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Pascal-RaytracingInOneWeekend
Pascal - Ray tracing in One Weekend
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Pascal - Raytracing In One Weekend
This is a fairly straightforward implementation of Peter Shirley's "Ray Tracing in One Weekend" book in Object Pascal Delphi and FPC/Lazarus.

Book cover rendered with 3000 x 2000 pixels, 1000 samples per pixel and 500 of max ray depth. Took approximately 41 hours to render with Delphi-Windows build.

