Streaming JSON/zh: what changed
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| 1 | 1 | JSON(JavaScript Object Notation)是一种基于文本的标准化数据格式。顾名思义,JSON 文档是有效的 JavaScript 代码,可以直接转换为 JavaScript 对象。但是,无论使用哪种编程语言,JSON 都可用于数据交换。 | |
| 2 | 2 | ||
| 3 | 3 | 本教程解释了如何将 JSON 数据加载到免费的 Pascal 程序中并在那里进行处理。它还解释了如何将数据从程序转换为JSON(例如将其发送到Web浏览器)。 | |
| 4 | 4 | ||
| 5 | 5 | 目录 1 一般要求 2 数据结构 3 加载数据别名记录 4 保存 JSON 5 自定义属性 6 结论 7 参见 8 注释和参考文献 General requirements 加载和存储(流式处理)对象是通过 fpjsonrtti 单元完成的。使用类单元也很有意义(有关详细信息,请参见下文)。 | |
| 6 | 6 | ||
| 7 | 7 | 因此,uses 语句应至少包含以下两个单元: | |
| 8 | 8 | ||
| 9 | 9 | uses Classes, fpjsonrtti; 目前(2014 年 \<\> 月)Free Pascal 的流媒体系统和 JSON 之间存在一些差异: | |
| 10 | 10 | ||
| 11 | 11 | JSON 是一种区分大小写的数据格式。因此,Free Pascal 对象的属性必须以与 JSON 属性相同的大小写方式编写。 不能使用 DefineProperties 定义任何属性。不能保存对方法(事件处理程序)的引用。阿拉伯数字 可以用作阵列的替代品。 演示程序在 packages/fcl-json/examples 目录中提供了免费的 Pascal 编译器源代码。 | |
| 12 | 12 | ||
| 13 | 13 | 以下示例中使用此 JSON 结构: | |
| 14 | 14 | ||
| 15 | 15 | { | |
| 16 | 16 | ||
| 17 | - | ||
| 18 | - | ||
| 19 | - | ||
| 20 | - | ||
| 17 | + | ``` pascal | |
| 18 | + | "id" : 123, // an integer | |
| 19 | + | "obj" : { "name": "Hello world!" }, // an object | |
| 20 | + | "coll" : [ { "name": "Object 1" }, { "name": "Object 2" } ], // two objects in a TCollection | |
| 21 | + | "strings": [ "Hello 1", "Hello 2" ] // a string list | |
| 22 | + | ``` | |
| 21 | 23 | ||
| 22 | 24 | } 它可以在您的自由 Pascal 程序中使用常量赋值定义,如下所示: | |
| 23 | 25 | ||
| 24 | 26 | const JSON_TESTDATA = '{'+LineEnding+ ' "id": 123,'+LineEnding+ ' "obj": { "name": "Hello world!" },'+LineEnding+ ' "coll": \[ { "name": "Object 1" }, { "name": "Object 2" } \],'+LineEnding+ ' "strings": \[ "Hello 1", "Hello 2" \]'+LineEnding+ '}'; Data Structure 数据的基类是类单元中的 TPersistient,为它和所有子类创建运行时类型信息 (RTTI)。这些对于流式传输至关重要。由于 fpjsonrtti 不集成到流系统中,因此也可以使用使用编译器开关 {\$M+} 翻译的任何其他类。 | |
| 25 | 27 | ||
| 26 | 28 | 所有要读取的属性都必须在类的已发布部分中声明为属性。通常,您可以使用读取和写入直接引用数据字段(变量)。如果你愿意,你当然可以使用getter和setter方法。 | |
| 27 | 29 | ||
| 28 | 30 | 以下类定义来自 JSON 结构: | |
| 29 | 31 | ||
| 30 | 32 | type | |
| 31 | 33 | ||
| 32 | - | ||
| 33 | - | ||
| 34 | - | ||
| 35 | - | ||
| 36 | - | ||
| 37 | - | ||
| 34 | + | ``` pascal | |
| 35 | + | TNameObject = class(TCollectionItem) // class for the 'obj' property and TCollection | |
| 36 | + | private | |
| 37 | + | fName: String; | |
| 38 | + | published | |
| 39 | + | property name: String read fName write fName; | |
| 40 | + | end; | |
| 41 | + | ``` | |
| 38 | 42 | ||
| 39 | - | ||
| 40 | - | ||
| 41 | - | ||
| 42 | - | ||
| 43 | - | ||
| 44 | - | ||
| 45 | - | ||
| 46 | - | ||
| 47 | - | ||
