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Revision 1 of 3, by RogueScholar on 9-20-2023. The page as it is now.

Array

An array is a linear data structure concept that groups elements of the same type, stores them in contiguous and adjacent memory locations and provides random access to all of said elements (also known as components) by way of a linear index.

The word array is a reserved word. It always occurs in conjunction with the word of.

Notion

An array is a limited and arranged aggregation of elements, all having the same data type which is called the “base type.” It has at least one discrete, bounded dimension and continuously enumerates all of its elements. Each element can be uniquely identified by one or more scalar values, called indices, along those dimensions.

A one-dimensional array resembles an n-tuple, as it is known in mathematics, but has the constraint of being homogenous (all elements must be of the same type). The range of all possible values such an array can acquire is the homogenous n-ary Cartesian product of the base type.

A two-dimensional array resembles the mathematical concept of a matrix, except for the homogeneity restriction.

Usage

Length

Originally, Pascal only provided arrays of fixed length (Standard Pascal), meaning the number of elements an array consisted of had to be known at compile-time. Since this turned out to be a major constraint, and changes in computer hardware since then justified a step forward, variable-length arrays were introduced.

Extended Pascal defined the notion of “schemata” for this. Delphi introduced “dynamic arrays”. As of 2020, FPC only supports the latter regarding variable-length arrays, while support for “schemata” is planned.

Depending on whether an array is intended of being capable of changing its size, its definition varies, but just marginally. For a one-dimensional static array, the type definition looks like this:

pascal
array[indexType] of baseType

A dynamic array type definition is simply relieved of its dimension specification:

pascal
array of baseType

Static arrays

In static arrays, the ranges of all dimensions are known in advance. All dimension specifications have to be ordinal types. The following code shows some valid array definitions, all of them static.

pascal
program staticArrayDemo(input, output, stderr);

type
    // specifying ordinal types as index directly
    
    /// allows selection of a character
    /// based on a Boolean value
    characterChoice = array[boolean] of UCS4char;
    
    // enumerations
    
    /// enumerates Cartesian axes
    spaceAxis = (xAxis, yAxis, zAxis);
    /// a point in three-dimensional Euclidean space
    locus = array[spaceAxis] of valReal;
    /// a point in a two-dimensional Euclidean plane
    point = array[xAxis..yAxis] of valReal;
    
    // integer subranges
    
    level = array[-24..24] of longint;
    box = array[-1..1, -1..1, -1..1] of boolean;
    transformationMatrix = array[0..1, 0..1] of valReal;
begin
end.

As all of an array’s elements have to be addressable, there exists a maximum limit of elements an array can hold. The sizeOf every array type has to be less than ptrInt’s maximum value.

Initialization

It's possible to set the initial values of a static (and dynamic) array's elements when it is declared –

pascal
var
    SArray : array[0..2] of integer = (1,2,3);            // A static Array
    CArray : array[0..1] of TColor = (clRed, clBlue);     // A static Array

  See more: Topic: How to initialize the array (Free Pascal Lazarus Forum)

Addressing elements

An array’s element is addressed by naming the array variable’s identifier, followed by a valid index value enclosed by square brackets.

pascal
program arrayAddressDemo(input, output, stderr);
var
    msg: array[0..2] of char;
begin
    msg[0] := 'H';
    msg[1] := 'i';
    msg[2] := '!';
    writeLn(msg);
end.

Multidimensional arrays’ elements can be addressed in two ways: either by comma-separated indices…

pascal
arrayVariable[firstDimensionIndex, secondDimensionIndex, thirdDimensionIndex]

…or by putting indices in dedicated square brackets.

pascal
arrayVariable[firstDimensionIndex][secondDimensionIndex][thirdDimensionIndex]

A third syntactically-valid option would be mixing both styles, however that is considered poor style, unless perhaps there is indication to group indices (e.g. x, y and z coordinates versus other indices) it is okay. Nonetheless, only the first mentioned notation is valid while defining array types.

Note, it is very important to specify indices in the defined order, within each dimensions’ range. Consider the following program; it will compile, but fail during run-time due to {$rangeChecks on}:

pascal
program arrayAddressOrderDemo(input, output, stderr);
{$rangeChecks on}
var
    i: integer;
    f: array[0..1, 0..3] of boolean;
begin
    for i := 0 to 7 do
    begin
        f[0, i] := true;
    end;
end.

While the program would indeed iterate over every array’s elements, it doesn’t do so in the intended way, but rather exploits the fact that the array’s internal memory structure is just a continuous block of memory. This is bad style. A programmer working with a high-level language is not supposed to care about specific memory layouts. Cave: It is possible to tamper with other variables in this way. At any rate, a run-time error, namely “RTE 216 general protection fault,” will occur if an attempt is made to access memory which is not within the purview of the process owner.

When values contained in arrays are merely read (and thus the indices do not matter), a for … in loop can be used.

Dynamic arrays

A dynamic array is an approach for overcoming the limitation of knowing the sizes of all dimensions in advance. See its dedicated page for more details.

Application

See, for instance:

In the default RTL’s system unit, the function system.slice returns the initial part of an array, similar to the Ruby notation arrayVariable[0, n]. Furthermore, there is system.arrayStringToPPchar. Most statistical routines of the RTL’s math unit accept arrays as parameters, as well as some other routines.

See also


From the Free Pascal wiki, page "Array", as it stood on 2023-09-20 after a change by RogueScholar, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's Licensing page. If you have concerns about this material, message the admin.