Streaming JSON/zh CN: what changed
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| 1 | + | [[JSON]] (JavaScript Object Notation)是一种基于文本的标准化数据格式。顾名思义,JSON 文档是有效的 JavaScript 代码,可以直接转换为 JavaScript 对象。但是,无论使用哪种编程语言,JSON 都可用于数据交换。 | |
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| 3 | + | 本教程解释了如何将 JSON 数据加载到免费的 Pascal 程序中并在那里进行处理。它还解释了如何将数据从程序转换为JSON(例如将其发送到Web浏览器)。 | |
| 4 | 4 | ||
| 5 | 5 | ## General requirements | |
| 6 | 6 | ||
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| 7 | + | 加载和存储(流式处理)对象是通过 fpjsonrtti 单元完成的。使用类单元也很有意义(有关详细信息,请参见下文)。 | |
| 10 | 8 | ||
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| 9 | + | 因此,uses 语句应至少包含以下两个单元: | |
| 10 | + | ``` | |
| 12 | 11 | uses Classes, fpjsonrtti; | |
| 13 | 12 | ``` | |
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| 14 | + | 目前(2014 年 <> 月)Free Pascal 的流媒体系统和 JSON 之间存在一些差异: | |
| 20 | 15 | ||
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| 16 | + | * JSON 是区分大小写的数据格式。因此,Free Pascal对象的属性必须以与JSON属性相同的方式编写。 | |
| 17 | + | * No properties can be defined with DefineProperties. No references to methods (event handlers) can be saved.2 | |
| 18 | + | * [[TCollection]] and [[TStrings]] can used as a replacements for arrays. | |
| 19 | + | * 无法使用DefineProperties定义属性。无法保存对方法(事件处理程序)的引用。2 | |
| 20 | + | * TCollection和TStrings可用作数组的替代品。 | |
| 22 | 21 | ||
| 23 | - | ||
| 22 | + | 示例程序与Free Pascal Compiler源代码一起提供在`packages/fcl-json/examples`目录中。 | |
| 24 | 23 | ||
| 25 | - | ||
| 24 | + | 以下示例中使用了此JSON结构 | |
| 25 | + | ``` | |
| 26 | 26 | { | |
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| 27 | + | "id" : 123, // an integer | |
| 28 | + | "obj" : { "name": "Hello world!" }, // an object | |
| 29 | + | "coll" : [ { "name": "Object 1" }, { "name": "Object 2" } ], // two objects in a TCollection | |
| 30 | + | "strings": [ "Hello 1", "Hello 2" ] // a string list | |
| 31 | + | } | |
| 32 | 32 | ``` | |
| 33 | 33 | ||
| 34 | - | ||
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| 36 | - | ||
| 34 | + | 在您的Free Pascal程序中,可以使用常量赋值来定义它,如下所示: | |
| 35 | + | ``` | |
| 37 | 36 | const JSON_TESTDATA = | |
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| 37 | + | '{'+LineEnding+ | |
| 38 | + | ' "id": 123,'+LineEnding+ | |
| 39 | + | ' "obj": { "name": "Hello world!" },'+LineEnding+ | |
| 40 | + | ' "coll": [ { "name": "Object 1" }, { "name": "Object 2" } ],'+LineEnding+ | |
| 41 | + | ' "strings": [ "Hello 1", "Hello 2" ]'+LineEnding+ | |
| 42 | + | '}'; | |
| 44 | 43 | ``` | |
| 45 | 44 | ||
| 46 | 45 | ## Data Structure | |
| 47 | 46 | ||
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| 47 | + | 数据的基础类是来自Classes单元的[[TPersistent]],为其及所有子类创建了[[运行时类型信息(RTTI)|runtime type information (RTTI)]]。这些对于流处理是至关重要的。由于fpjsonrtti并未集成到流处理系统中,因此也可以使用编译器开关 **{$M+}** 翻译的任何其他类。 | |
| 51 | 48 | ||
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| 49 | + | 要读取的所有[[Property|property]] 必须在类的 [[Published|published]] 部分中声明为属性。通常,您可以直接使用read和write来引用数据字段(变量)。当然,如果您愿意,也可以使用getter和setter方法。 | |
| 53 | 50 | ||
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| 51 | + | 以下类定义由JSON结构得出: | |
| 52 | + | ``` | |
| 55 | 53 | type | |
