DzHTMLText
Delphi and Lazarus HTML Label component
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- Lazarus and Delphi
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- MIT

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Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
Delphi and Lazarus HTML Label component
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Metamod:Source - C++ Plugin Environment and Detour Library for the Source Engine
JEDI code formatter better compatible with modern Delphi
Metamod:Source - C++ Plugin Environment and Detour Library for the Source Engine (Forked)
Electronic Arts Inc. has released the source code for Command & Conquer Red Alert under the GPL V3 license below, with additional terms at the bottom. This ZIP file is the full repository snapshot and includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game. Command and Conquer: Red Alert is a classic real-time strategy (RTS) game developed by Electronic Arts, with its source code available on GitHub for archival and preservation purposes. This repository offers tools to assist with compiling and running the game on modern platforms. It supports Steam Workshop integration, and while not currently accepting contributions, the repository serves as an open-source preservation project for the game. Developers interested in restoring the game or adapting it for new environments will find helpful dependencies and build tools outlined in the repository.
Serial terminal program for engineering. Ideal for development, reverse engineering, debugging, datalogging and capture, and automatic test. The website is a comprehensive manual for Realterm. It has an comprehensive ActiveX/COM automation support so it can be used a serial component by other programs. An extensive commandline interface supports batch files and simple automatic test programming. Commands can be sent to running instances, and commands can be stored and run in files. [ActiveX](http://realterm.sourceforge.net/index.html#ActiveX_Interface) and [Command Line](http://realterm.sourceforge.net/index.html#Command_Line_Parameters) commands are well documented. Sourceforge major releases are only made occasionally. To follow development versions see News and subscribe.
Source port of Doom, Heretic, Hexen and Strife developed in Delphi
Siege of Avalon : Open Source is an attempt to keep this great isometric RPG game alive by continuing development on it. Our aim is to create a SDL version of the engine that will work on Win32, Linux and where ever Pascal compilers and SDL are supported.
Sempare Template (scripting) Engine for Delphi allows for flexible dynamic text generation. It can be used for generating email, html, reports, source code, xml, configuration, etc.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
xGreed - Source Port of the game "In Pursuit of Greed"
Source du jeu "Christmas Game" réalisé sous Delphi 10.3 Rio lors du Code Rage 2018 pour Embarcadero.
SAMP 0.3.7 launcher source code
Pascal source code from Balance of Power: The 1990 Edition
MuEdit v2.1 by SkyTeam (Source Code)
An open source Delphi/Pascal game engine
Libraries, classes and components to simplify game coding in Delphi VCL and FireMonkey projects
Mirror of: Report Manager is both a print scheme designer (report) and a high level printing (reporting) engine. Also a TCP Report Server and a Web Report Server (PDF on the fly), supports Windows and Linux. Connectivity to almost all databases is provided. This is an unofficial mirror of the Report Manager SourceForge repository and is for convenience use only. It is synchronized at irregular intervals. For submitting patches or bug reports, go to https://sourceforge.net/p/reportman/
Programs and source code examples for game developers who want to use Delphi's cross-platform features with FireMonkey.
Learning and Examples Games and Game Engines
Source port of the game "Mars - The Ultimate Fighter"
3D Voxel Engines with 1K Turbo Pascal Source Code
Source code for Sporgloo game archived in 06/2026 after migrating the repository to Codeberg.
Source code for "Egg Hunter" game in Delphi
Source code for "Spooch" game in Delphi
Source code for "Champter" game in Delphi
Open source game engine developed in Delphi using OpenGL 2.0, includes graphics, network, sound, AI and physics
Digikoo game v2.x source code in Delphi.
Games and Game Engines Graphics
Source code for the game Pompach developed with Delphi in a FireMonkey project.
Games and Game Engines Graphics
Bidioo game v2.x source code in Delphi.
