Hi,
In game development under linux, what's the best graphics library to use (say in a space invaders type game) ? I'm only starting, and need to start small...
cheers
James

Mailing lists / fpc-pascal / 2002-11
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Hi,
In game development under linux, what's the best graphics library to use (say in a space invaders type game) ? I'm only starting, and need to start small...
cheers
James
Open GL is a 3D library. Unless you are going to do it in 3D, it would be overkill.
SDL is well respected, has a lot of support and a lot of games developed under it - admittedly in C/C++, but that shouldn't rule it out. Even pro outfits use SDL on the linux platform (or so I've been lead to believe.)
GGI - I looked at this, I decided it was more or less like Allegro (one you've not mentioned.) Is there a FPC wrapper/interface to it? I would have mentioned Allegro otherwise.
SVGA - kind of ties you to a terminal doesn't it?
From my perspective, SDL or Allegro are the better. I've used both, and found both to be extremely capable. I would err on the side of SDL, simply because there are many, many examples out there, and people have used it to write everything from Doom ports to full Emulators (SimCoupe come to mind for the british amoungst us.)
There you go, informed opinion ;-)
Matt
In game development under linux, what's the best graphics library to use (say in a space invaders type game) ? I'm only starting, and need to start small...
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Thank you very much. I think you've made up my mind. SDL seems the best way to go. Now to fix up my SDL-dev library on my box. Stupid thing ain't installed properly. blah ;)
cheers
James