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| 54 | + | TNameObject = class(TCollectionItem) // class for the 'obj' property and TCollection | |
| 55 | + | private | |
| 56 | + | fName: String; | |
| 57 | + | published | |
| 58 | + | property name: String read fName write fName; | |
| 59 | + | end; | |
| 60 | + | ||
| 61 | + | TBaseObject = class(TPersistent) // class for the entire JSON structure | |
| 62 | + | private | |
| 63 | + | fid: Integer; | |
| 64 | + | fObj: TNameObject; | |
| 65 | + | fColl: TCollection; | |
| 66 | + | fStrings: TStrings; | |
| 67 | + | public | |
| 68 | + | constructor Create; | |
| 69 | + | destructor Destroy; override; | |
| 70 | + | published // all properties must be published | |
| 71 | + | property id: Integer read fid write fid; | |
| 72 | + | property obj: TNameObject read fObj write fObj; | |
| 73 | + | property coll: TCollection read fColl; | |
| 74 | + | property strings: TStrings read fStrings; | |
| 75 | + | end; | |
| 78 | 76 | ``` | |
| 79 | 77 | ||
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| 78 | + | `TNameObject`类是从 [[TCollectionItem]]派生的。这意味着它既可以用于obj属性,也可以用于集合中。如果这不是所期望的,那么必须在此处定义两个不同的类。 | |
| 83 | 79 | ||
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| 80 | + | TCollection和字符串列表必须在TBaseObject类的构造函数中创建,并在析构函数中释放。 | |
| 81 | + | ``` | |
| 85 | 82 | constructor TBaseObject.Create; | |
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| 83 | + | begin | |
| 84 | + | // Create Collection and StringList | |
| 85 | + | fColl := TCollection.Create(TNameObject); | |
| 86 | + | fStrings := TStringList.Create; | |
| 87 | + | fObj := TNameObject.Create(nil); | |
| 88 | + | end; | |
| 89 | + | ||
| 90 | + | destructor TBaseObject.Destroy; | |
| 91 | + | begin | |
| 92 | + | // Release Collection and StringList | |
| 93 | + | fColl.Free; | |
| 94 | + | fStrings.Free; | |
| 95 | + | fObj.Free; | |
| 96 | + | inherited Destroy; | |
| 97 | + | end; | |
| 101 | 98 | ``` | |
| 102 | 99 | ||
| 103 | - | ||
| 100 | + | 如果您不希望在数据类中添加更多功能,那么它们的定义现在已经完成。 | |
| 104 | 101 | ||
| 105 | 102 | ## Load JSON | |
| 106 | 103 | ||
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| 104 | + | 使用[[TJSONDeStreamer]]类中的方法`Procedure JSONToObject(Const JSON : TJSONStringType; AObject : TObject);`,您可以将JSON数据直接分配给“现有”对象。在调用此方法之前,您必须创建TJSONDeStreamer和目标对象。 | |
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| 106 | + | 以下方法从对象o中的JSON结构`JSON_TESTDATA`加载数据,然后将属性的当前值输出到控制台。 | |
| 107 | + | ``` | |
| 112 | 108 | procedure DeStreamTest; | |
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| 109 | + | var | |
| 110 | + | DeStreamer: TJSONDeStreamer; | |
| 111 | + | o: TBaseObject; | |
| 112 | + | no: TNameObject; | |
| 113 | + | s: String; | |
| 114 | + | begin | |
| 115 | + | WriteLn('DeStream test'); | |
| 116 | + | WriteLn('======================================'); | |
| 117 | + | ||
| 118 | + | // Create the DeStreamer object and target object | |
| 119 | + | DeStreamer := TJSONDeStreamer.Create(nil); | |
| 120 | + | o := TBaseObject.Create; | |
| 121 | + | try | |
| 122 | + | // Load JSON data into object o | |
| 123 | + | DeStreamer.JSONToObject(JSON_TESTDATA, o); | |
| 124 | + | // output ID | |
| 125 | + | WriteLn(o.id); | |
| 126 | + | // output object name | |
| 127 | + | WriteLn(o.obj.name); | |
