dare we say, the most userfriendly tracker aimed for the OPL3 FM-chip, and is full of advanced features to simplify your task of making the most of your Adlib-tunes.
Cross-platform 2D game engine (+ full OpenGL)
Games and Game Engines Graphics
Examples of Apple's Metal API using Lazarus and Ryan Joseph's lazmetalcontrol
Learning and Examples Graphics
Simple Volume Renderer
A cross-platform, extendable, multi-emulator written by Delphi FMX
IAMClient4D is a Delphi client library for integrating applications with Keycloak, providing full OAuth2/OpenID Connect support (including PKCE), token and user management, and a lightweight asynchronous task framework (Async.Core) for thread-safe operations across VCL and FMX.
Easy To Use Drag And Drop Audio Components For Delphi (Windows OS) Now With Audio Injection Support!
Lua and other programming in simple platform to make programming fun
Cross-platform (Linux, Mac and Windows) OpenGL projects using Core specification
Computer-Assisted Qualitative Data Analysis Software (CAQDAS) for coding textual data, retrieving coded segments, and analysing patterns
TUI Framework for Free Pascal using Lazarus LCL pattern for creating Forms/Buttons/Controls
3次元配列をボリュームレンダリングする方法。
Doom levels rendered and played with Castle Game Engine (Object Pascal), with a WebAssembly build
Quake 2 port using Castle Game Engine (Free Pascal / Object Pascal)
nc-amp - a native Free Pascal/Lazarus music player for Windows and macOS with a classic Winamp-style look. 基于 Free Pascal/Lazarus 的 Windows / macOS 原生开源音乐播放器,经典 Winamp 风格界面,支持 MP3、FLAC、APE(含 CUE)、WAV、Ogg、Opus、M4A 等格式,拖入即随机循环播放。
Open-source Zwift alternative in alpha: train on a smart trainer or freely explore OpenStreetMap in 3D. Indoor cycling, interval workouts, walking, free flight and Dream Worlds.
FMX
Lazarus and Free Pascal port of Mandelbulb3D for creating and rendering three-dimensional fractal art.
Test lib mpv render in raylib
Modern, high-performance Delphi & Free Pascal system telemetry and process inspection dashboard (MVVM architecture, High-DPI, Dark/Light theme).
Native Delphi/Pascal internet radio playback built directly on FFmpeg 8 headers and a Windows audio backend. The project now centers on a reusable `TRadioPlayer` engine plus a reusable console UI layer and a concrete console player application.
A high-performance, multi-threaded 3D Sandbox & Multimedia Framework for Delphi. Powered by Jolt Physics, Raylib, R3D, SDL3, MiniAudio, TinySoundFont, libmpv, RecastNavigation, VerySimpleLua, GameNetworkingSockets, and Skia4Delphi.
a WFC demonstrator project that revolves around a factory that rebuilds itself while maintaining production. The player rebuilds a crawler carrying a salvage factory across the salt flats. Each settlement needs a different combination of products. The factory travels with its inventory, upgrades and scars; the player decides how it evolves.
Doom 3 (id Tech 4) levels, materials, md5 models and sounds rendered and played with Castle Game Engine (Object Pascal)
Mamba Game Toolkit - Advanced 2D Game Library for Delphi.
A high-performance, threaded VCL Raylib component for 3D GPU Particles. Demonstrates how to Materialize/Dematerialize and batch render thousands of particles efficiently.
Alternative DIR that is fast on older system where XT-IDE or PICOMEM hard drives are used
3D Rendering Library for Delphi.
A high-performance Voxel-Space rendering engine written in Delphi using Skia4Delphi. It simulates a Comanche-style helicopter flight experience over a procedurally generated voxel island at night.
Games and Game Engines Graphics
Reusable Delphi PCM audio output with WaveOut and WASAPI backends
A 1:1 Object Pascal port of [NarcisCalin's N-Ray](https://github.com/NarcisCalin/N-Ray) C++ path tracing sample, reworked to fit the Yutani sandbox architecture. It runs the entire path tracer on the GPU via an OpenGL 4.3 compute shader
Games and Game Engines Graphics Networking