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Catalog

30,057 projects in the catalog.

Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.

thundax-delphi-physics-engine

🛴 "Thundax Delphi Physics Engine" is a Delphi-based 2D physics engine for simulations and visualizations. It employs Pascal and is ideal for learning and experimenting with 2D physics concepts.

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 81
  • MIT

Science

kraft

Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

  • Active
  • Library
  • Lazarus and Delphi
  • GitHub
  • ★ 132

Games and Game Engines

Yutani-Building-better-worlds

A high-performance, multi-threaded 3D Sandbox & Multimedia Framework for Delphi. Powered by Jolt Physics, Raylib, R3D, SDL3, MiniAudio, TinySoundFont, libmpv, RecastNavigation, VerySimpleLua, GameNetworkingSockets, and Skia4Delphi.

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 3
  • Apache-2.0

Games and Game Engines

JoltPhysics4Delphi

A Delphi wrapper and object-oriented binding layer for the Jolt Physics high-performance rigid body physics engine.

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 4
  • MIT

Bindings

APE

Ape in PascalObject (Aka ActionScript 2d Physics Engine)

  • Active
  • Library
  • Lazarus and Delphi
  • GitHub
  • ★ 21
  • MIT

Games and Game Engines

Rage 3D Game Engine

Open source game engine developed in Delphi using OpenGL 2.0, includes graphics, network, sound, AI and physics

  • Quiet
  • Library
  • Delphi
  • SourceForge
  • Other License

Games and Game Engines

GLXEngine

GLXEngine - a graphics engine collector with GLScene & GXScene component packages for Delphi & C++Builder. The class libraries for creating 5D scenes with rendering and animations of spatial objects include managers for supporting physics, sounds, terrains with materials and shaders

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 262
  • MPL-2.0

Graphics

Gens2 3D engine

Gens2 is a software-only 3D engine for Win32 platform using DirectX. It features real-time lighting and ray-traced shadowing (per-pixel and per-vertex),basic physics engine (collision detection, gravity and jumping),3DStudioMAX ASE format support(limited

  • Quiet
  • Library
  • SourceForge
  • GNU General Public License version 2.0 (GPLv2)

Graphics Games and Game Engines

Tiny.Sim

A cross platform real time 2D/3D graphics and 2D physics simulation library for Free Pascal

  • Quiet
  • Package
  • Lazarus
  • GitHub
  • ★ 132
  • Zlib

Graphics Games and Game Engines

r3d-delphi

This is a Delphi port (Win64) of the R3D 3D-Engine wrapper for Raylib and the Kraft Physics Engine.

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 2
  • MIT

Games and Game Engines

Delphi.qu3e

Lightweight and Simple 3D Open Source Physics Engine in Delphi (based on Qu3e by Randy Gaul)

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 10
  • GPL-3.0

Games and Game Engines

CapaCalc

Calculates the electrical capacitance of a variety of conductor arrangements:

  • Active
  • Application
  • Lazarus
  • GitHub
  • ★ 9
  • MIT

Science

Skia_PlatformerGame

RADStudio FMX / Skia4Delphi platformer game prototype with physics, jumping, collision, particles & animated stickman... Enjoy! :D

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 9
  • MIT

Games and Game Engines

balance

Balance is a 2D physics engine implemented in PascalABC.NET

  • Active
  • Library
  • GitHub
  • ★ 6
  • MIT

Science

3d_engine_in_delphi

A basic 3D engine written in Delphi. No Physics, just 3D projection.

  • Quiet
  • Library
  • Delphi
  • GitHub
  • ★ 2

Graphics

pl_APE

APE (ActionScript Physics Engine) 2D engine.

  • Package
  • Lazarus
  • Bitbucket
  • MIT

Games and Game Engines In the Online Package Manager

kraft_examples

Provide examples for the kraft physics engine

  • Active
  • Application
  • Lazarus
  • GitHub
  • ★ 1

Science

Skia-RTS-Game

A 2.5D Isometric Real-Time Strategy prototype built entirely with Skia4Delphi. A Command & Conquer style experience, featuring A* pathfinding, isometric rendering, AI skirmish combat, destructible environments, and thread-safe particle physics.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 1
  • MIT

Games and Game Engines Graphics Science

Skia_PlatformerGame

RADStudio FMX / Skia4Delphi platformer game prototype with physics, jumping, collision, particles & animated stickman... Enjoy! :D

  • Active
  • Application
  • Delphi
  • Codeberg

Games and Game Engines

Ecstasy

[Application][Stable version][Not maintained] A simple 3D game: driving a car in a city and its traffic jam.

  • Quiet
  • Application
  • Delphi
  • GitHub
  • ★ 7
  • GPL-3.0

Games and Game Engines

RunFormula

A lightweight open-source unit-aware math and physics scripting engine for FreePascal and Lazarus

  • Active
  • Library
  • Lazarus
  • GitHub
  • ★ 7
  • MIT

Language Tools

BilliardMaster

A simple billiard game built with Gorilla3D using physics for collision detection and game mechanics.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 3
  • Apache-2.0

Games and Game Engines

GaleFuncs

An independent, open-source LibreOffice Calc and Microsoft Excel extension for evaluating mathematical and unit-aware expressions. Powered by the RunFormula scripting engine.

