openBor statistics
Easily edit stages and characters for openBor games. Also includes a mugen 2 openBor converter.
- Quiet
- Application
- SourceForge
- GNU General Public License version 2.0 (GPLv2)

30,084 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
Easily edit stages and characters for openBor games. Also includes a mugen 2 openBor converter.
Old style interactive fiction game. Lite and written on pascal.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
OT-Manager is one powerfull editor made for OTServ's! It can edit everything of the OTServ files!
Разработка эмулятора Nes/Dendy/Famicon. Возможно здесь будет полноценный эмулятор. Для запуска проекта у вас должен быть скачан ZenGL и данный проект должен лежать рядом с папкой ZenGL_SRC. Тестировалось с версией ZenGL 4.14. https://sourceforge.net/projects/new-zengl/ Eng: Development of Nes/Dendy/Famicon emulator. Perhaps there will be a full-fledged emulator here. To run the project you must have ZenGL downloaded and this project must be located next to the ZenGL_SRC folder. Tested with ZenGL 4.14.
PasKnight is a UCI compatible chess engine. It does not have a graphical interface of its own; instead, it runs as a console application that communicates via text commands with a GUI (like Arena, CuteChess, or WinBoard). PasKnight is written in Pascal using Lazarus & Free Pascal compiler. Executables are provided for Windows, Linux and macOS. The elo of version 2.0.0 is around 3000. The elo of the engine v1.01 is around 2679. See https://computerchess.org.uk/4040/index.html
This is a program (in the form of an interpreted script) that will be written in a pascal derived language known as SCAR. It will bring together many useful functions for use in others' scripts.
3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
Graphics Games and Game Engines
PJPlib is an easy to use 2D game development library for the Pascal language. It aims at compatibility with both Delphi and Lazarus. It uses JEDI-SDL and OpenAL as core components for graphics and sound.
This is a script that everyone has been requesting of me to make. Its so big that I need a team. So I decided svn would be the way to go. I dont have a dedicated server.Lets Just say it can control the charicteristics of your mouse and keyboard.
Thought to be a program to allow users to create their own PC Games(RPG and Graphical Adventure at first)with a graphical interface for Windows Use
Helios fork
Games and Game Engines Networking
PORTALEngine is a Game Engine for 2D RPGs that will have a mixture of features from Japanese-style RPGs and Western-Style RPGs. <br> PORTALEngine es un motor para hacer RPGs 2D con una mezcla de caracteristicas de RPGs japoneses y RPGs Occidentales.
The development of an open source Prince Of Persia Level editor for PC, a new game engine and complementary tools.
Project 05 is a Lazarus/Freepascal (Delphi)/SDL 2D Game Engine project. This project is intended mainly for self-education - But may also help show the flexibility and usefulness of Freepascal and the Lazarus IDE.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
A text based game coded in Turbo Pascal. Psyche it's a game based on the life of a hero wich discovers his true identity.
Frontend for xjig puzzle game. It is easy to use for begginers and nice looking program.
The Pythian Project is a world-wide group working together to create a first-person, real-time CRPG using Borland's Delphi as a development tool. We aim to create a richly detailed and expandible virtual world for the on-line community.
Purpose of the project is to port GPL:ed Quake2 engine to Borland Delphi (and Kylix) programming languages.
QuakeViewer is a Windows application that enables you to freely navigate inside maps of games: -Quake1 -Quake2 -Quake3 -Half-Life -Heretic2 -Hexen2 -RTCW
A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 41 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
Games and Game Engines Graphics
Quarters is a strategy game for two players. Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
Welcome to the QuickPlay homepage. QuickPlay - MAME Edition is a powerful Windows universal emulator frontend, which has support for countless emulators, systems, game sets and other emulation frontend projects. Its main focus is on being user friendly, simple to set up, yet thorough: its a combined searchable library for all of your retro-gaming...It has a novel Emulator Finder system that takes the hassle out of initial setup and ongoing maintainance
This is an engine remake of the 1995 game "Radix: Beyond the void". You will need data from original game to play it (RADIX,DAT). Source code repository: https://github.com/jval1972/Rad-X
Open source game engine developed in Delphi using OpenGL 2.0, includes graphics, network, sound, AI and physics
RandMAX - helps manage Your resources in an VGA Planets PBEM. project aim ist to make it portable. 1. to C/C++ or 2. Java Currently a new RandMAX is beeing designed by Carsten Vogt c.vogt AT hamburg DOT de (platform Windows, programming with Bo
This is going to be an open source version of CM01/02 game. (A popular textbase soccer manager game.)
This is a program (in the form of an interpreted script) that will be written in a pascal derived language known as SCAR. It will serve the same function as another well established program known as SRL, but will focus on efficiency and accuracy.
Reut II is Dos graphic game like a Half-Life but 2D-action. You can play with bots and with other player using one keyboard.
