uos: what changed
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Title: uos
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| 3 | + | **uos** (United OpenLib of Sound) is a multi-platform package of audio handling routines that unifies the best open-source audio libraries. | |
| 4 | + | ||
| 5 | + | # Features | |
| 6 | + | ||
| 7 | + | - play .mp3, .ogg, .wav, .flac, .m4a, .opus and cdrom audio files. | |
| 8 | + | - 16, 32 or float 32 bit resolution | |
| 9 | + | - record all types of input into file, in 16 or 32 bit resolution, mono or stereo. | |
| 10 | + | - add DSP effects and filters, however many you want and record it. | |
| 11 | + | - play multiple inputs and outputs simultaneously | |
| 12 | + | - internet audio streaming of mp3 and opus files. | |
| 13 | + | - produce sound by the build-in synthesizer. | |
| 14 | + | ||
| 15 | + | Uos can use the [[SoundTouch]], [[PortAudio]], [[SndFile]], [[Mpg123]], [[Faad]], [[OpusFile]] and [[Mp4ff]] audio libraries. | |
| 16 | + | ||
| 17 | + | Included in the package: Examples and binary libraries for Linux 32/64, arm aarch64 Raspberry Pi, Windows 32/64, macOS 32/64 and FreeBSD 32/64. | |
| 18 | + | ||
| 19 | + | # Download | |
| 20 | + | ||
| 21 | + | - <http://fredvs.github.io/uos/> | |
| 22 | + | - <https://github.com/fredvs/uos/tree/main> | |
| 23 | + | ||
| 24 | + | # Forum | |
| 25 | + | ||
| 26 | + | - <http://uos-forum.108.s1.nabble.com> | |
| 27 | + | ||
| 28 | + | # uoslib | |
| 29 | + | ||
| 30 | + | Pascal users should use uos instead. | |
| 31 | + | ||
| 32 | + | **uoslib** is the Universal Library version of **uos** unit and is accessible from Pascal and all other languages (C, Java, ...). | |
| 33 | + | ||
| 34 | + | Some methods of uos are not accessible. | |
| 35 | + | ||
| 36 | + | Included in the package: Examples and binary libraries for Linux 32/64, Windows 32/64, macOS 32/64 and FreeBSD 32/64. | |
| 37 | + | ||
| 38 | + | - <http://fredvs.github.io/uoslib/> | |
| 39 | + | - <http://github.com/fredvs/uoslib/> | |
| 40 | + | ||
| 41 | + | # Install | |
| 42 | + | ||
| 43 | + | The best way to show how uos works is to look at the examples in /uos/examples package. All is included, you only have to compile the demos and run it... | |
| 44 | + | ||
| 45 | + | Here some examples how to use uos : | |
| 46 | + | ||
| 47 | + | - Copy all the files in /uos/src/ into the directory of your project. | |
| 48 | + | - add *uos_flat* or *uos* in your uses section. (for uoslib add *uoslib_h*) | |
| 49 | + | - *uos_flat* =\> All is done by the unit. The procedures are more "universal", same syntax as uoslib. | |
| 50 | + | - *uos* =\> The application must declare uos class and variables. The procedures can be used as oop way. | |
| 51 | + | - All the examples in uos packages use *uos_flat*. There is a example using only *uos* =\> SimplePlayer_noflat | |
| 52 | + | ||
| 53 | + | Those libraries can be used by uos: | |
| 54 | + | ||
| 55 | + | - PortAudio for dealing with audio devices of sound card, | |
| 56 | + | - SndFile for decoding wav, flac, org audio files, | |
| 57 | + | - Mpg123 for decoding mp3 audio files, | |
| 58 | + | - Faad and Mp4ff for decoding m4a audio files, | |
| 59 | + | - OpusFile for decoding opus audio files, | |
| 60 | + | - SoundTouch plugin for changing tempo of any type of audio files, | |
| 61 | + | - bs2b plugin to apply stereo to binaural effect. | |
| 62 | + | ||
| 63 | + | You may load those libraries with: | |
| 64 | + | ||
| 65 | + | `uos_LoadLib( pchar(PortAudioFileName), pchar(SndFileFileName), pchar(Mpg123FileName), pchar(Mp4ffFileName), pchar(FaadFileName), pchar(OpusFileFileName) );` | |
