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30,061 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
This project is a quest for conscious artificial intelligence. A number of prototypes will be developed as the project progresses. This project has 2 subprojects: Object Pascal based CAI NEURAL API - https://github.com/joaopauloschuler/neural-api Python based K-CAI NEURAL API - https://github.com/joaopauloschuler/k-neural-api A video from the first prototype has been made: http://www.youtube.com/watch?v=qH-IQgYy9zg Above video shows a popperian agent collecting mining ore from 3 mining sites and bringing to the base. At the time the agent is born, it doesn't know how to walk nor it knows that it feels pleasure by mining. He has tact only (blind agent). The video shows learning, planning, executing and plan optimization.
Quiet
Library
Lazarus
SourceForge
GNU Library or Lesser General Public License version 3.0 (LG
This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser.
Active
Library
Lazarus
SourceForge
GNU Library or Lesser General Public License version 2.0 (LG
Exports RAD (Radix game remake) maps in WAD format and Doom maps in UDMF format for advanced source ports. RAD engine: https://sourceforge.net/projects/rad-x/ Source code repository: https://github.com/jval1972/DD_TERRAIN
DeleD is a 3D modeler and level-editor combined into one. It focuses at game development and is specifically designed to create static scenes. NOTE: a new webbased version called Figuro is available at https://www.figuro.io ! It runs in the browser, has similar capabilities and is generally easier to use. Related project at https://sourceforge.net/projects/deled-plugins/, featuring DeleD plugins. A Lazarus port is available in the repository as well. Check out the official DeleD website at http://www.delgine.com for more info, updates and more.
Demoney ist eine Finanzsoftware, die ich (Schüler, 15 Jahre) in meiner Freizeit geschrieben habe. Sie ist besonders für Kinder und Jugendliche geeignet und wurde bewusst einfach gehalten. Das Programm wird komplett über ein Eingabefeld gesteuert, daher muss man nicht zwischen Maus und Tastatur wechseln. Unter dem Link https://www.youtube.com/watch?v=LPY6pfMwL7Y finden Sie ein Video dazu und unter folgendem Link finden Sie die Facebook-Seite: https://www.facebook.com/DemoneyFinance Ich hoffe, Sie haben Spaß mit der Software!
Dev-C++ is a full-featured Integrated Development Environment (IDE) for Win32. It uses GCC, Mingw or Cygwin as compiler and libraries set. It supports Windows 98, NT, 2000 & XP. This is the original Dev-C++ software as published by Colin Laplace and this repository is frozen to version 4.9.9.2. For more recent versions of Dev-C++, please check the following forks: - Embarcadero Dev-C++: https://sourceforge.net/projects/embarcadero-devcpp/ (last update: March 2021) - Orwell Dev-C++: https://sourceforge.net/projects/orwelldevcpp/ (last update: 2016) - wxDev-C++: http://wxdsgn.sourceforge.net/ (last update: 2012)
DOOMTREE is tool that generates tree sprites and voxels for the Doom game. It is based on PTree https://sourceforge.net/projects/procedural-tree-generator/ Creates actor definitions out of the box for ZDoom & DelphiDoom family source ports. Source code repository: https://github.com/jval1972/DOOMTREE
Firebird RDBMS offers ANSI SQL features & runs on Linux, Windows & several Unix platforms. Features excellent concurrency & performance & powerful stored procedure & trigger language. More information and downloads at https://firebirdsql.org/, issue tracker is https://github.com/FirebirdSQL/firebird/issues
Delphi Gallery Component – Lightweight Animated Coverflow / Masonry Viewer DEMO VIDEO https://www.youtube.com/watch?v=D5KmriyDTWk A fast, lightweight, Coverflow-style gallery component for Delphi — fully animated without any 3D engine. Low CPU usage, easy to integrate, and smooth visual effects even with large image sets. Features: Pinterest-like masonry layout Animated appearance (slide-in, “falling” effect on clear/page change) Select / focus item and move or zoom it into a target rect HotTrack & HotZoom hover effects Smooth transitions, similar in spirit to TMS GUIMotions but much lighter Works on Delphi 7 and Delphi 11.3 Not Finished completely yet, but already working in MEDIA Revolution X: https://lamita.jimdosite.com/ Latest changes: v 0.988 New Captions, CaptionOnHoverOnly, OnCaptionClick, flFreeFloat Layout....
