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Catalog

30,084 projects in the catalog.

Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.

Delphi-XmlLite

. Delphi Header translation for Microsoft XmlLite. XmlLite is a native C++ implementation of .NET XmlReader+Writer for stream-based, forward-only XML parsing and creation. XmlLite.dll is required. It is included with all new versions of Windows, and service packs for old versions. XmlReader's pull-based interface is cleaner to use than SAX's event-based interface.

  • Library
  • Delphi
  • GitHub

Bindings

delphi-yaml

. Delphi Delphi 7 compatible bindings for libyaml, YAML parser and emitter library implemented in C. Four layers of bindings are proposed.

  • Library
  • Delphi
  • GitHub

Bindings

DelphiX

. Delphi FPC A good wrapper to DirectX. It can be used to create games or any kind of graphical interface.

  • Library
  • Lazarus and Delphi

Bindings

ICU4PAS

. Delphi FPC Object Pascal, cross platform, Direct Class Wrapper over the mature and widely used set of C/C++ ICU libraries providing Unicode support, software internationalization i18n and globalization g11n, giving applications the same results on all platforms. You can use it on Windows with Delphi and FreePascal and on Linux with Kylix and FreePascal.

  • Library
  • Lazarus and Delphi

Bindings

PasLibVlc

. Delphi FPC Interface to VideoLAN libvlc.dll and VCL player component for Delphi / FreePascal based on VideoLAN

  • Library
  • Lazarus and Delphi

Bindings

SDL2

GitHub Delphi FPC Pascal SDL 2 Headers. Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

  • Library
  • Lazarus and Delphi

Bindings

TileEngine

. GitHub Delphi FPC OOP Pascal Wrapper and bindings for Tilengine 2D retro graphics engine. Tilengine is a cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Its scanline-based rendering algorithm makes raster effects a core feature, a technique used by many games running on real 2D graphics chips.

  • Library
  • Lazarus and Delphi

Bindings