neural-api
CAI NEURAL API - Pascal based deep learning neural network API optimized for AVX, AVX2 and AVX512 instruction sets plus OpenCL capable devices including AMD, Intel and NVIDIA.
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- Lazarus and Delphi
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- ★ 465
- LGPL-2.1

30,058 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
CAI NEURAL API - Pascal based deep learning neural network API optimized for AVX, AVX2 and AVX512 instruction sets plus OpenCL capable devices including AMD, Intel and NVIDIA.
A collection of lightweight Python wrappers based on Python4Delphi simplifying Data Sciences development with Delphi
PasLLM - LLM inference engine in Object Pascal (synced from my private work repository)
A 1D drift-diffusion simulator for semiconductor devices (LEDs, solar cells, diodes, organics, perovskites)
Port of R.NET to Embarcadero Delphi
Math routines by Jean-Pierre Moreau
Converts units of measurement data
PathwayDesigner
Herramienta para extraer, decodificar y documentar toda la información contenida en un proyecto Sysmac Studio de Omron (.smc2): variables, código fuente ST, estructuras de datos, mapa de E/S hardware, configuración del PLC y conexiones de bloques funcionales.
Educational Astronomy Software
Application and components for Four Antenna Amplitude Radio Direction Finder
Wired or blue-tooth oscilloscope using Teensy or Arduino (Processing, Matlab, Xcode, Lazarus)
Delphi Process Simulator — a small Delphi VCL application that simulates a two‑tank process with temperature, pressure, level, motor control, alarms, and basic statistics. The project includes a main form with a process view and trend chart, alarm management, setpoint control, maintenance data, and a statistics manager to collect runtime metrics.
A 2.5D Isometric Real-Time Strategy prototype built entirely with Skia4Delphi. A Command & Conquer style experience, featuring A* pathfinding, isometric rendering, AI skirmish combat, destructible environments, and thread-safe particle physics.
Games and Game Engines Graphics Science