Live chat for Free Pascal, Lazarus, Delphi and every Pascal programmer.
Catalog
30,086 projects in the catalog.
Free Pascal, Lazarus and Delphi components, libraries and programs from GitHub, SourceForge, Codeberg, GitLab and more. Rate them, mark what looks interesting, and talk about them on their benches.
IMPORTANT NOTE: This project has moved to Github: https://github.com/pkozelka/libxml2-pas Pascal units accessing the popular XML API from Daniel Veillard ( http://www.xmlsoft.org ). This should be usable at least from Kylix and Delphi, but hopefully also from other Pascal compilers (like freepascal).
Quiet
Library
Delphi
SourceForge
Mozilla Public License 1.0 (MPL), GNU Library or Lesser Gene
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
The goal of this project is to allow Pascal Developers to use Lua without needing to understand C and the binding process. Bringing Lua to native Pascal types for simple usage and management.
Library
SourceForge
Other License, GNU General Public License version 3.0 (GPLv3
Graphics processors are designed to quickly render graphics and perform data-parallel calculations. The Apple Metal framework allows you to communicate directly with the graphics processor available on a device. Applications that render complex scenes or that perform advanced scientific calculations can use this power to achieve maximum performance. Such applications include:
MfPack covers the Delphi API of: - Core Audio API's: * Windows Audio Session API (WASAPI) * DeviceTopology API * EndpointVolume API * Multimedia Device (MMDevice) API - Microsoft Media Foundation API (successor of DirectShow) - XAudio2 API (game and audio development, successor of DirectSound) - Microsoft DirectX API's (D2D1, D3D11, D3D12, DirectComposition, DXGI, DirectWrite and DXVA) - Windows Imaging Component (WIC) - Windows Media API MfPack API's and Samples MfPack Cast V2.0 API. MfPack FxServe V1.1 API. - Media Foundation, WASAPI and XAudio2 samples. Latest release: --------------------- MfPack Version X 4.0.0 Delphi XE2 up to and including Delphi 13.1 (Recommended Delphi XE7 and above). SDK version: August 2026 update 10.0.28000.2705 (Windows 11) - Check for the latest updates on Github. https://github.com/FactoryXCode/MfPack - RDJ/RDj pro samples can be downloaded at: https://github.com/FactoryXCode/FactoryX-Radio-DJ
MPICH is a free implementation of [http://www.mcs.anl.gov/mpi/index.htm MPI] (Message Passing Interface) for distributed memory applications. The latest version MPICH2 implements the MPI-2 standard.
An effort to bring the latest MuPDFLib version to PASCAL/LAZARUS, based on the work from Dinko Miljak and Blestan Tabakov. MuPDF is a lightweight PDF, XPS and E-Book Viewer. You do not have many options if you want to included PDF support in your Pascal/Lazarus projects. MuPDF is maybe one of the best options, but is stuck on version 1.08 (from 2015), to be used with Lazarus. I managed to bring the supported version up to 1.17.0 (latest MuPDF). Only for Win64. Help is welcome to bring support for MacOS, Linux and Haiku. As I have no previous experience using external libraries and writing headers for them, I can use some help. So if you want the newest version of MuPDFLib support, please give me a hand.
The ncurses unit gives a straight translation of the ncurses library header files, as well as some extra units, making programming ncurses a bit easier. Some of these units have been programmed by Ken J. Wright.
The .Net Core for Delphi/Lazarus (dotNetCore4Delphi) is a .Net Core Runtime Library for Delphi which helps Delphi/Pascal developers work with .Net Core. It is designed to provide a way to interact with .Net Core applications from Delphi/Pascal. What dotNetCore4Delphi can do: - Access .Net Core Framework Class Library. - Access Third Party .Net Core Libraries. - Access Your .Net Core Libraries. - etc Competitive Advantages: - Cross-platform framework that runs on Windows, Linux and macOS operating systems. - No extra dll is required when deployed. - Allows Delphi and Lazarus to consume .Net Core Libraries as if they were native code. - Full access to .Net Core Framework Class Library. - Lightweight and easy to use.
