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delphi-minesweeper

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README

Minesweeper

Game Features

  • A grid-based game board
    • Beginner (8x8, 15 mines)
    • Intermediate (16x16, 40 mines)
    • Expert (30x16, 99 mines)
    • Custom ([8..100]x[8..100], [1..9999] mines)
  • Randomly placed mines on the first move excluding the first selected tile (first save move)
  • Number hints on tiles indicating adjacent mines
  • Left-click to reveal a tile, right-click to flag/question/unmark a potential mine
    • Left click on a flagged tile will do nothing
    • Left click on a questioned tile will reveal it
    • Left click on an revealed tile will
      • reveal all adjacent tiles if the adjacent flags equals the adjacent mines
      • shows unrevealed adjacent tiles as revealed (without the adjacent mines information)
  • Winning condition: Reveal all non-mine tiles.
  • Losing condition: Reveal a mine ends the game
  • Tracks time

Implementation details

  • Separated game logic
  • UI with VCL

Screenshots

Beginner Start
Intermediate Play
Intermediate Lost