| 66 | + | ||
| 67 | + | If some libraries are not needed, just replace the filename with "nil". | |
| 68 | + | ||
| 69 | + | If you replace the filename with pchar('system'), the library of the system will be used (if exists). | |
| 70 | + | ||
| 71 | + | WARNING: Do not forget to call **uos_free()** when application terminates. | |
| 72 | + | ||
| 73 | + | Play a file 'MySong.mp3': | |
| 74 | + | ||
| 75 | + | ``` pascal | |
| 76 | + | begin | |
| 77 | + | uos_LoadLib( PortAudioFileName, nil, Mpg123FileName, nil, nil, nil); // only PortAudio and Mpg123 are needed. | |
| 78 | + | uos_CreatePlayer( 0 ); // you may create how many players you want, from 0 to to what you computer can do... | |
| 79 | + | uos_AddIntoDevOut( 0 ); // Add Output with default parameters | |
| 80 | + | uos_AddFromFile( 0, 'MySong.mp3' ); // Input from audio file | |
| 81 | + | // And let's play it... | |
| 82 | + | uos_Play(0); // Play the song... | |
| 83 | + | end; | |
| 84 | + | ... | |
| 85 | + | uos_free; // Call this at end of application. | |
| 86 | + | ``` | |
| 87 | + | ||
| 88 | + | Play a sound file with some dsp effects (only for uos, in future for uoslib too): | |
| 89 | + | ||
| 90 | + | ``` pascal | |
| 91 | + | begin | |
| 92 | + | uos_LoadLib( pchar(PortAudioFileName), nil, pchar(Mpg123FileName), nil, nil, nil); // only PortAudio and Mpg123 are needed. | |
| 93 | + | uos_CreatePlayer( 0 ); // First create the player: | |
| 94 | + | uos_AddIntoDevOut( 0 ); // Add Output with default parameters | |
| 95 | + | uos_AddFromFile( 0, 'MySong.mp3' ); // Input from audio file | |
| 96 | + | uos_InputAddDSP( 0, 1 ); // Add as many dsp effects you want | |
| 97 | + | uos_InputAddDSP( 0, 2 ); | |
| 98 | + | uos_Play( 0 ); // Play the song with DSP effect... | |
| 99 | + | end; | |
| 100 | + | ... | |
| 101 | + | uos_free; // Call this at end of application. | |
| 102 | + | ``` | |
| 103 | + | ||
| 104 | + | Listen to your mic into your loudspeakers (for uoslib too) : | |
| 105 | + | ||
| 106 | + | ``` pascal | |
| 107 | + | begin | |
| 108 | + | uos_LoadLib( pchar(PortAudioFileName), nil, nil, nil, nil, nil); // only PortAudio is needed. | |
| 109 | + | uos_CreatePlayer( 0 ); | |
| 110 | + | uos_AddIntoDevOut( 0 ); | |
| 111 | + | uos_AddFromDevIn( 0 ); // Input from IN Device | |
| 112 | + | uos_Play( 0 ); // Listen to your mic in your loudspeakers... | |
| 113 | + | end; | |
| 114 | + | ... | |
| 115 | + | uos_free; // Call this at end of application. | |
| 116 | + | ``` | |
| 117 | + | ||
| 118 | + | Now, listen to your mic, listen to a mp3, apply some effects and record the mic into wav file at same time: | |
| 119 | + | ||
| 120 | + | ``` pascal | |
| 121 | + | begin | |
| 122 | + | uos_LoadLib( pchar(PortAudioFileName), pchar(SndFileFileName), pchar(Mpg123FileName), nil, nil, nil); | |
| 123 | + | uos_CreatePlayer( 0 ); | |
| 124 | + | uos_AddIntoDevOut( 0 ) ; // Output into OUT Device | |
| 125 | + | uos_AddIntoFile( 0, 'Myrecord.wav' ); // Output into wav file | |
| 126 | + | uos_AddFromDevIn( 0 ); // Input from IN Device | |
| 127 | + | uos_InputAddDSP( 0, 1 ); // Add as many dsp's you want | |
| 128 | + | uos_InputAddDSP( 0, 2 ); | |
| 129 | + | uos_CreatePlayer( 1 ); | |
| 130 | + | uos_AddFromFile( 1, 'MySong.mp3' ); // the background audio file | |
| 131 | + | uos_AddIntoDevOut( 1 ) ; // Output into OUT1 Device; | |
| 132 | + | ||
| 133 | + | uos_Play(0); // Listen your mic with DSP effects and record it ... | |
| 134 | + | uos_Play(1); // Listen to mp3 while recording | |
