Physics
Educational software for learning physics as well as knowledge assessment
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30,057 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
Educational software for learning physics as well as knowledge assessment
🛴 "Thundax Delphi Physics Engine" is a Delphi-based 2D physics engine for simulations and visualizations. It employs Pascal and is ideal for learning and experimenting with 2D physics concepts.
The Physics engine that accompanies the book "Game Physics Engine Design" rewritten in FreePascal
Games and Game Engines Graphics Science
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Grade 10 Practical Assessment Task (PAT)
Games and Game Engines Science
Bibliothèque en Turbo Pascal permettant des traitements de science physique.
Animate a 3D tongue based on a physics simulation of muscles and pressure.
Hyperfinestructure physics, simulation of atomic spectra, Lorentz & Gauß frequency profiles
All you need to use the Bullet Physics Engine in Delphi (FMX & VCL)
A Delphi wrapper and object-oriented binding layer for the Jolt Physics high-performance rigid body physics engine.
Diplom in Physik, Univ. of Bonn, Institute of Applied Physics
A high-performance, multi-threaded 3D Sandbox & Multimedia Framework for Delphi. Powered by Jolt Physics, Raylib, R3D, SDL3, MiniAudio, TinySoundFont, libmpv, RecastNavigation, VerySimpleLua, GameNetworkingSockets, and Skia4Delphi.
This was my first ever programming project, which turns 10 years old this year! Made using Turbo Delphi. Don't judge, I was 13.
🏫 Resolver of Pythagoras, Rule of 3 and Distance / Temperature converter
This repository contains example codes for the book: Quantum ESPRESSO Course for Solid‑State Physics, Jenny Stanford Publishing, New York, 372 Pages (2022) by N. T. Hung, A. R. T. Nugraha and R. Saito.
Ape in PascalObject (Aka ActionScript 2d Physics Engine)
Implements a 3D physics engine using FreePascal
This project implements a gravity accelerator using Verilog and Vivado. It simulates the physics of gravitational acceleration, calculating velocity and position over time within a digital circuit environment. The project includes testbenches and waveform analysis to ensure accurate simulation and performance.
HFS Messwerte ZIRKON - program display_fluodata, FORTH data acquisition
A profile and image analysis tool for medical physics. This is virtually a complete rewrite of BeamScheme V0.54.
Demonstrates Newton's Three Laws of Motion
Makarov Physics
A cross platform real time 2D/3D graphics and 2D physics simulation library for Free Pascal
Graphics Games and Game Engines
GLXEngine - a graphics engine collector with GLScene & GXScene component packages for Delphi & C++Builder. The class libraries for creating 5D scenes with rendering and animations of spatial objects include managers for supporting physics, sounds, terrains with materials and shaders
Monte Carlo eXtreme (MCX) - Physically accurate and validated GPU ray-tracer
Firemonkey translation of open source 2D physics engine Box2D.
C.U.P.S (Consortium for Upper-Level Physics Software) archive
Lightweight and Simple 3D Open Source Physics Engine in Delphi (based on Qu3e by Randy Gaul)
Calculates the electrical capacitance of a variety of conductor arrangements:
Forth code, Microprocessor Z80, CP/M-Version adapted at Institute for Applied Physics, University of Bonn
RADStudio FMX / Skia4Delphi platformer game prototype with physics, jumping, collision, particles & animated stickman... Enjoy! :D
[Application][Stable version][Not maintained] A simple 3D game: driving a car in a city and its traffic jam.
A lightweight open-source unit-aware math and physics scripting engine for FreePascal and Lazarus
A high-performance, custom-rendered FMX component for Delphi that provides a fluid, physics-based list interface. Built entirely on the Skia4Delphi graphics pipeline, it breaks away from traditional UI constraints to deliver a smooth, modern, and highly interactive user experience.
Balance is a 2D physics engine implemented in PascalABC.NET
A real-time particle-based fluid simulation with a metaball-style rendering effect. Uses background threading for physics calculations and Skia4Delphi for high-performance graphics rendering.
Simple program for radiotherapy monitor unit calculations
A simple billiard game built with Gorilla3D using physics for collision detection and game mechanics.
A basic 3D engine written in Delphi. No Physics, just 3D projection.
This is a Delphi port (Win64) of the R3D 3D-Engine wrapper for Raylib and the Kraft Physics Engine.
A world of goo like soft body physics prototype built entirely with Skia4Delphi. Features a verlet integration mass-spring system where users dynamically build structures by dragging and attaching procedural "Goo" nodes. Includes procedural level generation, strict attachment validation, and a purely visual goal pipeline.
FPC Raylib boxes with Kraft physics
Simulation of ice hockey game for BSU physics faculty project
Provide examples for the kraft physics engine
Random stuff in pascal, mostly physics and math related
A 2.5D Isometric Real-Time Strategy prototype built entirely with Skia4Delphi. A Command & Conquer style experience, featuring A* pathfinding, isometric rendering, AI skirmish combat, destructible environments, and thread-safe particle physics.
Games and Game Engines Graphics Science
A physics-based siege prototype written in Delphi using Skia4Delphi. It features a slingshot-style catapult with independent projectile mechanics, destructible cross-section castle walls, and structural integrity simulation.
Games and Game Engines Science
Gens2 is a software-only 3D engine for Win32 platform using DirectX. It features real-time lighting and ray-traced shadowing (per-pixel and per-vertex),basic physics engine (collision detection, gravity and jumping),3DStudioMAX ASE format support(limited
Graphics Games and Game Engines
RADStudio FMX / Skia4Delphi platformer game prototype with physics, jumping, collision, particles & animated stickman... Enjoy! :D
Extract and analyse 1D profiles from 2D arrays and images. BeamScheme V0.5 will be retired once V1.0 is stable.
X-Ray Reflectivity Simulator
Bullet Physics Engine Freepascal Port
An independent, open-source LibreOffice Calc and Microsoft Excel extension for evaluating mathematical and unit-aware expressions. Powered by the RunFormula scripting engine.
A Delphi server written for the old QD MPMS's that use Delphi EDC. This should let you control the MPMS with any code that can use TCP/IP
Liste de commandes écrite en Pascal (Turbo Pascal ou Free Pascal) sur la physique.
Pondering nano-physics calculations with ☕
A curling game, It is written in Delphi. Release: 4th April.
Antenna Radiation Diagram Plotter - Polar plots of measured EM emission, with a proper radial axis scaling and span. Three source files (plain text) can be loaded and plotted at the same time. Export to file or clipboard.
ART is a flexible simulation framework for wind instruments. It includes a growing library of modelling elements. So far bore discontinuities, branches, tone holes, cylindrical and conical tubes, Bessel horns and bent tubes are available for frequency domain modelling. In the time domain generic bidirectional propagation elements, scattering elements, fractional delays, convolution with reflection functions and general z-domain networks are available and can be described using MuParserX expressions. Cylindrical and conical ducts can also be defined based on their geometry. Available models and their parameters can be enumerated and combined to form simulators for complex acoustical structures. Parameters can be specified symbolically by expressions containing other parameter values or global variables. Dependencies between parameters are resolved at run time. However, MuParserX expressions are compiled at design time. Zero-delay loops are detected and reported.