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OpenGL

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OpenGL (Open Graphics Library) is a cross-platform API for producing 3D computer graphics. Most modern video cards provide hardware accelerated OpenGL support, wich makes OpenGL a good solution for writing advanced graphics software.

OpenGL units in Free Pascal

The Free Pascal OpenGL interface consists of the following units:

OpenGL units in Lazarus

Lazarus includes a TOpenGLControl - a LCL control with an OpenGL context. The Lazarus package LazOpenGLContext can be found in lazarus/components/opengl/lazopenglcontext.lpk. An example can be found in lazarus/examples/openglcontrol/openglcontrol_demo.lpi.

If you want to modify TOpenGLControl implementation, for example to add new properties like ColorBits and AuxBuffers, see Extending TOpenGLControl.

Third party OpenGL units

Tutorials

Tutorial OpenGL 3.3 ( modern OpenGL )

Q/A using OpenGL binding

Q: I don't understand why the ARB version does not work. AFAIK it has the same entry points as the core functionality and OpenGL versions are required to support the ARB version of functions even if the non ARB version is in the core now.

A: No. OpenGL doesn't have to support the extension entry points, even when it supports the same functionality in core already. Vendor is free to remove the extensions, and support only the "core" functions.

Also, sometimes when functionality is promoted from ARB extension into core it's slightly changed (although in 99% cases it stays the same). Example is the GLSL shaders, that expose (very slightly) different API through ARB extensions and through core 2.0 specification.

Basically, what is exposed through extensions is completely orthogonal to what is exposed through core functionality, so they should be initialized separately. In particular cases, you can make tricks like

pascal
if glIsBufferARB = nil then glIsBufferARB := @glIsBuffer;

but this should be left to the final programmer that knows that "ARB_vertex_buffer_object" behavior is identical to how it works in core.

Q: When I try to use the gluTessCallback function from the glu unit, either the compiler complains or I get a segmentation fault when I try to run my program. How can I get it to work properly?

A: The gluTessCallback function is defined in the following way in the glu unit:

pascal
{$IFDEF Windows}
  {$DEFINE extdecl := stdcall}
{$ELSE}
  {$DEFINE extdecl := cdecl}
{$ENDIF}

gluTessCallback: procedure(tess: PGLUtesselator; which: GLenum; fn: TCallBack); extdecl;

Windows note:A common problem is that the calling convention of the glu functions seems to vary in several different GLUT DLLs builds for windows. In some it is stdcall, in some cdecl. The most used one seems to be stdcall.

You should define your callback functions like so:

pascal
procedure MyTessBegin(which: GLEnum); 
{$IFDEF Windows} stdcall; {$else} cdecl; {$endif}
begin
  glBegin(which);
end;

procedure MyTessEnd; 
{$IFDEF Windows} stdcall; {$else} cdecl; {$endif}
begin
  glEnd();   // The () is required
end;

procedure MyTessVertex(data: Pointer);
{$IFDEF Windows} stdcall; {$else} cdecl; {$endif}
begin
  glVertex3dv(PGLDouble(data));
end;

Note the cdecl/stdcall modifiers; they are required. You then call gluTessCallback in the following manner:

pascal
gluTessCallback(tess, GLU_TESS_BEGIN, TCallBack(@MyTessBegin));
gluTessCallback(tess, GLU_TESS_END, TCallBack(@MyTessEnd));
gluTessCallback(tess, GLU_TESS_VERTEX, TCallBack(@MyTessVertex));

Make sure you cast the pointer to your callback function to the TCallBack type, as shown above.

Alternatively, if you want to refer to the OpenGL functions directly, use the following calling convention:

pascal
gluTessCallback(tess, GLU_TESS_BEGIN, TCallBack(glBegin));
gluTessCallback(tess, GLU_TESS_END, TCallBack(glEnd));
gluTessCallback(tess, GLU_TESS_VERTEX, TCallBack(glVertex3dv));

Finally, here is source code for a simple tessellation demo (uses glut).

See also


From the Free Pascal wiki, page "OpenGL", as it stood on 2022-08-09 after a change by Mathias, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's Licensing page. If you have concerns about this material, message the admin.

Revision 2, last changed by WikiArchive .

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