DelphiGlfw
GLFW3 Language Bindings for Delphi
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Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
GLFW3 Language Bindings for Delphi
Pascal bindings to the C API for BGFX, "a cross-platform, graphics API agnostic, Bring Your Own Engine/Framework style rendering library".
ImGui Binding for FreePascal / Delphi with the latest version & docking
Blend2D for Delphi: language bindings and framework for Blend2D
Pascal bindings for imgui
Advanced 3D rendering library for raylib
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
Freepascal bindings for NVIDIAs Linux OpenGL drivers.
Project Delphi-OpenCV. Translation of OpenCV library header files in Delphi
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
Delphi binding for OpenALPR - Automatic License Plate Recognition library
📦 Lightweight, zero-dependency Object Pascal micro-modules. Software CPU blitting for retro systems + unified OpenGL bindings for modern hardware. Pure FPC, plug-and-play.
DirectX 12 Headers for Delphi and FPC
Delphi / Pascal OpenGL header translation (including WGL and GLX)
GDI+ library for Delphi and Free Pascal (Lazarus, CodeTyphon)
基于虹软免费人脸识别库(Windows版)的Delphi封装,支持检测、跟踪、验证、年龄、性别功能
Cross-platform Lazarus library for using OpenCV
Translation of opencv library headers for Lazarus
Using WebGPU from Delphi
Delphi friendly interface based GDI+ library.
Delphi Stb translations
OpenCV for Android Firemonkey (Delphi only)
ImageMagick library for Delphi Rio 10.3.3 VCL or FMX in Win32 and Win64 apps
Blen2d4Delphi is alive again, which was started by #neslib (Erik van Bilsen: https://github.com/neslib/DelphiBlend2D)
Translation of OpenCV library header files in Delphi
Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
OpenCV Delphi wrapper
Object Pascal Translation of the OpenVG headers provided originally by the Khronos Group
This wrapper is bringing Jasper library to Pascal (Delphi). The JasPer Project Home Page: http://www.ece.uvic.ca/~frodo/jasper/ Support included for jp2(+ j2k, jpc), mif, pnm, ras, pgx formats; bmp and jpeg are excluded, usually included in Pascal (Delphi). All formats can be individually selected using specific defines. It supports irregular geometries and YCbCr on read. Imported jasper structures are valid for jasper-1.900.1 . It is currently compilable with Delphi XE5 but with a few changes should be easily adapted to other versions or FreePascal. Included object files are from jasper-1.900.1, precompiled with Borland C++ Compiler 5.5 (free). The jasper library is compiled WITHOUT any modification using the included bat file.
Polygon and line clipping and offsetting library (C++, C#, Delphi) by Angus Johnson. Forked from https://sourceforge.net/projects/polyclipping. I prepared a "Release" branch (containing C# source only) for submodule usage.
[mirror] An open source freeware polygon clipping library
3D engine for GameMaker
Games and Game Engines Graphics
Like Visipics, but faster
OpenGL を扱うためのライブラリ。
Skia-backed implementation of Vcl.Graphics.TCustomCanvas for Windows/Delphi and FPC on Windows or Linux.
Delphi VCL picture viewer controls (TgllImageView, TgllDBImage) with JPEG XL, zoom, pan, scroll bars and rotation.
Borland Graphics Interface (BGI) Pascal (FPC) implementation for OS-X
Native retained-mode GUI toolkit for SDL3, written in Object Pascal for Delphi and Free Pascal.
An open source freeware polygon clipping library
Amstrad CPC DSK disk image manager — CLI, TUI, and GUI
Larazus/FPC/Delphi OpenGL Context abstraction for Cross-Platform.
https://sourceforge.net/projects/polyclipping/
A 1:1 Object Pascal port of [NarcisCalin's N-Ray](https://github.com/NarcisCalin/N-Ray) C++ path tracing sample, reworked to fit the Yutani sandbox architecture. It runs the entire path tracer on the GPU via an OpenGL 4.3 compute shader
Games and Game Engines Graphics Networking