Active
Library
Delphi
SourceForge
GNU Library or Lesser General Public License version 3.0 (LG
Delphi 11.3 and up Component to search whole database of https://mediathekviewweb.de/ and archive.org and jamendo.com to get urls and data for audio/video files :) Enjoy :D ----latest Changes v 0.3 -added search in jamendo.com with apikey v 0.2 -added search in archive.org part of MEDiA Revolution X Mediaplayer freeware: https://lamita.jimdosite.com/
Active
Library
Delphi
SourceForge
GNU Library or Lesser General Public License version 3.0 (LG
Beta - https://sourceforge.net/projects/linkbar/files/Version%201.7.0%20beta/ Linkbar - ideological heir to desktop panels from Windows XP. This application that is useful for those users who are on the desktop requires more than one tray to place shortcuts for launching frequently used programs, files, etc. Note: Windows XP and prior not support. GitHub - https://github.com/ATGH15102AFMLD/Linkbar
This is a source port of the DOS game 終極戰士 [Mars - The Ultimate Fighter] Source code repository: https://github.com/jval1972/Mars3D In order to run the game you must have the game data. The English translation of the game can be downloaded at: https://mars3d-game.wixsite.com/index
MfPack covers the Delphi API of: - Core Audio API's: * Windows Audio Session API (WASAPI) * DeviceTopology API * EndpointVolume API * Multimedia Device (MMDevice) API - Microsoft Media Foundation API (successor of DirectShow) - XAudio2 API (game and audio development, successor of DirectSound) - Microsoft DirectX API's (D2D1, D3D11, D3D12, DirectComposition, DXGI, DirectWrite and DXVA) - Windows Imaging Component (WIC) - Windows Media API MfPack API's and Samples MfPack Cast V2.0 API. MfPack FxServe V1.1 API. - Media Foundation, WASAPI and XAudio2 samples. Latest release: --------------------- MfPack Version X 4.0.0 Delphi XE2 up to and including Delphi 13.1 (Recommended Delphi XE7 and above). SDK version: August 2026 update 10.0.28000.2705 (Windows 11) - Check for the latest updates on Github. https://github.com/FactoryXCode/MfPack - RDJ/RDj pro samples can be downloaded at: https://github.com/FactoryXCode/FactoryX-Radio-DJ
Net Manager - system administrator tool for manage computers in Active Directory network. Quick Start(ru): http://goo.gl/h2qXs Change log(ru): http://goo.gl/p2C8y FAQ(ru): http://goo.gl/aQlPJ telegram: https://t.me/joinchat/DQM8AkR3-GuUykx6K4gVQg twitter: https://twitter.com/nm_exe
Para testes de 30 dias. Nova versão - Controle de volume independente Não precisa de equipamento exclusivo, só ligar um cabo de som de um computador à mesa de som. instagram: https://www.instagram.com/sinalescolarmusical/ Contato: programa.sinal.escolar.musical@gmail.com Botão COMPRAR: Pagamento com Mercado Pago: Pix, Boleto e Cartão. https://sinalescolarmusical.netlify.app/ Novidades: - Escolha as vozes das mensagem, no Windows 10 e 11 até 4 vozes - Testado em Windows XP, 7, 8, 10 e 11 - Ajuste o volume da música e corta o MP3 automaticamente - Playlist para horário do recreio, você adiciona várias playlists e o programa sorteia a playlist e as músicas -Anuncie o horário! Antes de cada toque, o programa pode informar a hora falada. -Dias programáveis: Escolha quais dias da semana um toque específico será reproduzido. -Toques personalizados: Crie alertas especiais para eventos e momentos únicos. Desde 2017, transformando a rotina com música.
