Catalog · How the catalog works
DevModManager
Dev Mod Manager is a tool to manage plugins for Bethesda games, written firstly for Starfield
- ★ 3 on GitHub
Anyone may press Interesting, signed in or not. It helps others find this project.
README
DevModManager Dependency Checker — DMMDeps
DMMDeps is a dependency discovery and archive-list generation tool for Starfield mods.
It scans a Starfield plugin and follows its referenced assets to produce complete, reviewable file lists for packaging and archive creation. It is designed to help mod authors identify the meshes, materials, textures, scripts, terrain data, interface assets, voices, animations, and other resources required by a plugin.
Download
Download the latest release here:
Download the latest DMMDeps release
Two Windows x64 builds are provided:
dmmdeps.zip— Slim, framework-dependent single-executable build. Requires the .NET 10 Runtime to be installed.dmmdeps-fat.zip— Self-contained single-executable build. Includes the required .NET 10 runtime and does not require a separate .NET installation.
Extract the selected ZIP and run dmmdeps.exe.
What DMMDeps Does
DMMDeps scans Starfield .esm and .esp plugins and discovers referenced assets including:
- Meshes and external geometry
- Materials and textures
- PC, Xbox, and PS5 asset paths where applicable
- Papyrus scripts and imported script dependencies
- Terrain data, biome data, overlay masks, and source TIF files
- Inventory, Ship Builder, and Workshop interface icons
- Voice assets
- Animations, behaviors, morphs, rigs, particles, and Havok assets
- Additional plugin-defined resources recognized by the dependency readers
NIF dependency discovery uses structured Bethesda-family parsing and typed Starfield block fields where available, with diagnostic fallback handling for incomplete or unsupported files.
Basic Usage
dmmdeps.exe "C:\Path\To\Starfield\Data\YourMod.esm"DMMDeps writes its output files beside the plugin.
Example:
YourMod.achlist
YourMod.achlist_warn
YourMod.achlist_discard
YourMod_deps.csv
YourMod_deps.jsonOutput Files
.achlist
The primary asset list.
It contains verified PC file paths that should normally be included in the mod package or passed to the archive-management workflow.
.achlist_warn
Assets that were discovered but also exist in an allowed parent archive.
These entries may be valid parent dependencies, intentionally overridden files, or items that require manual review.
.achlist_discard
High-probability false positives or invalid paths discovered while decoding source assets.
These entries are normally excluded from packaging but are retained for review and troubleshooting.
_deps.csv
A detailed spreadsheet-friendly dependency report containing file paths, asset types, platform paths, discovery sources, and related metadata.
_deps.json
The full dependency manifest in JSON format.
This file is omitted when using --silent.
Common Examples
Automatic discovery
dmmdeps.exe "C:\Games\Starfield\Data\YourMod.esm"Custom development layout
dmmdeps.exe "G:\ModDev\YourMod.esm" --gameroot "C:\Games\Starfield" --tifroot "G:\Source\TGATextures"Include Papyrus source files
dmmdeps.exe "C:\Games\Starfield\Data\YourMod.esm" --include-pscPreserve parent .mat files
dmmdeps.exe "C:\Games\Starfield\Data\YourMod.esm" --preserve-parent-matThis keeps matching parent-archive material files in the generated asset list without recursively packaging the textures referenced by those parent materials.
Seed from an existing .achlist
dmmdeps.exe "C:\Games\Starfield\Data\YourMod.esm" --smartclobberThis preserves useful manually added entries from an existing asset list while rebuilding discovered dependencies.
Force a parent-archive cache rebuild
dmmdeps.exe "C:\Games\Starfield\Data\YourMod.esm" --rebuildcacheThis is intended for troubleshooting. DMMDeps normally detects parent-archive changes automatically.
Quiet CI/CD execution
dmmdeps.exe "C:\Games\Starfield\Data\YourMod.esm" --silentCommand-Line Options
dmmdeps.exe <pluginPath> [options]
Options:
--gameroot <path> Override the game root directory
--xboxdata <path> Override the Xbox Data root
--ps5data <path> Override the PS5 Data root
--tifroot <path> Override the source TIF root
--scriptsroot <path> Override the Scripts directory
--test Write a test achlist instead of replacing the normal output
--quiet Suppress routine skipped-file messages
--silent Suppress output except startup and completion information
--verbose Emit detailed dependency and diagnostic information
--smartclobber Seed candidates from an existing achlist
--rebuildcache Force rebuilding the parent-archive cache
--include-psc Include Papyrus source files
--preserve-parent-mat Keep matching parent material files without walking their texturesRun the executable without arguments to see the authoritative option list for the installed version.
Parent-Archive Cache
DMMDeps maintains a local SQLite index of files found in allowed parent BA2 and ZIP archives.
The cache is stored beneath:
%LOCALAPPDATA%\ZeeOgre\dmmdeps\Cache validation uses a two-stage process:
- File length and UTC last-write metadata are checked first.
- Same-length archives with changed timestamps are verified using XXH128 content fingerprints.
Unchanged archives normally require no archive read or content hash. Changed archives are rescanned and their stored fingerprint is refreshed.
Use --rebuildcache only when troubleshooting or when a manual rebuild is specifically desired.
Archive Manager Wrapper
The repository also includes a PowerShell-based Starfield Archive Manager workflow that can:
- Run DMMDeps
- Generate archive lists
- Build PC and Xbox BA2 archives
- Preserve selected parent material files
- Force rebuilding the parent-archive cache
- Manage archive-related backup and publishing operations
The wrapper exposes the commonly used DMMDeps settings through its Archive Management interface.
Requirements
Slim build
The slim dmmdeps.zip build requires:
- Windows x64
- .NET 10 Runtime
- Starfield or a configured Starfield development layout
Self-contained build
The dmmdeps-fat.zip build requires:
- Windows x64
- No separate .NET installation
Release Notes
Version-specific changes are maintained in:
The latest packaged release and its release notes are always available here:
License
DevModManager and DMMDeps are licensed under the GNU General Public License v3.0 only.
See the repository license and THIRD_PARTY_NOTICES.md for full licensing and attribution information.

