delphi3d-engine
A 3D-graphic and game engine for Delphi and Windows.
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- MPL-2.0
Games and Game Engines Graphics

30,061 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
A 3D-graphic and game engine for Delphi and Windows.
Games and Game Engines Graphics
Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS
Games and Game Engines Graphics
3D Voxel Engines with 1K Turbo Pascal Source Code
An experimental, high-performance LCARS UI rendering engine for Delphi FMX, built natively on Skia4Delphi.
This the beginings of a editing tool that I was building to go along with the RF-3D-Engine I was working on
GLXEngine - a graphics engine collector with GLScene & GXScene component packages for Delphi & C++Builder. The class libraries for creating 5D scenes with rendering and animations of spatial objects include managers for supporting physics, sounds, terrains with materials and shaders
Gens2 is a software-only 3D engine for Win32 platform using DirectX. It features real-time lighting and ray-traced shadowing (per-pixel and per-vertex),basic physics engine (collision detection, gravity and jumping),3DStudioMAX ASE format support(limited
Graphics Games and Game Engines
Simple Direct2D Graphic Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
Graphics Games and Game Engines
2d opengl engine for Delphi / 2D библиотека основанная на OpenGl для Delphi
Graphics Games and Game Engines
Source Engine BSP Editor
A basic 3D engine written in Delphi. No Physics, just 3D projection.
Delphi Drawing Engine Library
A simple 3D Engine in Lazerus (free pascal)
Little cms is a color management library. Implements fast transforms between ICC profiles. It is focused on speed, and is portable across several platforms (MIT license)
Image viewer and converter using Castle Game Engine, supporting many common image formats (PNG, JPG...) and some exotic ones (DDS, KTX, RGBE)
Mobile-friendly viewer for 3D models like glTF, X3D, VRML, Collada, Wavefront OBJ, and other formats supported by the Castle Game Engine
Command-line simple ray-tracer using Castle Game Engine
The Physics engine that accompanies the book "Game Physics Engine Design" rewritten in FreePascal
Games and Game Engines Graphics Science
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats
Pascal bindings to the C API for BGFX, "a cross-platform, graphics API agnostic, Bring Your Own Engine/Framework style rendering library".
Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
A cross platform real time 2D/3D graphics and 2D physics simulation library for Free Pascal
Graphics Games and Game Engines
Precomputed Radiance Transfer implemented in Castle Game Engine
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
A high-performance Voxel-Space rendering engine written in Delphi using Skia4Delphi. It simulates a Comanche-style helicopter flight experience over a procedurally generated voxel island at night.
Games and Game Engines Graphics
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats
A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 41 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
Games and Game Engines Graphics
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
A lightweight HTML/CSS rendering engine for Free Pascal (Lazarus) and Delphi (VCL & FMX).
3D engine for GameMaker
Games and Game Engines Graphics
Cross-platform 2D game engine (+ full OpenGL)
Games and Game Engines Graphics
LZScene is a graphics packages based on OpenGL and LCL GLScene components for Lazarus
Pospolite View aims to be a simple HTML viewer engine fully made in Free Pascal.
Vector maps engine written on Pascal (Delphi/Lazarus), for OSM maps
Advanced 3D rendering library for raylib
Spritely - A 3D Model to 2D Sprite conversion application
Cross-platform 2D Rendering Engine for Delphi
Black Shark Graphics Engine
3D Engine for the TI-84+CE
Render Mapbox vector tiles (MVT/PBF) from MBTiles to a Delphi TCanvas — Mapbox GL style.json, expression engine, label placement, GDI+/Skia backends, zero runtime dependencies.
Create spritesheet and view animations. Flip and resize images. Built with Lazarus and Castle Game Engine.
Tool for reverse engineering PCB's
UTX-Viewer is a tool for all who build creative content for games based on Epic's Unreal Engine. It is an external texture previewer and currently supports engine builds up to 436 (and, to a limited extent, builds 8xx/Unreal2)
Graphics Games and Game Engines
Skia4Delphi is a cross-platform 2D graphics API for Delphi platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
Simple software 3D graphics engine + Rubik's Cube (probably only for TMT Pascal compiler)
Dynamic library (DLL, SO etc.) so load, render and process 3D and 2D models like X3D, VRML, glTF
An experimental widget and module rendering engine for Delphi (FMX), powered by Skia4Delphi and FFmpeg.
Digikoo game v2.x source code in Delphi.
Games and Game Engines Graphics
A simple match-3 game developed in Delphi for Windows, Mac, iOS, Android and Linux.
Games and Game Engines Graphics
A pure code graphics, audio and input engine for Delphi (no VCL/FMX)
Pascal toolchain for Game Boy Advance development: FPC cross-compilation, a Pascal-written GBA emulator with headless replay and debugging, and an AI-image-to-GBA asset pipeline
Games and Game Engines Graphics
Source code for the game Pompach developed with Delphi in a FireMonkey project.
Games and Game Engines Graphics
A 2.5D Isometric Real-Time Strategy prototype built entirely with Skia4Delphi. A Command & Conquer style experience, featuring A* pathfinding, isometric rendering, AI skirmish combat, destructible environments, and thread-safe particle physics.
Games and Game Engines Graphics Science
Soap Bubbles is a little game with bubbles developed in Delphi.
Games and Game Engines Graphics
A 1:1 Object Pascal port of [NarcisCalin's N-Ray](https://github.com/NarcisCalin/N-Ray) C++ path tracing sample, reworked to fit the Yutani sandbox architecture. It runs the entire path tracer on the GPU via an OpenGL 4.3 compute shader
Games and Game Engines Graphics Networking
Simple CAD program
Tile / Sprite / Map Editor
Graphics Games and Game Engines
GBTD/GBMB rebuild and fix
Graphics Games and Game Engines