DInputAdvance
DirectInput proxy wrapper that makes XInput controllers appear as DirectInput devices, with optional keyboard button mapping / Прокси-обёртка DirectInput, которая эмулирует DirectInput-устройство для XInput-контроллеров и позволяет назначать кнопки клавиатуры на кнопки геймпада
- Active · last change 10-21-2026
- ★ 2 on GitHub
README
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DInputAdvance
DirectInput proxy wrapper that makes XInput controllers appear as DirectInput devices, with optional keyboard button mapping.
Works with games that use DirectInput 8 (dinput8.dll) for input. Some DirectX 7 games also use DirectInput 8 for input, so they are supported too.
Download
Supports Windows XP, Vista, 7, 8, 8.1, 10, 11.
Features
- XInput controller works as a native DirectInput gamepad.
- Vibration support.
- Hot-plugging.
- Any button can be mapped to a joystick button or a keyboard key.
Installation
Copy dinput8.dll and dinput8.ini next to the game's .exe.
Settings
Edit dinput8.ini:
| Option | Default | Description |
|---|---|---|
DeadZone |
24 |
Left stick dead zone, % |
TriggerThreshold |
24 |
LT/RT press threshold, % |
StickThreshold |
50 |
Stick direction press threshold (LS-UP, RS-LEFT, etc.), % |
RumbleScale |
100 |
Vibration strength, % |
Button mapping
Buttons: A, B, X, Y, LB, RB, BACK, START, LS, RS, LT, RT, UP, DOWN, LEFT, RIGHT, and stick directions LS-UP, LS-DOWN, LS-LEFT, LS-RIGHT, RS-UP, RS-DOWN, RS-LEFT, RS-RIGHT.
Each button can be set to:
JOY1–JOY32— joystick button.- Key name —
A–Z,0–9,F1–F12,ENTER,ESCAPE,SPACE,TAB,UP,DOWN,LEFT,RIGHT,NUMPAD0–NUMPAD9, etc. NONE— disabled.
[Buttons]
A=JOY1
B=JOY2
LB=A
BACK=F5
START=ENTERCredits
XInput.pas— XInput for Delphi by Alexey Barkovoy (Clootie), via Project JEDI.- Claude AI — for help with development.
Feedback
r57zone@gmail.com

