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Pulsar-Voxel-Engine-1996
Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS
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README
Pulsar-Voxel-Engine-1996
Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS
It worked kind of Minecraft in 2.5D. You could set 64x64 blocks consisting of ceiling and floor heightmaps. The height could be modified so you could create tunnels and stuff. One block with water had an animated heightmap.
How to Run :
The Program is only runable in DOS, without any Memory-Manager ( Himem,Emm,Qemm, ... ). Maybe DosBox can handle, you have to try.
Controls:
-Standard DOOM-contols for moving -For detailed Information, read the .DOC-File
How to Compile :
All Pascal Programs can simply be compiled by Turbo/Borland Pascal 7. If you modify the Assembler-Sources,you also have to compile them by using TASM.





