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GLScene/de

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Über

GLScene ist eine auf OpenGL basierende 3D Bibliothek. Sie wurde ursprünglich für Delphi geschrieben, funktioniert jetzt aber auch mit C++ Builder, Kylix, Delphi und Lazarus.

Seine Hauptmerkmale sind:

Scenenbeschriebung

Materials

Rendering

Animation

Interface

Utilities

Screenshots


Autor

Autor: ursprünglich Mike Lischke
jetzt gewartet von Eric Grange
LCL Port: Christian Ulrich

Download

Neueste Version (1.0.0.2)

A new snapshot release can be found at Lazarus CCR Files page. This should be almost identical to the original cvs repository of today in terms of functionality and bugfixes, however, there are still some parts missing. There wont be a "Lazarus-with-GLScene-Installer" with this new release, unless someone else creates it. --Crossbuilder 20:16, 18 July 2007 (CEST)

Veraltet

Ein älteres Release (Version 0.9.1.6) ist zu finden auf der Lazarus CCR Seite zusammen mit einem Lazarus-Installer, der GLScene bereits in die Lazarus IDE integriert sowie GLScene Demos.

SVN

Sie können die aktuellen Quellen auschecken von
http://svn.freepascal.org/svn/fpcprojects/glscene/trunk/
Das Kommando dafür lautet:\

pascal
svn co http://svn.freepascal.org/svn/fpcprojects/glscene/trunk glscene

This will download the trunk (main) repository to "glscene" dir to whereever you invoked the command from.

Unter Windows können sie Clients wie Tortoise SVN oder andere verwenden.

Bug reporting

Bug Reporting/Featurerequest Please select Project "Packages" and Category "glscene" for your reports. Thanks.

Change Log

Status: Beta

Installation

Version 1.0.0.2

Anmerkung: Sie benötigen FPC 2.1.4 oder höher und Lazarus 0.9.23 (Revision 11348) oder höher !!

Version 0.9.6.1

Hinweis: Manchmal erscheint die Fehlermeldung "GLGraphics not found". Keine Sorge, starten sie Werkzeuge ->Build Lazarus erneut und es sollte in Ordnung sein.

A full install of Lazarus with GLScene already in the IDE is available as binary win32 release or http://www.skinhat.com/lazarus

Just a warning for (new) Linux users: GLScene in its current state is not working "out of the box" (lots of modifications/additions needed). UPDATE: this is not true anymore. glscene for lazarus is pretty up-to-date and most things work good right out of the box for windows as well as for linux.

As of latest trunk version (see svn above) the linux version is working well. Some demos (about 20%) are still broken but the majority of glscene is now working. We're also moving towards making it work in other Unix platforms like FreeBSD.

The missing/nonworking parts on non-windows are: glKeyboard (uses winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)

A fully featured windows installer is planned.

Hilfe


From the Free Pascal wiki, page "GLScene/de", as it stood on 2007-07-19 after a change by Swen, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's Licensing page. If you have concerns about this material, message the admin.

Revision 1, last changed by WikiArchive .

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