| 128 | + | // output the names of all objects | |
| 129 | + | for TCollectionItem(no) in o.coll do | |
| 130 | + | Writeln(no.name); | |
| 131 | + | // output all strings | |
| 132 | + | for s in o.strings do | |
| 133 | + | WriteLn(s); | |
| 134 | + | ||
| 135 | + | // Cleanup | |
| 136 | + | finally | |
| 137 | + | o.Destroy; | |
| 138 | + | DeStreamer.Destroy; | |
| 139 | + | end; | |
| 140 | + | end; | |
| 145 | 141 | ``` | |
| 146 | 142 | ||
| 147 | 143 | ## Saving JSON | |
| 148 | 144 | ||
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| 145 | + | [[TJSONStreamer]]类用于将对象转换为JSON文本。这里使用了方法`Function ObjectToJSONString(AObject : TObject) : TJSONStringType;`。 | |
| 152 | 146 | ||
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| 147 | + | 在以下过程中,将创建一个对象,填充测试数据,然后将其转换为JSON。JSON文本将输出到控制台。无法指定属性输出的顺序。 | |
| 148 | + | ``` | |
| 154 | 149 | procedure StreamTest; | |
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| 150 | + | var | |
| 151 | + | Streamer: TJSONStreamer; | |
| 152 | + | o: TBaseObject; | |
| 153 | + | JSONString: String; | |
| 154 | + | begin | |
| 155 | + | WriteLn('Stream test'); | |
| 156 | + | WriteLn('======================================'); | |
| 157 | + | ||
| 158 | + | Streamer := TJSONStreamer.Create(nil); | |
| 159 | + | o := TBaseObject.Create; | |
| 160 | + | try | |
| 161 | + | // Setup data | |
| 162 | + | o.id := 123; | |
| 163 | + | o.obj.name := 'Hello world!'; | |
| 164 | + | TNameObject(o.coll.Add).name := 'Object 1'; | |
| 165 | + | TNameObject(o.coll.Add).name := 'Object 2'; | |
| 166 | + | o.strings.Add('Hello 1'); | |
| 167 | + | o.strings.Add('Hello 2'); | |
| 168 | + | ||
| 169 | + | Streamer.Options := Streamer.Options + [jsoTStringsAsArray]; // Save strings as JSON array | |
| 170 | + | // convert to JSON and output to console | |
| 171 | + | JSONString := Streamer.ObjectToJSONString(o); | |
| 172 | + | WriteLn(JSONString); | |
| 173 | + | ||
| 174 | + | // Cleanup | |
| 175 | + | finally | |
| 176 | + | o.Destroy; | |
| 177 | + | Streamer.Destroy; | |
| 178 | + | end; | |
| 179 | + | end; | |
| 185 | 180 | ``` | |
| 186 | 181 | ||
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| 182 | + | 既然我们能够以JSON格式进行保存和加载,我们也可以自定义属性的保存方式。默认情况下,TColor(TGraphicsColor)被保存为数字,但例如,我们希望将其保存为字符串,这样更便于人们阅读。 | |
| 192 | 183 | ||
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| 184 | + | 此示例使用了BGRABitmap库,该库具有一个可以轻松从字符串转换为颜色的函数。在这种情况下,流控制是来自BGRAControls包的按钮控件。 | |
| 194 | 185 | ||
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| 186 | + | 这自定义了TColor的保存和加载方式。 | |
| 196 | 187 | ||
| 197 | - | ||
| 188 | + | Saving code: | |
| 189 | + | ``` | |
| 198 | 190 | procedure TForm1.Button1Click(Sender: TObject); | |
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| 191 | + | var | |
| 192 | + | Streamer: TJSONStreamer; | |
| 193 | + | JSONString: String; | |
| 194 | + | begin | |
| 195 | + | Streamer := TJSONStreamer.Create(nil); | |
| 196 | + | try | |
| 197 | + | Streamer.OnStreamProperty:=@OnStreamProperty; | |
| 198 | + | JSONString := Streamer.ObjectToJSONString(BCButton1.StateNormal); | |
| 199 | + | Memo1.Lines.Text := JSONString; | |
| 200 | + | finally | |
| 201 | + | Streamer.Destroy; | |
| 202 | + | end; | |