Exports RAD (Radix game remake) maps in WAD format and Doom maps in UDMF format for advanced source ports. RAD engine: https://sourceforge.net/projects/rad-x/ Source code repository: https://github.com/jval1972/DD_TERRAIN
Programs and source code examples for game developers who want to use Delphi's cross-platform features with FireMonkey.
This is a source port of the games Doom, Heretic, Hexen and Strife developed in Delphi. Source code repository: https://github.com/jval1972/DelphiDoom Many features have been added to take advantage of modern hardware: -External hi-res textures -Advanced 32 bit color software rendering -OpenGL support -Quake (md2) models -Sloped floors & ceilings -3d middle floors -Voxels -Dynamic lightmaps -mp3 music -Custom actor definition -and many more... In addition provides accurate demo playback of many Vanilla Doom demos. Supported games include: Doom, Doom2, Heretic, Hexen, Chex Quest, Chex Quest 2 and Strife.
Digikoo game v2.x source code in Delphi.
WIP - Source code in Delphi for the video game Eggpaq.
MDB Admin allows you to open, visualize and edit MSAccess databases (MDB or ACCDB files) without having Access installed. You can also install MDB Admin using winget: winget install --id=MarcielDegasperi.MDBAdmin -e IMPORTANT: To work with .accdb files you must manually install "Microsoft Access Database Engine Redistributable" 32bits, which can be found at the link below: https://www.microsoft.com/en-us/download/details.aspx?id=54920 (please make sure to select 32-bit version). User manual: https://sourceforge.net/p/mdbadmin/code/ci/master/tree/docs/user-manual.md ================================== Would you like to contribute to this project by translating it into your language? Download the sample file below, translate the keys and send me via ticket or email. You don't need to know any programming languages for this. :) https://sourceforge.net/p/mdbadmin/code/ci/master/tree/lang/base_translation.txt
**19-OCT-2017 PROJECT MOVED TO GITHUB** OpSim is an open source Chemical Engineering Process Simulator with a user friendly drag-and-drop graphical user interface (GUI) and an underlying high performance simulation engine.
Siege of Avalon : Open Source is an attempt to keep this great isometric RPG game alive by continuing development on it. Our aim is to create a SDL version of the engine that will work on Win32, Linux and where ever Pascal compilers and SDL are supported.
WIP - Source code for "Spooch" game in Delphi
WIP - Source code for Sporgloo game.
Source port of the game Doom developed in FPC/Lazarus
Source port of the game Quake developed in Delphi
AI bot & the 2-player & Online & Offline board game "Game of the Amazons" by Delphi
A repository contains Universe Original modpack sources for Space Rangers: A War Apart.
Source port of Doom
Synopse PDF engine is a fully featured Open Source PDF document creation library for Delphi, embedded in one unit
A Delphi Games Creator breakoutstyle game with full source and a level editor. The zip-file contains the game, source, level editor and a bit of documentation. It does add some new features to the genre, like gravity and a 4 directional paddle. 77 Levels included.
Pommes Engine — Personal fork of Cheat Engine 7.5. Fully rebranded from source: all names, strings, binaries, and resources renamed. Custom kernel driver written and compiled from scratch with MSVC/WDK. Main executable processed through VMProtect. Built with Lazarus/FPC. For personal use and local testing only.
Une boite à meuh développée en live sur Twitch... ou plutôt un jeu de reconnaissance de bruits d'animaux.
Un jeu de casse briques développé à l'occasion d'une session de codage en ligne
Line up 5 balls (or more) to remove them, and try achieving the highest score before you cannot move. The original source code for this game was created by Anatoly Podgoretsky. Since he shared it "as is with no liability", I share it here under a MIT license. I stripped down the source code to purely the game part. Compiles in Turbo Delphi.
Delphi source code for "Pairpix" game available for Mac, Windows, Android, iOS and Linux.
Total War Script Editor
Data (models, textures) and source code for the upcoming article about CGE in https://www.blaisepascalmagazine.eu/
Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
Games and Game Engines Graphics