| 48 | - | ||
| 49 | - | ||
| 50 | - | ||
| 51 | - | ||
| 52 | - | ||
| 53 | - | ||
| 43 | + | ``` pascal | |
| 44 | + | TBaseObject = class(TPersistent) // class for the entire JSON structure | |
| 45 | + | private | |
| 46 | + | fid: Integer; | |
| 47 | + | fObj: TNameObject; | |
| 48 | + | fColl: TCollection; | |
| 49 | + | fStrings: TStrings; | |
| 50 | + | public | |
| 51 | + | constructor Create; | |
| 52 | + | destructor Destroy; override; | |
| 53 | + | published // all properties must be published | |
| 54 | + | property id: Integer read fid write fid; | |
| 55 | + | property obj: TNameObject read fObj write fObj; | |
| 56 | + | property coll: TCollection read fColl; | |
| 57 | + | property strings: TStrings read fStrings; | |
| 58 | + | end; | |
| 59 | + | ``` | |
| 54 | 60 | ||
| 55 | 61 | 该类派生自 TCollectionItem。这意味着它既可以用于 obj 属性,也可以用于集合。如果不需要这样做,则必须在此处定义两个不同的类。TNameObject | |
| 56 | 62 | ||
| 57 | 63 | 必须在 TBaseObject 类的构造函数中创建字符串列表,并在析构函数中释放。 | |
| 58 | 64 | ||
| 59 | 65 | constructor TBaseObject.Create; begin | |
| 60 | 66 | ||
| 61 | - | ||
| 62 | - | ||
| 63 | - | ||
| 64 | - | ||
| 67 | + | ``` pascal | |
| 68 | + | // Create Collection and StringList | |
| 69 | + | fColl := TCollection.Create(TNameObject); | |
| 70 | + | fStrings := TStringList.Create; | |
| 71 | + | fObj := TNameObject.Create(nil); | |
| 72 | + | ``` | |
| 65 | 73 | ||
| 66 | 74 | end; | |
| 67 | 75 | ||
| 68 | 76 | destructor TBaseObject.Destroy; begin | |
| 69 | 77 | ||
| 70 | - | ||
| 71 | - | ||
| 72 | - | ||
| 73 | - | ||
| 74 | - | ||
| 78 | + | ``` pascal | |
| 79 | + | // Release Collection and StringList | |
| 80 | + | fColl.Free; | |
| 81 | + | fStrings.Free; | |
| 82 | + | fObj.Free; | |
| 83 | + | inherited Destroy; | |
| 84 | + | ``` | |
| 75 | 85 | ||
| 76 | 86 | end; 如果您不希望数据类中有更多功能,则它们的定义现在已完成。 | |
| 77 | 87 | ||
| 78 | 88 | Load JSON 使用 TJSONDeStreamer 类中的方法,您可以将 JSON 数据直接分配给现有对象。在调用该方法之前,必须创建 TJSONDeStreamer 和目标对象。Procedure JSONToObject(Const JSON : TJSONStringType; AObject : TObject); | |
| 79 | 89 | ||
| 80 | 90 | 以下方法从对象 o 中的 JSON 结构加载数据,然后将属性的当前值输出到控制台。JSON_TESTDATA | |
| 81 | 91 | ||
| 82 | 92 | procedure DeStreamTest; var | |
| 83 | 93 | ||
| 84 | - | ||
| 85 | - | ||
| 86 | - | ||
| 87 | - | ||
| 94 | + | ```text | |
| 95 | + | DeStreamer: TJSONDeStreamer; | |
| 96 | + | o: TBaseObject; | |
| 97 | + | no: TNameObject; | |
| 98 | + | s: String; | |
| 99 | + | ``` | |
| 88 | 100 | ||
| 89 | 101 | begin | |
| 90 | 102 | ||
| 91 | - | ||
| 92 | - | ||
| 103 | + | ```text | |
| 104 | + | WriteLn('DeStream test'); | |