The .Net Native Interface Library (DotNetNativeInterface) is a native programming interface which provides a way for Delphi programming language to interact with applications and libraries written in any of the .Net languages (such as C#, VB.Net etc). Programmers can use DotNetNativeInterface native methods to access .Net 3rd party libraries or .Net Framework Libraries without the need for registry entries, COM registrations or changes to the .Net libraries. The following examples illustrate when you need to use DotNetNativeInterface native methods: 1. You want to access and use .Net Framework Class Library in your application. 2. You want to access and use 3rd party .Net Libraries in your application. Competitive Advantages: 1. Access to .Net Framework Class Library. 2. No COM registration of .Net Libraries is required when deployed. 3. Allows any programming language to consume .Net libraries as if they were native code.
The .Net Native Interface Library (DotNetNativeInterface) is a native programming interface which provides a way for Lazarus/Pascal programming language to interact with applications and libraries written in any of the .Net languages (such as C#, VB.Net etc). Programmers can use DotNetNativeInterface native methods to access .Net 3rd party libraries or .Net Framework Libraries without the need for registry entries, COM registrations or changes to the .Net libraries. The following examples illustrate when you need to use DotNetNativeInterface native methods: 1. You want to access and use .Net Framework Class Library in your application. 2. You want to access and use 3rd party .Net Libraries in your application. Competitive Advantages: 1. Access to .Net Framework Class Library. 2. No COM registration of .Net Libraries is required when deployed. 3. Allows any programming language to consume .Net libraries as if they were native code.
This package contains one unit odbcsql which contains the header file translations of the ODBC system. It works on the windows ODBC implementation and works with UnixODBC as well - it was tested on both.
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language (based on C99) for writing kernels (functions that execute on OpenCL devices), plus APIs that are used to define and then control the heterogeneous platform. OpenCL provides parallel programming using both task-based and data-based parallelism.
Interfaces for various libraries provided as part of the OS/2 and eComStation operating systems and extension libraries for these platforms. The following packages are provided:
[http://www.imagemagick.org ImageMagick] is a free software suite developed to create, edit, and compose bitmap images. It supports a huge variety of formats (over 200) including formats like GIF, JPEG, JPEG-2000, PNG, PDF, PhotoCD, TIFF, and DPX. Images can be cropped, colors can be changed, various effects can be applied, images can be rotated and combined, and text, lines, polygons, ellipses and Bézier curves can be added to images and stretched and rotated.
PascalSane provides pascal bindings for the [http://www.sane-project.org/html/ libsane] library, enabling Lazarus and FreePascal applications to access scanners under Linux.
This wrapper is bringing Jasper library to Pascal (Delphi). The JasPer Project Home Page: http://www.ece.uvic.ca/~frodo/jasper/ Support included for jp2(+ j2k, jpc), mif, pnm, ras, pgx formats; bmp and jpeg are excluded, usually included in Pascal (Delphi). All formats can be individually selected using specific defines. It supports irregular geometries and YCbCr on read. Imported jasper structures are valid for jasper-1.900.1 . It is currently compilable with Delphi XE5 but with a few changes should be easily adapted to other versions or FreePascal. Included object files are from jasper-1.900.1, precompiled with Borland C++ Compiler 5.5 (free). The jasper library is compiled WITHOUT any modification using the included bat file.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D
Aegeus brings the Open Object Rexx (ooRexx) API to Delphi Pascal programmers. A Delphi program (GUI or Console) can invoke any ooRexx service provided by the API and ooRexx Programs can invoke Delphi functions and subcommands.
GitHub Delphi FPC Pascal SDL 2 Headers. Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
This projects aims to convert the SDL (Simple Directmedia Library) C-headers to Pascal. So every freepascal or delphi-programmer will be able to use the SDL.
Under Linux/BSD, you can use libvga to access the graphical screen from the console. Free Pascal has a unit which makes linking to the libvga possible. You can find the unit, as well as a makefile and some test programs here. You just need to compile it, put a reference to it in your program or unit, and that is it. There are 2 units in this package:
The systemlog contains a translation of the (Posix/Unix) system log interface. It contains routines to add system logging to your application, and links to the C library for the implementation of these routines.
The tcl package contains the interface for the tcl/tk interpreter library. This unit allows to integrate Tcl/Tk code into your program, which allows to quickly develop a user interface.
. GitHub Delphi FPC OOP Pascal Wrapper and bindings for Tilengine 2D retro graphics engine. Tilengine is a cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Its scanline-based rendering algorithm makes raster effects a core feature, a technique used by many games running on real 2D graphics chips.