Live chat for Free Pascal, Lazarus, Delphi and every Pascal programmer.
Catalog
30,060 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
Application
Delphi
SourceForge
GNU General Public License version 2.0 (GPLv2), GNU Library
Polygon and line clipping and offsetting library (C++, C#, Delphi) by Angus Johnson. Forked from https://sourceforge.net/projects/polyclipping. I prepared a "Release" branch (containing C# source only) for submodule usage.
Nassi-Shneiderman Editor: Intuitive graphical tool for creating and editing Nassi-Shneiderman diagrams, enhancing algorithm visualization and software development
This software is not for directly use in your development and it was finished in 2011 spring. It demonstrates one possible efficient way to build a print-screen software. Due to that I was a newbie in terms of design mode in 2011, so the codes are not so friendly in reading. You can mainly focus on the Main.cpp file in which many useful methods, routines are implemented. Hope you can get what you want here!
Lossless recompression of JPEG and JPEG-LS files, the successor of packJPG: FreePascal, with the model's core in C and some x86-64 assembly; no libraries. Also a C library, a 7-Zip plugin and a zpaq-std plugin
This software is not for directly use in your development. I finished it in 2011 spring. Now I share it to show all interested friends the best efficient way to build a print-screen software. In 2011, I was a college student and not familiar with design mode or even object-oriented development. But in it, some fantastic functions are implemented. Hope you can get what you want here!
Polygon Reconstruct is an image reconstruction algorithm that recreates any input image using overlapping semi-transparent triangles. The algorithm employs simulated annealing with random mutations to iteratively find the optimal position, size, and color for each polygon.
A 2.5D Isometric Real-Time Strategy prototype built entirely with Skia4Delphi. A Command & Conquer style experience, featuring A* pathfinding, isometric rendering, AI skirmish combat, destructible environments, and thread-safe particle physics.