| 105 | + | WriteLn('======================================'); | |
| 106 | + | ``` | |
| 93 | 107 | ||
| 94 | - | ||
| 95 | - | ||
| 96 | - | ||
| 97 | - | ||
| 98 | - | ||
| 99 | - | ||
| 100 | - | ||
| 101 | - | ||
| 102 | - | ||
| 103 | - | ||
| 104 | - | ||
| 105 | - | ||
| 106 | - | ||
| 107 | - | ||
| 108 | - | ||
| 109 | - | ||
| 108 | + | ``` pascal | |
| 109 | + | // Create the DeStreamer object and target object | |
| 110 | + | DeStreamer := TJSONDeStreamer.Create(nil); | |
| 111 | + | o := TBaseObject.Create; | |
| 112 | + | try | |
| 113 | + | // Load JSON data into object o | |
| 114 | + | DeStreamer.JSONToObject(JSON_TESTDATA, o); | |
| 115 | + | // output ID | |
| 116 | + | WriteLn(o.id); | |
| 117 | + | // output object name | |
| 118 | + | WriteLn(o.obj.name); | |
| 119 | + | // output the names of all objects | |
| 120 | + | for TCollectionItem(no) in o.coll do | |
| 121 | + | Writeln(no.name); | |
| 122 | + | // output all strings | |
| 123 | + | for s in o.strings do | |
| 124 | + | WriteLn(s); | |
| 125 | + | ``` | |
| 110 | 126 | ||
| 111 | - | ||
| 112 | - | ||
| 113 | - | ||
| 114 | - | ||
| 115 | - | ||
| 127 | + | ``` pascal | |
| 128 | + | // Cleanup | |
| 129 | + | finally | |
| 130 | + | o.Destroy; | |
| 131 | + | DeStreamer.Destroy; | |
| 132 | + | end; | |
| 133 | + | ``` | |
| 116 | 134 | ||
| 117 | 135 | end; Saving JSON 类TJSONStreamer用于将对象转换为JSON文本。这里使用该方法。Function ObjectToJSONString(AObject : TObject) : TJSONStringType; | |
| 118 | 136 | ||
| 119 | 137 | 在下面的过程中,将创建一个对象,用测试数据填充,然后将其转换为 JSON。JSON 文本在控制台上输出。无法指定属性的输出顺序。 | |
| 120 | 138 | ||
| 121 | 139 | procedure StreamTest; var | |
| 122 | 140 | ||
| 123 | - | ||
| 124 | - | ||
| 125 | - | ||
| 141 | + | ```text | |
| 142 | + | Streamer: TJSONStreamer; | |
| 143 | + | o: TBaseObject; | |
| 144 | + | JSONString: String; | |
| 145 | + | ``` | |
| 126 | 146 | ||
| 127 | 147 | begin | |
| 128 | 148 | ||
| 129 | - | ||
| 130 | - | ||
| 149 | + | ```text | |
| 150 | + | WriteLn('Stream test'); | |
| 151 | + | WriteLn('======================================'); | |
| 152 | + | ``` | |
| 131 | 153 | ||
| 132 | - | ||
| 133 | - | ||
| 134 | - | ||
| 135 | - | ||
| 136 | - | ||
| 137 | - | ||
| 138 | - | ||
| 139 | - | ||
| 140 | - | ||
| 141 | - | ||
| 154 | + | ``` pascal | |
| 155 | + | Streamer := TJSONStreamer.Create(nil); | |
| 156 | + | o := TBaseObject.Create; | |
| 157 | + | try | |
| 158 | + | // Setup data | |
| 159 | + | o.id := 123; | |
| 160 | + | o.obj.name := 'Hello world!'; | |
| 161 | + | TNameObject(o.coll.Add).name := 'Object 1'; | |
