FireWire_Game
Game made with OGLCScene and ALSound.
- Active · last change 8-24-2025
- ★ 5 on GitHub
README
FIREWIRE
Game created by Lulu for Lazarus Game contest 2018, and rewrited (2024) to be compatible with ALSound and new version of OGLCScene.
How to play
In game, use the mouse, ESC key to return to main menu.
How to compile
You must have Lazarus IDE installed on your system with package BGRABitmap and LazOpenGLContext.
Create a directory named "fireandwire" on your disk and into it do the following:
- clone this repository or download the zip.
- clone the repository UnitsCommon. If you choose to download the zip, unzip it and rename the obtained directory to "UnitsCommon".
- clone the repository ALSound library. If you choose to download the zip, unzip it and rename the obtained directory to "ALSound".
- clone the repository OGLCScene. If you choose to download the zip, unzip it and rename the obtained directory to "OGLCScene".
The directory structure should be like:
|- fireandwire
|- FireWire_Game
|- ALSound
|- OGLCScene
|- UnitsCommon
List of directories:
- Data contains sounds, graphics, levels and some other stuff for the game.
- Units contains pascal units for the game.
- Level Editor folder contains units for tools to create new level for the game Save the new created level in folder 'Data\Drawings'
Enjoy !

