Hello,
Usually when we work with PChars we do things like this to set the final terminator:
var
ansistr: ansistring;
begin
// Copy the originating string taking into account the specified length
SetLength(ansistr, len+1);
System.Move(source^, ansistr[1], len);
ansistr[len+1] := #0;
SetLength(ansistr, len);And it works fine. You get a string with correct length and a final #0 terminator.
Now, I simply tryed the same code for a unicodestring, and it corrupts my stack:
procedure Unicode2AnsiMove(source:pwidechar;var dest:ansistring;len:SizeInt);
var
widestr: unicodestring;
begin
{$ifdef PASWSTRING_VERBOSE}WriteLn('Unicode2AnsiMove START');{$endif}
// Copy the originating string taking into account the specified length
SetLength(widestr, len+1);
System.Move(source^, widestr[1], len*2);
PWideChar(@widestr)[len] := #0; // <--- This corrupts the stack
SetLength(widestr, len);I already fixed the problem by simply not setting this last widechar to #0, but now I got puzzled: Any ideas why this doesn't work?
It crashes only a bit after this procedure, but I found that this was the statement which caused the problem.
