lazpaint
🎨 Cross-platform image editor with raster and vector layers similar to Paint.Net written in Lazarus (Free Pascal)
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- GPL-3.0

30,057 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
🎨 Cross-platform image editor with raster and vector layers similar to Paint.Net written in Lazarus (Free Pascal)
Pascal bindings to the C API for BGFX, "a cross-platform, graphics API agnostic, Bring Your Own Engine/Framework style rendering library".
A real-time particle-based fluid simulation with a metaball-style rendering effect. Uses background threading for physics calculations and Skia4Delphi for high-performance graphics rendering.
GLSL surface rendering source code. Compiled versions available from NITRC. Loads 3DS, CTM, DXF, FreeSurfer, GII (GIfTI), GTS, LWO2, MS3D, MZ3, NV (BrainNetViewer), OBJ, OFF, PLY, STL, VTK. Tractography formats include BFloat, PDB, TCK, TRK, and VTK. Also NIfTI format voxelwise images.
Asmoday is an easy to use 3D graphics library and engine for Freepascal developers. It uses OpenGL for hardware accelerated, cross plattform, real-time or offline rendering.
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
This project has been renamed to "Castle Game Engine" and moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser. The "Kambi VRML game engine" is renamed to "Castle Game Engine" (short name castle-engine). For commits and all current information see castle-engine project.
School project of me for rendering diagrammes for capacitors. The Rendering was to be made on my own. Made with Lazarus/Free Pascal.
Windows text rendering profiler
A small Markdown viewer and editor for Linux, Windows and macOS
GLXEngine - a graphics engine collector with GLScene & GXScene component packages for Delphi & C++Builder. The class libraries for creating 5D scenes with rendering and animations of spatial objects include managers for supporting physics, sounds, terrains with materials and shaders
Four advanced components to simplify use of Icon Fonts as images and ImageList: TIconFontImage, TIconFontsImageCollection, TIconFontsVirtualImageList, TIconFontsImageList (for VCL and FMX). Full support for High-DPI apps. Rendering optimized with GDI+
A lightweight HTML/CSS rendering engine for Free Pascal (Lazarus) and Delphi (VCL & FMX).
A 3D-graphic and game engine for Delphi and Windows.
Games and Game Engines Graphics
Delphi Cross-Platform Wrapper for Google's PDFium - Object-oriented PDF document handling for Windows, macOS, Android, iOS
Advanced 3D rendering library for raylib
[PLUGIN] Dockable terminal panel for RAD Studio with CMD, pwsh, and PowerShell tabs, ANSI color rendering, and command history
Cross-platform 2D Rendering Engine for Delphi
A modern, mobile-oriented image cropper for Delphi FireMonkey (FMX) featuring auto-zoom, dynamic centered cropbox, and rendering powered by Skia4Delphi.
An interactive Mandelbrot set explorer using variable CPU cores and software rendering
An interactive, high-quality (Enterprise-Grade) data visualization component library for Lazarus/Free Pascal, powered by smooth anti-aliased rendering from BGRABitmap. Comes with 11 ready-to-use modern chart types.
Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
Games and Game Engines Graphics
Open-source Zwift alternative in alpha: train on a smart trainer or freely explore OpenStreetMap in 3D. Indoor cycling, interval workouts, walking, free flight and Dream Worlds.
Very Fast Software 2D Game Engine
Demonstration: how to reduce input lag during rendering.
Lazarus and Free Pascal port of Mandelbulb3D for creating and rendering three-dimensional fractal art.
A modern, highly customizable button component for Delphi FMX, built on top of the Skia4Delphi library. It features hardware-accelerated rendering, smooth animations, and a variety of visual styles suitable for modern UI design.
Delphi 3D rendering tool
A High-Performance, Multi-Threaded Rendering Skeleton for FMX & Skia4Delphi Experimental
Simple XSL parser - outputing XML/HTML defining transform for rendering or mapping purposes.
