Hi,
Cabuzel Thierry wrote 6 lines
> Well, someone please tell me then. I haven't developed games much in
> linux, let alone pascal. What's the best way to do graphics (sprites)
> for game development? I'm starting small, space invaders clone. But I
> need some help/ideas of what people generally do.
Well, for games, prefer a plain bold BMP images. Why? The trick in games
is to do a mix between space (memory/disk), speed, and simplicity.
Of course, everyone uses plain raw or BMP images for Putimage and such routines. But i see no reason why you couldn't use some compressed image format to store pictures on the HDD, and convert to raw chunky or BMP 've a GIF87a-loader source, based on some old SWAG routines modified by myself to fit my own needs, and to work under FPC. I never tried these routines under Linux, but i see no reasons why it shouldn't work, since it uses standard Pascal I/O routines. Anyway, if you're thinking to support only Linux, i think you should use libpng or libgif, or anything like that, to load your files, since that's the most elegant way, IMO.
Anyway, if some of you still need my sources (small example included) please let me know, and then i'll put together my PC again (i'm on Amiga now:) tonight, and upload the stuff to somewhere on the net.
Bye,
Charlie/iNQ
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