| 203 | + | end; | |
| 212 | 204 | ``` | |
| 213 | - | ||
| 214 | - | ||
| 205 | + | ``` | |
| 215 | 206 | procedure TForm1.OnStreamProperty(Sender: TObject; AObject: TObject; | |
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| 207 | + | Info: PPropInfo; var Res: TJSONData); | |
| 208 | + | var | |
| 209 | + | bgracolor: TBGRAPixel; | |
| 210 | + | begin | |
| 211 | + | if (Info^.PropType^.Name = 'TGraphicsColor') then | |
| 212 | + | begin | |
| 213 | + | bgracolor := ColorToBGRA(TColor(GetPropValue(AObject, Info, False))); | |
| 214 | + | Res.Free; | |
| 215 | + | Res := TJSONString.Create('rgb('+IntToStr(bgracolor.red)+','+IntToStr(bgracolor.green)+','+IntToStr(bgracolor.blue)+')'); | |
| 216 | + | end; | |
| 217 | + | end; | |
| 227 | 218 | ``` | |
| 228 | 219 | ||
| 229 | - | ||
| 230 | - | ||
| 231 | - | ||
| 220 | + | Loading code: | |
| 221 | + | ``` | |
| 232 | 222 | procedure TForm1.Button2Click(Sender: TObject); | |
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| 223 | + | var | |
| 224 | + | DeStreamer: TJSONDeStreamer; | |
| 225 | + | s: String; | |
| 226 | + | begin | |
| 227 | + | DeStreamer := TJSONDeStreamer.Create(nil); | |
| 228 | + | try | |
| 229 | + | DeStreamer.OnRestoreProperty:=@OnRestoreProperty; | |
| 230 | + | DeStreamer.JSONToObject(Memo1.Lines.Text, BCButton1.StateNormal); | |
| 231 | + | finally | |
| 232 | + | DeStreamer.Destroy; | |
| 233 | + | end; | |
| 234 | + | end; | |
| 245 | 235 | ``` | |
| 246 | - | ||
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| 236 | + | ``` | |
| 248 | 237 | procedure TForm1.OnRestoreProperty(Sender: TObject; AObject: TObject; | |
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| 238 | + | Info: PPropInfo; AValue: TJSONData; var Handled: Boolean); | |
| 239 | + | var | |
| 240 | + | bgracolor: TBGRAPixel; | |
| 241 | + | begin | |
| 242 | + | Handled := False; | |
| 243 | + | if (Info^.PropType^.Name = 'TGraphicsColor') then | |
| 244 | + | begin | |
| 245 | + | Handled := True; | |
| 246 | + | bgracolor := StrToBGRA(AValue.AsString); | |
| 247 | + | SetPropValue(AObject, Info, BGRAToColor(bgracolor)); | |
| 248 | + | end; | |
| 249 | + | end; | |
| 261 | 250 | ``` | |
| 262 | 251 | ||
| 263 | 252 | ## Conclusion | |
| 264 | 253 | ||
| 265 | - | ||
| 266 | - | ||
| 267 | - | ||
| 254 | + | 借助所介绍的知识,简单和复杂的JSON数据结构均可加载到Free Pascal程序中。如果需要对JSON数据进行任何预处理或后处理,可以先利用[[TJSONParser]]类从[[jsonparser]]单元将文本数据加载到JSON数据结构中,然后再使用[[fpJSON]]单元按需进行处理。 | |
| 268 | 255 | ||
| 269 | 256 | ## See Also | |
| 270 | 257 | ||
| 271 | - | ||
| 272 | - | ||
| 273 | - | ||
| 258 | + | * [[JSON]] | |
| 259 | + | * [[fcl-json]] | |
| 260 | + | * [[Streaming components]] | |
| 274 | 261 | ||
| 275 | 262 | ## Notes & References | |
| 276 | 263 | ||
| 277 | - | ||
| 264 | + | 1. <http://lists.freepascal.org/fpc-pascal/2013-January/036254.html> | |
| 278 | 265 | ||
| 279 | - | ||
| 266 | + | 2. <http://lists.lazarus.freepascal.org/pipermail/lazarus/2011-January/058878.html> | |
| 280 | 267 | ||
| 281 | 268 | --- | |
| 282 | - | ||
| 269 | + | *From the Free Pascal wiki, page "Streaming JSON/zh CN", as the Internet Archive kept it on 2025-02-17, last changed on 2024-09-14. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* |