  • Active
  • Library
  • Lazarus
  • GitHub
  • ★ 3
  • MIT

Science

SkiaGooGame

A world of goo like soft body physics prototype built entirely with Skia4Delphi. Features a verlet integration mass-spring system where users dynamically build structures by dragging and attaching procedural "Goo" nodes. Includes procedural level generation, strict attachment validation, and a purely visual goal pipeline.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 2
  • MIT

Games and Game Engines

SkiaCastleSiege

A physics-based siege prototype written in Delphi using Skia4Delphi. It features a slingshot-style catapult with independent projectile mechanics, destructible cross-section castle walls, and structural integrity simulation.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 1
  • MIT

Games and Game Engines Science

"jegespoén"

A curling game, It is written in Delphi. Release: 4th April.

  • Quiet
  • Application
  • Delphi
  • SourceForge
  • GNU General Public License version 2.0 (GPLv2)

Games and Game Engines

Box2D

2D physics engine for games.

  • Package
  • Lazarus
  • zlib License

Games and Game Engines In the Online Package Manager

JEDI-SDL : Pascal headers for SDL

Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!

  • Quiet
  • Library
  • Lazarus and Delphi
  • SourceForge
  • Mozilla Public License 1.1 (MPL 1.1)

Bindings Games and Game Engines

awesome-pascal

A curated list of awesome Delphi/FreePascal/(any)Pascal frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. Open source and freeware only!

  • Active
  • Other
  • Lazarus and Delphi
  • GitHub
  • ★ 2,096
  • CC0-1.0

Learning and Examples

Alcinoe

Alcinoe empowers developers to build fast, modern apps without the usual complexity or performance bottlenecks. It keeps the focus on innovation—not tool constraints—delivering top performance, deep customization, and great cross-platform UX while staying independent of GAFA ecosystems.

  • Active
  • Package
  • Delphi
  • GitHub
  • ★ 1,134
  • Apache-2.0

Other

pasvulkan

Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

  • Active
  • Library
  • Lazarus and Delphi
  • GitHub
  • ★ 230
  • Zlib

Bindings Graphics

mcx

Monte Carlo eXtreme (MCX) - Physically accurate and validated GPU ray-tracer

  • Active
  • Application
  • Lazarus
  • GitHub
  • ★ 197

Science

ezdml

Lightweight data modeling and design tool (超轻量级的数据建模表结构设计工具)

  • Active
  • Application
  • Lazarus
  • GitHub
  • ★ 103
  • LGPL-2.1

Database

LZScene

LZScene is a graphics packages based on OpenGL and LCL GLScene components for Lazarus

  • Active
  • Package
  • Lazarus
  • GitHub
  • ★ 40
  • MPL-2.0

Graphics

tyro

Lua and other programming in simple platform to make programming fun

  • Active
  • Application
  • Lazarus
  • GitHub
  • ★ 21
  • MIT

Language Tools

skia-flowmotion

Delphi RAD Studio Skia Flowmotion - Animated Image gallery/grid component

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 19
  • MIT

Graphics

ft

A widget toolkit?

  • Active
  • Library
  • Lazarus
  • GitHub
  • ★ 12
  • MPL-2.0

GUI containers

UnitConv

Converts units of measurement data

  • Active
  • Application
  • Lazarus
  • GitHub
  • ★ 9
  • MIT

Science

Skia-AliveGrid

A high-performance, custom-rendered FMX component for Delphi that provides a fluid, physics-based list interface. Built entirely on the Skia4Delphi graphics pipeline, it breaks away from traditional UI constraints to deliver a smooth, modern, and highly interactive user experience.

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 7
  • MIT

Grids

dark-planet-win

DOS game (1998) reverse-engineered and ported to Delphi VCL. Original graphics by Ilia Kusmin.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 6
  • MIT

Games and Game Engines

rezvivo

Open-source Zwift alternative in alpha: train on a smart trainer or freely explore OpenStreetMap in 3D. Indoor cycling, interval workouts, walking, free flight and Dream Worlds.

  • Active
  • Application
  • Lazarus and Delphi
  • GitHub
  • ★ 6
  • GPL-3.0

Games and Game Engines

glr

[Finished] glrenderer — Delphi game development framework (OpenGL, Bass, Box2D) for Windows

  • Archived
  • Library
  • Delphi
  • GitHub
  • ★ 5

Games and Game Engines

moon2d

A 2D platformer written in Delphi in 2008, rebuilt from scratch on modern Delphi + SDL2 eighteen years later. Same game, same arithmetic.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 5
  • MIT

Games and Game Engines

Fluid-Magma-Effect

A real-time particle-based fluid simulation with a metaball-style rendering effect. Uses background threading for physics calculations and Skia4Delphi for high-performance graphics rendering.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 4
  • MIT

Graphics