Lazarus- Game Developers Edition
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Note: This page was a working document in 2007 for creating a Lazarus installer specially targeted at Game Developers. As at October 2021, no such Games edition exists. This may however serve as a useful starting point should someone(s) undertake such a quest in the future.
Target Features
- IDE specific enhancements(project templates, compiler settings)
- FPC4GBA, GameBoy Advance packaged binaries, libs & tools
- FPC4NDS, Nintendo DS packaged binaries, libs & tools
- 3 Major ports: Win32/64, Linux, Mac OS X
- Out of the box cross-compiling to Windows from Linux & Mac OS X
Packaged 3rd Party Libraries
- GLScene (http://glscene.sourceforge.net//
- JEDI-SDL (http://sourceforge.net/projects/jedi-sdll
Packaged Headers
- OpenGL
- SDL (via JEDI-SDL)
- DirectX 9 (http://www.clootie.ru//
- DirectX 10
- OpenAL
- Newton Game Dynamics (http://www.newtondynamics.com//
- ODE (http://www.hypeskeptic.com/Mattias/DelphiODE//
Optional Demos & Examples Package
- Translated Microsoft DirectX SDK by Clootie (http://www.clootie.ru//
- Delphi Newton Demos by Sascha Willems (http://newton.delphigl.de//
- JEDI-SDL Demos
Possible Future Additions
- Indy Components (http://www.indyproject.org/Sockets/fpc/index.aspxx
- DelphiX for Lazarus
- Asphyre for Lazarus (http://www.afterwarp.net//
- Omega for Lazarus
- BASS Headers
- FMOD Headers
- Cross-Compiling from Windows to Linux & Mac OS X
Other features and libraries may be added upon request, but will depend on compatibility with the Free Pascal compiler and the Lazarus IDE itself.
From the Free Pascal wiki, page "Lazarus- Game Developers Edition", as it stood on 2022-01-25 after a change by Skalogryz, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's Licensing page. If you have concerns about this material, message the admin.
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