| 135 | + | end; | |
| 136 | + | ... | |
| 137 | + | uos_free; // Call this at end of application. | |
| 138 | + | ``` | |
| 139 | + | ||
| 140 | + | # Syntax | |
| 141 | + | ||
| 142 | + | Here are the basic uos methods. Each method has its equivalent with arguments for custom parameters. | |
| 143 | + | ||
| 144 | + | Initialization methods: | |
| 145 | + | ||
| 146 | + | `uos_LoadLib( ); // Load dynamic libraries for uos `\ | |
| 147 | + | `uos_LoadLibs( ); // Load dynamic libraries for uoslibs`\ | |
| 148 | + | `uos_UnLoadLib(); // To unload libraries.`\ | |
| 149 | + | `uos_Free; // To use when application terminate.` | |
| 150 | + | ||
| 151 | + | Output | |
| 152 | + | ||
| 153 | + | `uos_AddIntoDevOut(); // Output into OUT Device`\ | |
| 154 | + | `uos_AddIntoFile(); // Output into Wav File`\ | |
| 155 | + | `uos_AddIntoMemoryBuffer() // Add a Output into memory buffer`\ | |
| 156 | + | `uos_AddIntoMemoryStream() // Add a Output into memory stream`\ | |
| 157 | + | `uos_AddIntoIceServer() // Add a Output into a IceCast server`\ | |
| 158 | + | `uos_AddIntoFileFromMem() // Add a Output into audio wav file from TMemoryStream` | |
| 159 | + | ||
| 160 | + | Input | |
| 161 | + | ||
| 162 | + | `uos_AddFromDevIn(); // Input from IN device`\ | |
| 163 | + | `uos_AddFromFile(); // Input from Audio File`\ | |
| 164 | + | `uos_AddFromMemoryBuffer(); // Input from decoded pcm buffer`\ | |
| 165 | + | `uos_AddFromMemoryStream(); // Input from a TMemoryStream of Audio File`\ | |
| 166 | + | `uos_AddFromFileIntoMemory(); // Input from audio file and stored into memory buffer`\ | |
| 167 | + | `uos_AddFromURL(); // Input from internet URL mp3/opus files`\ | |
| 168 | + | `uos_AddFromSynth(; // Input form built-in Synthesizer`\ | |
| 169 | + | `uos_InputLength(); // Length of Input in samples`\ | |
| 170 | + | `uos_InputPosition(); // Get position`\ | |
| 171 | + | `uos_InputSeek(); // Change position in byte`\ | |
| 172 | + | `uos_InputSeekTime(); // Change position in time`\ | |
| 173 | + | `uos_InputSeekSeconds(); // Change position in second` | |
| 174 | + | ||
| 175 | + | Player | |
| 176 | + | ||
| 177 | + | `uos_Play(); // Start playing`\ | |
| 178 | + | `uos_PlayPaused(); // Start playing paused.`\ | |
| 179 | + | `uos_PlayNoFree(); // Start playing but do not free the player after stop.`\ | |
| 180 | + | `uos_PlayPausedNoFree(); // Start playing paused but do not free the player after stop.`\ | |
| 181 | + | `uos_RePlay(); // Resume playing after pause`\ | |
| 182 | + | `uos_Stop(); // Stop playing and free thread`\ | |
| 183 | + | `uos_Pause(); // Pause playing`\ | |
| 184 | + | `uos_FreePlayer(); // Free the player. Works only when PlayNoFree() was used.` | |
| 185 | + | ||
| 186 | + | DSP | |
| 187 | + | ||
| 188 | + | `uos_InputAddDSP() // DSP procedure for input`\ | |
| 189 | + | `uos_OutputAddDSP() // DSP procedure for output`\ | |
| 190 | + | `uos_InputSetDSP() // Set DSP In`\ | |
| 191 | + | `uos_OutputSetDSP() // Set DSP out`\ | |
| 192 | + | `uos_InputSetDSPVolume(...) // Set Volume`\ | |
| 193 | + | `uos_InputAddFilter(...) // Add filer`\ | |
| 194 | + | `uos_AddPlugin(...) // Add pluggin` | |
| 195 | + | ||
| 196 | + | And much more other procedures/functions (see in uos.pas...) | |
| 197 | + | ||
| 198 | + | --- | |
| 199 | + | *From the Free Pascal wiki, page "uos", as it stood on 2021-08-08 after a change by Fredvs, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* | |
| 200 | + | Category: Audio | |
| 201 | + | Category: Lazarus | |
| 202 | + | Category: Libraries |
