ancient-code-of-mine
The oldest source code is from 1997 when I was 14 years old.
- Quiet · last change 6-2-2016
- ★ 8 on GitHub
README
Ancient Code of Mine
The oldest source code I've managed to keep until now. Pure Turbo Pascal, pure fun.
LOD - 25 November 1997
I was 14 years old. It features shared global mutable state and probably all antipatterns you have ever heard about. But for me it's the best code I've ever written.

F&D - 4 January 1998
Find & Destroy. Stunning itro, dynamic graphics, but there's nothing more unfortunately.

MINY - 21 May 1998
Enter size of the grid, enter number of mines and play the classical Windows game.

CERVIKY - 17 June 1998
Multiplayer worms game where the goal is not to crash. The last one wins. Worms can also fire bricks or what is that.

BILIARD - 4 November 1998
Somehow handles collisions of a pool cue ball with cushions.

TETRIS - 26 November 1998
BGI error: Graphics not initialized (use "initgraph")
PISKVORK - 13 December 1998
Tic-tac-toe made by Mega Game Center!

ARKANOID - 27 April 1999
Ball bouncing game controlled by mouse.
MORPH - 27 April 1999
Stone-stealing game featuring computer player.
MECIAR - 15 May 1999
Thrilling game of a fly jumping from one shrinking lotus leaf to another, trying to collect as many gems as possible while running away from frog. Named by and dedicated to the current Slovak f*cking prime minister Vladimir Meciar.
TANKERS - 19 May 1999
Multiplayer games of tanks shooting at each other.
WORM - 11 July 1999
BGI error: Graphics not initialized (use "initgraph")
TANKY - 11 July 1999
BGI error: Graphics not initialized (use "initgraph")