| 162 | + | TNameObject(o.coll.Add).name := 'Object 2'; | |
| 163 | + | o.strings.Add('Hello 1'); | |
| 164 | + | o.strings.Add('Hello 2'); | |
| 165 | + | ``` | |
| 142 | 166 | ||
| 143 | - | ||
| 144 | - | ||
| 145 | - | ||
| 146 | - | ||
| 167 | + | ``` pascal | |
| 168 | + | Streamer.Options := Streamer.Options + [jsoTStringsAsArray]; // Save strings as JSON array | |
| 169 | + | // convert to JSON and output to console | |
| 170 | + | JSONString := Streamer.ObjectToJSONString(o); | |
| 171 | + | WriteLn(JSONString); | |
| 172 | + | ``` | |
| 147 | 173 | ||
| 148 | - | ||
| 149 | - | ||
| 150 | - | ||
| 151 | - | ||
| 152 | - | ||
| 174 | + | ``` pascal | |
| 175 | + | // Cleanup | |
| 176 | + | finally | |
| 177 | + | o.Destroy; | |
| 178 | + | Streamer.Destroy; | |
| 179 | + | end; | |
| 180 | + | ``` | |
| 153 | 181 | ||
| 154 | 182 | end; Custom properties 现在我们可以保存并加载到 JSON 中,我们还可以自定义属性的保存方式。默认情况下,TColor (TGraphicsColor) 被保存为数字,但例如我们希望将其设置为字符串,因此更易于人类阅读。 | |
| 155 | 183 | ||
| 156 | 184 | 此示例使用 BGRABitmap 库,该库具有从字符串轻松转换为颜色的功能。在这种情况式处理的控件是 BGRAControls 包中的按钮控件。 | |
| 157 | 185 | ||
| 158 | 186 | 这将自定义保存和加载 TColor 的方式。 | |
| 159 | 187 | ||
| 160 | 188 | 保存代码: | |
| 161 | 189 | ||
| 162 | 190 | procedure TForm1.Button1Click(Sender: TObject); var | |
| 163 | 191 | ||
| 164 | - | ||
| 165 | - | ||
| 192 | + | ```text | |
| 193 | + | Streamer: TJSONStreamer; | |
| 194 | + | JSONString: String; | |
| 195 | + | ``` | |
| 166 | 196 | ||
| 167 | 197 | begin | |
| 168 | 198 | ||
| 169 | - | ||
| 170 | - | ||
| 171 | - | ||
| 172 | - | ||
| 173 | - | ||
| 174 | - | ||
| 175 | - | ||
| 176 | - | ||
| 199 | + | ``` pascal | |
| 200 | + | Streamer := TJSONStreamer.Create(nil); | |
| 201 | + | try | |
| 202 | + | Streamer.OnStreamProperty:=@OnStreamProperty; | |
| 203 | + | JSONString := Streamer.ObjectToJSONString(BCButton1.StateNormal); | |
| 204 | + | Memo1.Lines.Text := JSONString; | |
| 205 | + | finally | |
| 206 | + | Streamer.Destroy; | |
| 207 | + | end; | |
| 208 | + | ``` | |
| 177 | 209 | ||
| 178 | 210 | end; procedure TForm1.OnStreamProperty(Sender: TObject; AObject: TObject; | |
| 179 | 211 | ||
| 180 | - | ||
| 212 | + | ``` pascal | |
| 213 | + | Info: PPropInfo; var Res: TJSONData); | |
| 214 | + | ``` | |
| 181 | 215 | ||
| 182 | 216 | var | |
| 183 | 217 | ||
| 184 | - | ||
| 218 | + | ```text | |
| 219 | + | bgracolor: TBGRAPixel; | |
| 220 | + | ``` | |
| 185 | 221 | ||
| 186 | 222 | begin | |
| 187 | 223 | ||
| 188 | - | ||
| 189 | - | ||
| 190 | - | ||
| 191 | - | ||
| 192 | - | ||
| 193 | - | ||
| 224 | + | ``` pascal | |
