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Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
This is a RAD Studio wizard / expert / plug-in which allow you to right click on an identifier in the code editor and add a breakpoint which contains a CodeSite.Send() evaluation expression so you can debug code with CodeSite without having to alter the underlying code (useful for debugging RTL and the VCL).
Debugging Tools for RAD Studio - a small RAD Studio plug-in that provides keyboard access to the breakpoint editor and incorporates the functionality of [Debug with CodeSite](https://github.com/DGH2112/Debug-with-CodeSite).
Cross-platform Delphi crash/exception reporter (Linux, macOS, Android, iOS) that emits EurekaLog .el-format reports (open in the EurekaLog Viewer): call stacks, CPU registers, modules, source line numbers. RTL-only core, no FMX dependency, no EurekaLog license required.
Every application should have a Splash screen and an About dialog. This component makes it as easy as dropping it onto your main form and calling a couple of methods. If you set VersionInfo in your Project Options, then most properties are automatically picked up. Two methods: SplashAbout1.ShowSplash (in form1.create method) and SplashAbout1.ShowAbout. No bloat: Windows are created on-the-fly and destroyed on close. OptionalIcon can be multi-resolution Set OptionalIconSize and the best available resolution/size will be displayed in Splash and About dialogs. Debug Logging available. Compile the /demo project to see what it can do Debug Logging (set DebugMode = TRUE) Windows and Linux.
Cheat Engine Library is based on CheatEngine a debugger and coding environment particularly aimed at games, but can also be used for other purposes like debugging applications and used in schools for teaching how computers work
This project born a few years ago when I encountered a fatal bug on a production environment, unfortunately not replicable on my development machine. I spent many time finding a solution, using also freeware and commercial third-party tools and libraries, but none helped me because the bug crashed the process, and no of the above tools could be able to catch the exception before the process dying. Also, it was not possible to install a development environment onto the production machines, so the only solution was to develop a debugger which didn't need any user/developer interaction. I used many open source resources, then I decided to make the Bug Finder an open source project. It is built over a pluggable architecture to support other languages different from Borland Delphi (the one I used to develop my faulting application and the Bug Finder too). Here is the article http://www.codeproject.com/Articles/602794/Bug-Finder-a-real-Win32-extensible-passive-debugge .
Logging component for Delphi and Lazarus. Version 3.3 (02-05-2019) Multithreaded, object oriented, buffered safe. The log file will be correctly written to disk, even if your application crashes. The logging/parsing/formating and optionnal visual feedback work don't consume your main thread's time. Logging environment to support debugging. Easy-to-use strings formating capabilities. Update of Olivier Touzot's HotLog component 2004,2005. Many Thanks to Olivier.
. Delphi A simple but effective visual log control/library. The programmer can send messages to a log window from anywhere in his code. The Log window can be set to automatically pop up when an error message is sent to it. Depending on the chosen verbosity level of the log see the Verbosity property low-level messages like verbose/debug messages are shown or not. Contains: Non-visual log TRamLog Visual log TRichLog
A single fact determines the starting point of configuration, and that fact can be the same regardless of whether the software is running standalone under a logged-in user's account, or launched from another program with debugger access, or as a service or daemon, or even as a component within a dynamically linked library.
Le projet Atlantis est une collection de composants et de bibliothèques pour Lazarus. The Atlantis project is a collection of components and libraries for Lazarus.
Library
Lazarus
SourceForge
GNU Library or Lesser General Public License version 2.0 (LG
DUnit automates unit testing of Delphi code. The target audience for DUnit is developers who are both writing the code to be tested and the unit tests for that code, an approach advocated by Extreme Programming. Dunit is is a Delphi port of JUnit.
The gdbint package contains a set of units to interface to the GNU debugger (GDB) library, libgdb. It is used in the Free Pascal text-based IDE. The units are:
The stack tracer is an delphi library for help to make exception handling to informative. The library is written for Delphi 7, but i think will work also on the 5 and 6 versions.
A simple visual component to play WAVe files in Windows or Linux Aimed at developers that want a simple crosscompile from Windows to Linux and vice versa without having to use complicated libraries or dll/o files. Debug Logging available. (Set DebugMode=TRUE) The Wav file can be an embedded resource: 1. Open Project Options/Resources 2. Click Add (+ sign) 3. In the FileOpen dialog, set the filter to All Files(*) 4. Add you Wav sound file. It will automatically be saved as type RCDATA 5 Rinse and Repeat OR The Wave files can be in a res file that you include in the initialisation section OR The wave file can be distributed with your executable (worst option!) Everything the same for Windows or Linux (and possibly Mac?)
Graphic surface that scrolls at 4 different speeds Three text sources: 1. Lines property which is a TStringList. In code: Lines.Add(line of text) etc. Lines.AddStrings(YourStringList) Lines.AddText(BigString) Lines.LoadFromFile(filename) Lines.Clear etc.etc OR Use Object Inspector to add text as you like. 2. TextFile 3. Resource (res,lrs or Added via Project Options) Event OnFinishedText fires just before the text would auto-repeat. You can use it to Stop, Pause or Resume. Debug Logging available.
A C#, C++, Delphi, ActiveX ,javascript and Java trace framework and a trace viewer: Tail, outputDebugString, event log, Log4J, Log4Net, Microsoft EIF support and Pocket PC development (C++ and .NET)
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Quick development library (AutoMapper, LinQ, IOC Dependency Injection, MemoryCache, Scheduled tasks, Json and Yml Config and Options pattern, Serializers, etc) with crossplatform support for Delphi/Firemonkey (Windows,Linux,OSX/IOS/Android) and freepascal (Windows/Linux).
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
FastMM is a fast replacement memory manager for Embarcadero Delphi applications that scales well across multiple threads and CPU cores, is not prone to memory fragmentation, and supports shared memory without the use of external .DLL files.