Reversi is a portable Othello Clone for Windows. Source code repository: https://github.com/jval1972/Reversi
A good, almost-perfect implementation of the popular Risk board game, using full screen DirectX and reasonably good graphics and AI. Try to take over the world! Risk is programmed in Delphi.
Engine for turn based SUD games with its own scripting language.
A project designed to demonstrate to users the capabilities of the 6DX engine from Eldermage Entertainment.
Rpg Maker is made in Delphi using DelphiX.
A simple and textual Tic Tac Toe Game. I've made this game as a IA sample, a long time ago.
SRL is the SCAR Resource Library, a vast open source library for a color-clicking program called SCAR. SRL has about every function or procedure anyone would need to use, and more are being added all of the time. It is programmed in pascal and delphi.
ScrambleBot 2 is an IRC bot, running a game where you guess randomly scrambled words. The bot can be active in several channels at the same time, and has remote control facilities. The bot itself is written in FreePascal, and the config-UI in Delphi.
Networking Games and Game Engines
"Shining Force:The Awakening" brings the famous "Shining" gameplay to the PC Community. The "Shining" series was a synonym for the combination of a classic RPG with strategic round based battles and so will SF:TA be.
GALAXIAN style videogame network playable. A good example for learning SDL/OpenGL in Object Pascal
Lightweight launcher for eXo collections. ------------------------------------------------------------------------------------------------------ For corectly showing installed games need to add specify name folders (located in TrayMenu/Options/Specify folder). Example: !dos;!win3x;!win9x;!IF;!appleiigs;!DREAMM;!ScummVM;!demoscn ------------------------------------------------------------------------------------------ For corectly showing language pack need to add specify name folders (located in TrayMenu/Options/Specify languages folders) Example: !german;!spanish etc... ------------------------------------------------------------------------------------------ No installation required, just move the SGLauncher folder to your LaunchBox folder. Example: D:\LaunchBox\eXo\ D:\LaunchBox\SGLauncher\SGLauncher.exe D:\LaunchBox\SGLauncher\torrents\ ------------------------------
The Shenmue Translation Pack provide tools used to modify the in-game subtitles and every game data in order to localize in your own language Shenmue, What's Shenmue and Shenmue II, on both Dreamcast and Xbox.
Arcade Game about plane. This game based on "Shootiah Engine"(fork of "Battle Scene Engine") - cross-platform game engine. Sorry, for no downloads. We have some troubles with content copyrights. You are 3D ot Texture atrist? Join us!
This is breakout game written in FPC with Lazarus
Sims 3 Tools Box est un simple utilitaire ayant pour tâche - à l'origine - la suppression des fichiers Caches des Sims 3. Au fil du temps et des mises à jour, il évolue petit à petite vers une sorte de boîte à outils et comprend dans sa version actuelle: - la recherche et la neutralisation de tout ancien fichier Resource.cfg, dossier Mods ou Packages oublié dans les dossiers d'installation du jeu de base de ses addons et / ou kits, - la possibilité de tester une installation Sims 3 sans aucun Contenu Personnalisé et / ou avec le kit ou l'addon de son choix... D'autres fonctions sont prévues et seront implantées dans la prochaine version.
A simple 2 player game with elements of chess and rpg. Written in Freepascal and SDL.
A tetris clone, featuring vector graphics, smooth movements and rotations of the figure, sub-pixel accuracy and motion blur, all done with software rendering.
The project is the Game (Snake) developing to show and using simple pascal in game programming. It also uses AI (not yet implemented).
Siege of Avalon : Open Source is an attempt to keep this great isometric RPG game alive by continuing development on it. Our aim is to create a SDL version of the engine that will work on Win32, Linux and where ever Pascal compilers and SDL are supported.
Sokoban YASC - Yet Another Sokoban Clone - for Windows. A wealth of features, e.g., deadlock detection, reverse mode, and replay mode. Good import functions and highly configurable, e.g., skins. Tools: Editor, solver, optimizer, generator, capture, duplicate finder.
Space arcade with RPG elements CONTROLS IN THE SPACE: ` Attack random ready weapon Keyboard Arrows - Moving ship H Show,hide HP bars Q Repair ship R Turn on,off ship autorepair
GLSpeed is a remake and expansion pack of the DOS game "Speed Haste". It needs the main data file of the original DOS game (speedh.jcl), both registered and shareware versions are supported. Source code repository: https://github.com/jval1972/Speed
Strategic Allied Forces. Turn-based, Heroes-like with modern technology game written in Free Pascal and Lazarus.
That project is inteded to be a great FreePascal (initialy, then Mono) 3D opensource game which will do a nice flightsim game. Is is intended to work on any Unix/Windows OS-es with OpenGL/SDL.
SuDoku Magic is a utility for setting and solving SuDoku puzzles.
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
It`ll be a fantasy role play... The action is set in the Medieval.
Text games written in Pascal. The programs can be compiled by Pascal/MT+ (CP/M) and Turbo Pascal (DOS).
NidHogg Creator is a sub project for NidHogg Economist Game System. In this software we could create any object for this game, set every params ec.