PospoliteView
Pospolite View aims to be a simple HTML viewer engine fully made in Free Pascal.
- Quiet
- Package
- Lazarus
- GitHub
- ★ 39
- BSD-3-Clause

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Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
Pospolite View aims to be a simple HTML viewer engine fully made in Free Pascal.
Delphi version of Javascript proctree by Paul Brunt
Set of LCL visual components. Analog controls, button, checkbox, toolbar, panel, ribbon, progressbar etc.
Graphics In the Online Package Manager
ZXing Barcode Scanning object Pascal Library for Delphi VCL and Delphi Firemonkey
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
Raster Master Sprite/Icon/Map/Animation/Sound editor for Windows 7/8/10/11 Multiple Import/Export formats. Use sprite sheets to import graphics. Create your own sprite sheets. Create modern web games or retro games
3D engine for GameMaker
Games and Game Engines Graphics
Fast and lightweight tiny image viewer with transparency
Command-line utility for Windows to take snapshots of HTML pages and save them as images or PDF
Google Maps Library v2 is an open source library that encapsulates the Google Maps API.
OpenCV for Android Firemonkey (Delphi only)
UML modeling tool derived from StarUML compatible with Windows
A separate repository for the WacPaint software piece for the WacOS Operating System project. A recreation of MacPaint for the Linux-based WacOS. Part of the WacOS operating system project.
PocketGalaxy effect
3D objects in Turbo Pascal. Source reads a .3DS file. Source Code created in 1996. Contains FTriangle code used to draw filled triangles.
OpenCV for Android Firemonkey (Delphi only)
https://github.com/Spelt/ZXing.Delphi.git
ASCii Text Art Creator & Convert to Image
Polygon Reconstruct is an image reconstruction algorithm that recreates any input image using overlapping semi-transparent triangles. The algorithm employs simulated annealing with random mutations to iteratively find the optimal position, size, and color for each polygon.
original Pascal and MODULA-2 code for the E300/E250 radar