Monte Carlo eXtreme (MCX) - Physically accurate and validated GPU ray-tracer
An experimental widget and module rendering engine for Delphi (FMX), powered by Skia4Delphi and FFmpeg.
An experimental, high-performance LCARS UI rendering engine for Delphi FMX, built natively on Skia4Delphi.
Turbo Pascal + x86 asm DOS demo from 1998 (bug-fixed in 2026), featuring custom font rendering, palette effects, plasma, a VW Golf image effect, and rotating 3D point graphics.
Demonstrating a possible bug in Firemonkey's text rendering
Several methods of rendering Clifford Pickover's 'biomorph' fractals
Rendering outlined font in Delphi without FreeType
3D Rendering Library for Delphi.
A 2.5D Isometric Real-Time Strategy prototype built entirely with Skia4Delphi. A Command & Conquer style experience, featuring A* pathfinding, isometric rendering, AI skirmish combat, destructible environments, and thread-safe particle physics.
Games and Game Engines Graphics Science
A high-performance Voxel-Space rendering engine written in Delphi using Skia4Delphi. It simulates a Comanche-style helicopter flight experience over a procedurally generated voxel island at night.
Games and Game Engines Graphics
Apophysis is a windows application made in delphi for creating, editing and rendering fractal flames. Fractal flame is an extension on the IFS fractal.
This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser.
This is a source port of the games Doom, Heretic, Hexen and Strife developed in Delphi. Source code repository: https://github.com/jval1972/DelphiDoom Many features have been added to take advantage of modern hardware: -External hi-res textures -Advanced 32 bit color software rendering -OpenGL support -Quake (md2) models -Sloped floors & ceilings -3d middle floors -Voxels -Dynamic lightmaps -mp3 music -Custom actor definition -and many more... In addition provides accurate demo playback of many Vanilla Doom demos. Supported games include: Doom, Doom2, Heretic, Hexen, Chex Quest, Chex Quest 2 and Strife.
Modern Jinja2 template engine for FPC. Seamless integration with mORMot 2 & Brook frameworks for high-speed HTML rendering.
An experimental widget and module rendering engine for Delphi (FMX), powered by Skia4Delphi and FFmpeg.
A modern, highly customizable button component for Delphi FMX, built on top of the Skia4Delphi library. It features hardware-accelerated rendering, smooth animations, and a variety of visual styles suitable for modern UI design.
A High-Performance, Multi-Threaded Rendering Skeleton for FMX & Skia4Delphi Experimental
A tetris clone, featuring vector graphics, smooth movements and rotations of the figure, sub-pixel accuracy and motion blur, all done with software rendering.
VPR is a polygon rasterizer that computes exact coverage values in floating point precision. The rendering quality is on par with other high quality rasterizers, such as AGG, LibArt and FreeType. VPR includes a renderer for the Graphics32 library
A skinnable / styleable Lazarus component library: every control is fully custom-drawn (BGRABitmap) and its appearance is driven uniformly by lightweight CSS-lite text themes (.tycss), rendering pixel-identical on Windows / Linux / macOS.
Other In the Online Package Manager
DEPRECATED development has moved to https://github.com/rordenlab/MRIcroGL
Old school fashion demoscene samples made with Lazarus/FPC and the BZScene library
Delphi Audio Library by WASAPI.
Markup, a specialized authoring language for creating semantic HTML with one consistent syntax. It replaces manual HTML coding with a streamlined, Turing-complete system that supports variables, logic, and reusable components. Delivered as a compiled DLL, it includes JSON binding, semantic analysis, and customizable rendering
Self contained, Multi-lingual Virtual Search Keyboard with GDI+ anti-aliased text/shapes rendering
Pascal - Ray tracing in One Weekend
Retro-computing project in Turbo Pascal for rendering math functions
my voxel engine attempt with deferred rendering. using pascal and opengl
CheerfulWormsEffect
Software rendering 3D game