Pascal-RaytracingInOneWeekend
Pascal - Ray tracing in One Weekend
- Quiet · last change 11-26-2020
- ★ 6 on GitHub
README
Pascal - Raytracing In One Weekend
This is a fairly straightforward implementation of Peter Shirley's "Ray Tracing in One Weekend" book in Object Pascal Delphi and FPC/Lazarus.

Book cover rendered with 3000 x 2000 pixels, 1000 samples per pixel and 500 of max ray depth. Took approximately 41 hours to render with Delphi-Windows build.

