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BGRABitmap tutorial

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Welcome to the index of the tutorials for the BGRABitmap library. You can browse tutorials by number with the bar on the top, or by the following categories:

Install BGRABitmap and draw basic shapes

TBGRABitmap images have drawing functions using floating point coordinates or integer coordinates.

Textures and scanners

Pixels are a table in memory containing values in the TBGRAPixel format. At this level, we can do various operations:

Other drawing contexts

It is possible to have other contexts, that provide/allow other basic drawing functions:

More

You can use BGRABitmap to improve TAChart rendering.

You can use it as well to display icons with the SVG Image List.

More classes are available (you need to create them when you need them):

See list of all units.

Some units contient low level functions, and you should not need to use them for a normal usage.


From the Free Pascal wiki, page "BGRABitmap tutorial", as it stood on 2024-04-03 after a change by Circular, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's Licensing page. If you have concerns about this material, message the admin.

Revision 1, last changed by WikiArchive .

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