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LittleRedRidingHood
Game written in FreePascal with Lazarus IDE
- ★ 9 on GitHub
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README
LittleRedRidingHood
Game written in FreePascal with Lazarus IDE, to test and improve OGLCScene and ALSound library.
Pre-compiled binaries can be found in the Release section.
Enjoy!
Supported platforms
Windows 64b (tested on Win10)
Windows 32b, 7 and + (tested on Win7 32b)
Linux 64b,GTK2 (tested on Ubuntu 22.04 LTS)
How to compile
You must have Lazarus IDE installed on your system with BGRABitmap and LazOpenGLContext package.
Create a directory named "littlered" on your disk and inside it do the following:
- clone this repository or download the zip.
- clone the repository UnitsCommon. If you choose to download the zip, unzip it and rename the obtained directory to "UnitsCommon".
- clone the repository ALSound library. If you choose to download the zip, unzip it and rename the obtained directory to "ALSound".
- clone the repository OGLCScene. If you choose to download the zip, unzip it and rename the obtained directory to "OGLCScene".
The directory structure should be like:
|- littlered
|- ALSound
|- LittleRedRidingHood (if you clone the repository) or LittleRedRidingHood-main (if you download ZIP)
|- OGLCScene
|- UnitsCommon
Now, you are able to open the Lazarus project in the directory LittleRedRidingHood or LittleRedRidingHood-main.
If you find the game too difficult or too long
In the game folder, there is a file named cheatcodes.txt that contains... cheat codes! It explains where to type them and their effects. Use with moderation!