Spacegetti is the ultimate desktop wallpaper changer that brings the wonders of space to your computer screen. Enjoy stunning high-resolution images of the Earth, solar system, and deep space, automatically refreshed at customizable intervals. Choose from diverse image sources, including live satellite imagery, NASA's Astronomy Picture of the Day, and interactive star maps. Customize settings, optimize performance, and explore the universe with a user-friendly interface. Transform your desktop into a window to the cosmos and embark on a journey through the final frontier. Elevate your wallpaper game with Spacegetti! For more information, visit https://vonwallace.com Video Overview: https://rumble.com/v51zbs1-spacegetti-cosmic-desktop-wallpapers-unleashed-open-source.html
This project has been renamed to "Castle Game Engine" and moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser. The "Kambi VRML game engine" is renamed to "Castle Game Engine" (short name castle-engine). For commits and all current information see castle-engine project.
Quiet
Library
Lazarus
SourceForge
GNU Library or Lesser General Public License version 2.0 (LG
This is a copy of the official zeoslib repository at https://svn.code.sf.net/p/zeoslib/code-0. Tags were migrated as branches. This repository is for testing purposes and might be deleted in the future. If you find any issues please use the bug tracker on Sourceforge (https://sourceforge.net/p/zeoslib/tickets/).
Doom2D Forever stale repository, formerly known as https://github.com/pss88/DF (fork of https://github.com/Jabberwock-RU/DF). Preserved only for the history of initial GitHub uploads, stars and pull requests. Issues were transferred.
Mirror of: DSharp. This is an unofficial mirror of the DSharp Bitbucket repository and is for convenience use only. It is synchronized at irregular intervals. For submitting patches or bug reports, go to https://bitbucket.org/sglienke/dsharp . It uses the New BSD License https://opensource.org/licenses/BSD-3-Clause
This is a clone of an SVN repository at https://svn.code.sf.net/p/rest-dataware-componentes/dataware. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://svn.code.sf.net/p/doublecmd/code. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://svn.code.sf.net/p/bricxcc/code. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://boumpower-software.googlecode.com/svn/trunk. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://svn.code.sf.net/p/btservice/svn. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://svn.code.sf.net/p/lazarus-ccr/svn. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://svn.code.sf.net/p/synalist/code. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://svn.code.sf.net/p/xxm/code. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://devemanage.googlecode.com/svn/trunk. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://svn.code.sf.net/p/lazarus-ccr/svn/components/geckoport/version2. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is a clone of an SVN repository at https://svn.freepascal.org/svn/lazarus/trunk. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github
This is the FPC port of the nvidia-widget set ([https://web.archive.org/web/20160811073009/https://code.google.com/p/nvidia-widgets/downloads/detail?name=nvidia-widgets-1.0.0.tar.gz Internet Archive Link]). This widgetset is lightweight and extremely useful for projects that do not want to add a dependency to some large widget set e.g. GTK2 or QT.
This is a copy of the official zeoslib repository at https://svn.code.sf.net/p/zeoslib/code-0. Tags were migrated as branches. If you find any issues please use the bug tracker on Sourceforge (https://sourceforge.net/p/zeoslib/tickets/).
MSEide is a Rapid Application Development IDE for platform independent rich GUI applications in the Pascal language. It comes with its own GUI toolkit called MSEgui. Binaries: https://github.com/mse-org/mseide-msegui/releases
EasyDbMigrator is a database migration library designed for Delphi(Microsoft SQL SERVER, Oracle, MySQL, MariaDB, PostgreSQL, and Firebird. https://getitnow.embarcadero.com/EasyDBMigrator