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parachute_sdl

Parachute (Nintendo, Game & Watch Wide Screen) simulator : a fun example of using SDL with Pascal.

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README

parachute_sdl

Overview

PARACHUTE (Nintendo, Game & Watch Wide Screen) Simulator. It's also a fun example of using SDL with Pascal.

History

The initial developer of this Pascal code is Luca "MADrigal" Antignano (lucantignano@gmail.com). You may retrieve the original version of the code at https://code.google.com/archive/p/dsp-emulator/downloads?page=22 This code was released on March 8, 2012 by Leniad.

Required libraries

To run parachute.exe program, SDL2.dll and SDL2_mixer.dll are required. See the URLs below to find out where to download them. Download the 2 .zip files and extract these 2 dll into the same directory as the .exe file. Depending on your compilation target, you will choose the 32 or 64 bit version.

Third-party

Pascal SDL 2 Headers

https://github.com/ev1313/Pascal-SDL-2-Headers : these files are distributed under the terms of either the Mozilla Public License 2 or the zlib license.

SDL library

The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

The Simple DirectMedia Layer library source code is available from: https://www.libsdl.org/

This library is distributed under the terms of the zlib license: http://www.zlib.net/zlib_license.html

SDL_mixer library

https://www.libsdl.org/projects/SDL_mixer : this library is distributed under the terms of the zlib license.