| 225 | + | if (Info^.PropType^.Name = 'TGraphicsColor') then | |
| 226 | + | begin | |
| 227 | + | bgracolor := ColorToBGRA(TColor(GetPropValue(AObject, Info, False))); | |
| 228 | + | Res.Free; | |
| 229 | + | Res := TJSONString.Create('rgb('+IntToStr(bgracolor.red)+','+IntToStr(bgracolor.green)+','+IntToStr(bgracolor.blue)+')'); | |
| 230 | + | end; | |
| 231 | + | ``` | |
| 194 | 232 | ||
| 195 | 233 | end; 加载代码: | |
| 196 | 234 | ||
| 197 | 235 | procedure TForm1.Button2Click(Sender: TObject); var | |
| 198 | 236 | ||
| 199 | - | ||
| 200 | - | ||
| 237 | + | ```text | |
| 238 | + | DeStreamer: TJSONDeStreamer; | |
| 239 | + | s: String; | |
| 240 | + | ``` | |
| 201 | 241 | ||
| 202 | 242 | begin | |
| 203 | 243 | ||
| 204 | - | ||
| 205 | - | ||
| 206 | - | ||
| 207 | - | ||
| 208 | - | ||
| 209 | - | ||
| 210 | - | ||
| 244 | + | ``` pascal | |
| 245 | + | DeStreamer := TJSONDeStreamer.Create(nil); | |
| 246 | + | try | |
| 247 | + | DeStreamer.OnRestoreProperty:=@OnRestoreProperty; | |
| 248 | + | DeStreamer.JSONToObject(Memo1.Lines.Text, BCButton1.StateNormal); | |
| 249 | + | finally | |
| 250 | + | DeStreamer.Destroy; | |
| 251 | + | end; | |
| 252 | + | ``` | |
| 211 | 253 | ||
| 212 | 254 | end; procedure TForm1.OnRestoreProperty(Sender: TObject; AObject: TObject; | |
| 213 | 255 | ||
| 214 | - | ||
| 256 | + | ``` pascal | |
| 257 | + | Info: PPropInfo; AValue: TJSONData; var Handled: Boolean); | |
| 258 | + | ``` | |
| 215 | 259 | ||
| 216 | 260 | var | |
| 217 | 261 | ||
| 218 | - | ||
| 262 | + | ```text | |
| 263 | + | bgracolor: TBGRAPixel; | |
| 264 | + | ``` | |
| 219 | 265 | ||
| 220 | 266 | begin | |
| 221 | 267 | ||
| 222 | - | ||
| 223 | - | ||
| 224 | - | ||
| 225 | - | ||
| 226 | - | ||
| 227 | - | ||
| 228 | - | ||
| 268 | + | ``` pascal | |
| 269 | + | Handled := False; | |
| 270 | + | if (Info^.PropType^.Name = 'TGraphicsColor') then | |
| 271 | + | begin | |
| 272 | + | Handled := True; | |
| 273 | + | bgracolor := StrToBGRA(AValue.AsString); | |
| 274 | + | SetPropValue(AObject, Info, BGRAToColor(bgracolor)); | |
| 275 | + | end; | |
| 276 | + | ``` | |
| 229 | 277 | ||
| 230 | 278 | end; Conclusion 有了这些知识,简单和复杂的JSON数据结构可以加载到Free Pascal程序中。如果需要对 JSON 数据进行任何预处理或后处理,可以首先使用 TJSONParser 类将文本数据从 jsonparser 单元加载到 JSON 数据结构中,然后根据需要使用 fpJSON 单元进行操作。 | |
| 231 | 279 | ||
| 232 | 280 | 类的 Options 属性可用于控制输出如何在 JSON 中映射其自己的数据结构。 | |
| 233 | 281 | ||
| 234 | 282 | --- | |
| 235 | 283 | *From the Free Pascal wiki, page "Streaming JSON/zh", as it stood on 2023-05-01 after a change by Clzwf, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* |
