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LawMaker

Level editor for Outlaws game

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README

LawMaker

Level editor for Outlaws game

LawMaker revision history notes:

Ver 0.1 Beta - First released version.

Ver 0.7 Beta

  • Redone object layering for much more accurate layering, account for slopes and multiple overlapping sectors on one layer.
  • Fixed muliple object layering bug.
  • Added multiselection editing
  • Added saving "Stay On Top" state of Sector/Wall/Vertex/Object editors
  • Fixed layer change bug
  • Added sector/sector multiselection copying
  • Added multiple object copying
  • Fixed "clipped grid" bug
  • Added rectangular select
  • Added consistency checker
  • Added Sector/Wall/Object find tool
  • Added Tools dialog
  • Added level header editor
  • Added Backup
  • Added Dark Forces LEV import
  • Added statistics
  • Added Copy/Paste
  • Added resource picker preview
  • Added jump to sector/wall/object tool
  • Changed "Publish" and "Test" function to avoid putting junk in your LAB file.

Ver 0.7 Beta 2

  • Modified wall and vertex deletion to handle bad sectors cleanly
  • Added multiple wall/vertex deletion
  • Added custom lists ability to resource picker
  • Fixed adjoin bug appearing at times when forming double adjoins.
  • Fixed polygon generator to generate clockwise sectors (for 3DFX Outlaws)
  • Added automatic fix of vertex order in consistency checker

ver 1.0 Beta

  • Added "Find Next"
  • Fixed bug in sector pasting
  • Fixed funny behaviour in large font video modes
  • Added recent documents menu
  • Added Script Editor (editor for ATX, INF, ITM, etc).
  • Fixed a bug that caused 100% CPU usage when Resource Picker is active.
  • Refined object/geometry dragging in "snap to grid" mode
  • Lower grid limit is now 0.25
  • Fixed floor/ceiling height distribution bug
  • Added option to log the test session to testlog.txt
  • Added Mission Editor
  • "Publish" function now checks for existance of critical files
  • Fixed clipped text labels in some video modes
  • Fixed a bug that caused "list index out of bounds" when rotating/scaling walls/vertices
  • Added help buttons in many places
  • Added checks for invalid wall flags and adjoin order (both cause Outlaws to crash when loading level)
  • Added some searchable fields in Find dialogs.
  • Fixed comparison bug in Find

ver 1.0 beta 2

  • Fixed Consistency Checker bug when fixing incorrect double adjoins.
  • Added "Put on Floor" function (Shift+P). Objects copied with INS are now put on floor
  • Script Editor now shows the name of edited file.
  • Added check for level names longer than 8 characters
  • Added "Stick to Ceiling" function in Tools dialog
  • Added NWX preview in Resource Picker
  • Added/corrected flag descriptions for object flags2 and event mask.
  • Added check and autofix for empty music in level header (error that crashes Outlaws)
  • Added olpatch1&2 to the Resource Picker lists
  • Fixed Script Editor blank-outs.
  • Added "Find" function in text message picker
  • Refined wall selection - "non-selectable" walls should now be gone

ver 1.0 beta 3

  • Added ability to create new GOB, LFD and LAB files in Container Manager
  • Added Add/Delete file capability to Container Manager
  • Added Copy/Paste and Drag/Drop capability to Container Manager
  • Added check and fix for improper flags on MP player starts
  • Fixed Script Editor font saving bug.