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Catalog

30,060 projects in the catalog.

Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.

AutoREALM

AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.

  • Application
  • Delphi
  • SourceForge
  • GNU General Public License version 2.0 (GPLv2), GNU Library

Games and Game Engines Graphics

ZXing.Delphi

ZXing Barcode Scanning object Pascal Library for Delphi VCL and Delphi Firemonkey

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 526
  • Apache-2.0

Graphics

pixie

A lightweight HTML/CSS rendering engine for Free Pascal (Lazarus) and Delphi (VCL & FMX).

  • Active
  • Package
  • Lazarus and Delphi
  • GitHub
  • ★ 25
  • MIT

Graphics

Clipper

Polygon and line clipping and offsetting library (C++, C#, Delphi) by Angus Johnson. Forked from https://sourceforge.net/projects/polyclipping. I prepared a "Release" branch (containing C# source only) for submodule usage.

  • Quiet
  • Library
  • Delphi
  • GitHub
  • ★ 114
  • BSL-1.0

Graphics

Free-Color-Picker

An advanced color picker, screen magnifier and color palette manager. Windows 32 & 64-bit

  • Quiet
  • Application
  • Delphi
  • GitHub
  • ★ 114

Graphics

QuickImageFX

Simplifying image manipulation using GDI, Graphics32, OpenCV or Vampyre Imaging libraries

  • Active
  • Library
  • Delphi
  • GitHub
  • ★ 96
  • Apache-2.0

Graphics

clipper

[mirror] An open source freeware polygon clipping library

  • Quiet
  • Library
  • Delphi
  • GitHub
  • ★ 88
  • BSL-1.0

Graphics

Delphi_Delta_ScreenShot_And_RDP

Fast Delphi screen sharing by sending only the pixels that changed. Great for low-bandwidth or real-time desktop streaming. Included RDP Demo!

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 28
  • MIT

Graphics Networking

apophysis7x

Cosmic recursive fractal flame editor

  • Quiet
  • Application
  • Delphi
  • GitHub
  • ★ 17
  • GPL-2.0

Graphics

Nassi-Shneiderman-Editor

Nassi-Shneiderman Editor: Intuitive graphical tool for creating and editing Nassi-Shneiderman diagrams, enhancing algorithm visualization and software development

  • Quiet
  • Application
  • Delphi
  • GitHub
  • ★ 10
  • MIT

Graphics

ImagePoster

Graphical effects on images

  • Quiet
  • Application
  • Lazarus
  • GitHub
  • ★ 9
  • MIT

Graphics

TB_PrintScreen

This software is not for directly use in your development and it was finished in 2011 spring. It demonstrates one possible efficient way to build a print-screen software. Due to that I was a newbie in terms of design mode in 2011, so the codes are not so friendly in reading. You can mainly focus on the Main.cpp file in which many useful methods, routines are implemented. Hope you can get what you want here!

  • Quiet
  • Application
  • GitHub
  • ★ 5

Graphics

aggpasmod_old

Modernized Pascal Anti-Grain Geometry

  • Quiet
  • Package
  • Lazarus
  • GitHub
  • ★ 2

Graphics

Pascal-Raytracer

Simple raytracers for text mode and graphics mode written in Turbo Pascal and MS-DOS

  • Quiet
  • Application
  • GitHub
  • ★ 2

Graphics

PJA

Lossless recompression of JPEG and JPEG-LS files, the successor of packJPG: FreePascal, with the model's core in C and some x86-64 assembly; no libraries. Also a C library, a 7-Zip plugin and a zpaq-std plugin

  • Active
  • Application
  • Lazarus
  • GitHub
  • ★ 2
  • MIT

Graphics

TB_PrintScreen

This software is not for directly use in your development. I finished it in 2011 spring. Now I share it to show all interested friends the best efficient way to build a print-screen software. In 2011, I was a college student and not familiar with design mode or even object-oriented development. But in it, some fantastic functions are implemented. Hope you can get what you want here!

  • Quiet
  • Application
  • GitHub
  • ★ 2

Graphics

bezier-casteljau

Just a quick and dirty program that visualizes the bezier/casteljau algorithm.

  • Quiet
  • Application
  • Delphi
  • GitHub
  • ★ 1

Graphics

clipper

An open source freeware polygon clipping library

  • Quiet
  • Library
  • Delphi
  • GitHub
  • ★ 1
  • BSL-1.0

Graphics

GIF-Builder

Build Bitmap Frames to Animated GIF File, or export frames from a GIF file.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 1

Graphics

pixie

Clone of https://gitlab.com/retrofoxed/pixie

  • Active
  • Package
  • Lazarus and Delphi
  • GitHub
  • ★ 1
  • MIT

Graphics GUI containers

polyclipping

https://sourceforge.net/projects/polyclipping/

  • Archived
  • Library
  • Delphi
  • GitHub
  • ★ 1
  • BSL-1.0

Graphics

PolyReconWeb

Polygon Reconstruct is an image reconstruction algorithm that recreates any input image using overlapping semi-transparent triangles. The algorithm employs simulated annealing with random mutations to iteratively find the optimal position, size, and color for each polygon.

  • Active
  • Application
  • Lazarus
  • GitHub
  • ★ 1

Graphics

screenshot-autostitcher

A program for automatically stitching together video game screenshots

  • Quiet
  • Application
  • Delphi
  • GitHub
  • ★ 1

Graphics

Skia-RTS-Game

A 2.5D Isometric Real-Time Strategy prototype built entirely with Skia4Delphi. A Command & Conquer style experience, featuring A* pathfinding, isometric rendering, AI skirmish combat, destructible environments, and thread-safe particle physics.

  • Active
  • Application
  • Delphi
  • GitHub
  • ★ 1
  • MIT

Games and Game Engines Graphics Science