Spider-Man-Settings
Utility for configuring Spider-Man (2001) with widescreen, gamepad support and fixes / Утилита для настройки Spider-Man (2001) с поддержкой широкоформата, геймпада и исправлений
- Active · last change 10-27-2026
- ★ 10 on GitHub
README
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Spider Man Settings
Utility for configuring Spider-Man (2001), allowing you to adjust the screen resolution, aspect ratio, color depth, and brightness, as well as enable additional features, including Xbox controller support, vibration, frame rate limiting, and more.
Widescreen resolutions are supported, including 16:9, 21:9, and 32:9. Compatibility has been tested with the English version of the game, as well as Russian translations by 7Wolf and Fargus.
Features and Improvements
- Widescreen resolutions. Fixed object culling beyond the screen boundaries and corrected the scaling of objects using the projection characteristic of the PS1 version of the game, such as Venom's tentacles.
- HUD improvements. Added two HUD layouts: an Improved layout with optimally positioned elements and a classic layout that closely resembles the game's original design.
- Automatic save loading. The first save slot is automatically loaded when the game starts.
- Improved controller support. Added DInput-to-XInput call translation using DInputAdvance, including vibration support. Implemented vibration when taking damage. Fixed the confirm button in menus and controller input during cutscenes. Added invisibility mode activation for the "Spider-Man Unlimited" suit (aim + punch).
- Audio fix. Fixed background music stuttering in the Scorpion level.
- Save Editor. Added an editor that allows you to change the current level, unlock costumes, and select the active costume.
Widescreen Resolutions
HUD Layouts
Utility
https://github.com/user-attachments/assets/8a193920-ef0e-497d-8b07-1394c1b67f30 https://github.com/user-attachments/assets/bd7dfb75-089d-4155-bb2c-925e678d00f8
Installation
- (Optional) Extract the NoCD patch into the game folder.
- Download the archive and extract its entire contents into the game folder.
- Run
Spider-Man Settingsand select the desired options. - Click
Apply. The application will patch the necessary game files. - In the game's properties, set
Compatibility ModetoWindows XP Service Pack 2to fix audio issues. - (Optional) To prevent the main menu from stretching, you can enable GPU scaling and integer scaling in the Nvidia/AMD/Intel control panel. For AMD and Intel, also select the "Preserve aspect ratio" scaling mode.
The LB/L1 button on the gamepad emulates pressing the A key on the keyboard, allowing you to enter a save name.
Download
Version for Windows XP, Vista, 7, 8.1, 10, 11.
Known Issues
| Level | Screenshot | Description | Workaround |
|---|---|---|---|
| Race to the Bugle | https://github.com/user-attachments/assets/131e50cf-7fa0-4c6a-a6ae-052c47615992 | If you skip the cutscene, Scorpion may immediately appear inside the Daily Bugle offices, causing the mission to fail. | Don't skip the cutscene. |
| Scale the Girders | https://github.com/user-attachments/assets/4118bb99-29e1-4c60-a8b6-c8eeb85aa806 | Spider-Man is supposed to shoot a web and jump forward from a crate, but sometimes falls instead. | Press the web-shoot button again or limit the frame rate to 24 FPS for this section. |
| Catch Venom | https://github.com/user-attachments/assets/9d17a192-393f-409c-8f59-dbb23437e104 | Spider-Man is supposed to jump onto a wall, but sometimes fails to do so. | Try acting more quickly or limit the frame rate to 24 FPS for this section. |
| Spidey vs. Mysterio! | https://github.com/user-attachments/assets/12e41003-26e5-4d81-8565-ed140029adcb | During the second phase of the Mysterio fight, he fires lasers too quickly, making them difficult to dodge. | On Medium difficulty, limit the frame rate to 24 FPS for this section. |
If the game asks you to insert the disc again after applying the patch, delete "SpideyPC.exe.bak" from the game folder, copy the NoCD patch into the folder, and reapply the settings in Spider-Man Settings.
Credits
- Hemanshu Shekhar — for finding the in-game memory addresses used to modify the FOV and aspect ratio.
- GTRemyLeceau (GTTeancum) — for the PS1 version recompilation and widescreen improvements.
- Elisha Riedlinger (elishacloud) — for DxWrapper.
- Jose Silva (krystalgamer) — for the save editor utility.
- Claude AI — for assistance with the remaining improvements.
Feedback
r57zone@gmail.com

