SSE/de: what changed
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| 1 | 1 | ## SSE | |
| 2 | 2 | ||
| 3 | 3 | Mit der SSE-Erweiterung der Modernen CPUs, kann bis zu 8-9fache Geschwindigkeitssteigerung erzielen, gegenüber klassischen FPU-Operationen. | |
| 4 | 4 | ||
| 5 | 5 | Am besten werden 4x Vektoren und 4x4 Matrizen unterstützt, dies wird sehr viel bei OpenGL gebraucht. | |
| 6 | 6 | ||
| 7 | 7 | Die Assembler-Blöcke sind so angepasst, das sie auf 32Bit und 64Bit CPU laufen, vorausgesetzt, sie sind Intel kompatibel ARM (Raspberry) geht nicht, die haben einen anderen Befehlssatz. | |
| 8 | 8 | ||
| 9 | 9 | Folgende Beispiele sollten alle ab Intel-Core laufen. | |
| 10 | 10 | ||
| 11 | 11 | Teilweise, kann Lazarus von Haus auf SSE und AVX verwenden, dafür muss folgendes unter *"Projekt --\> Projekteinstellungen... --\> Benutzerdefinierte Einstellungen"* ergänzt werden: | |
| 12 | 12 | ||
| 13 | 13 | -al | |
| 14 | 14 | -CfAVX2 | |
| 15 | 15 | -CpCOREAVX2 | |
| 16 | 16 | -O3 | |
| 17 | 17 | -Sv | |
| 18 | 18 | -OpCOREAVX2 | |
| 19 | 19 | -OoFASTMATH | |
| 20 | 20 | ||
| 21 | 21 | Dies hat auf die direkten Assembler Funktionen keinen Einfluss. | |
| 22 | 22 | ||
| 23 | 23 | ### Hilfs- Deklarationen und Funktionen | |
| 24 | 24 | ||
| 25 | 25 | ``` pascal | |
| 26 | 26 | {$asmmode intel} | |
| 27 | 27 | ||
| 28 | 28 | type | |
| 29 | 29 | TVector4f = array[0..3] of Single; | |
| 30 | 30 | TMatrix = array[0..3] of TVector4f; | |
| 31 | 31 | ||
| 32 | 32 | var | |
| 33 | 33 | a: TVector4f = (1.0, 2.0, 3.0, 4.0); | |
| 34 | 34 | b: TVector4f = (5.0, 6.0, 7.0, 8.0); | |
| 35 | 35 | c: TVector4f; | |
| 36 | 36 | f: single = 2.0; | |
| 37 | 37 | ||
| 38 | 38 | procedure WriteVector(v: TVector4f); | |
| 39 | 39 | begin | |
| 40 | 40 | WriteLn(v[0]: 8: 4, ' ', v[1]: 8: 4, ' ', v[2]: 8: 4, ' ', v[3]: 8: 4); | |
| 41 | 41 | end; | |
| 42 | 42 | ``` | |
| 43 | 43 | ||
| 44 | 44 | ### Die wichtigsten Vektor-Operationen | |
| 45 | 45 | ||
| 46 | 46 | #### Vektoren Addieren | |
| 47 | 47 | ||
| 48 | 48 | Klassisch: | |
| 49 | 49 | ||
| 50 | 50 | ``` pascal | |
| 51 | 51 | Result[0] := v0[0] + v1[0]; | |
| 52 | 52 | Result[1] := v0[1] + v1[1]; | |
| 53 | 53 | Result[2] := v0[2] + v1[2]; | |
| 54 | 54 | Result[3] := v0[3] + v1[3]; | |
| 55 | 55 | ``` | |
| 56 | 56 | ||
| 57 | 57 | SSE beschleunigt: | |
| 58 | 58 | ||
| 59 | 59 | ``` pascal | |
| 60 | 60 | function Vec_Add(const v0, v1: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 61 | 61 | asm | |
| 62 | 62 | Movups Xmm0, [v0] | |
| 63 | 63 | Movups Xmm1, [v1] | |
| 64 | 64 | Addps Xmm1, Xmm0 | |
| 65 | 65 | Movups [Result], Xmm1 | |
| 66 | 66 | end; | |
| 67 | 67 | ``` | |
| 68 | 68 | ||
| 69 | 69 | #### Vektoren Subtrahieren | |
| 70 | 70 | ||
| 71 | 71 | Klassisch: | |
| 72 | 72 | ||
| 73 | 73 | ``` pascal | |
| 74 | 74 | Result[0] := v0[0] - v1[0]; | |
| 75 | 75 | Result[1] := v0[1] - v1[1]; | |
| 76 | 76 | Result[2] := v0[2] - v1[2]; | |
| 77 | 77 | Result[3] := v0[3] - v1[3]; | |
| 78 | 78 | ``` | |
| 79 | 79 | ||
| 80 | 80 | SSE beschleunigt: | |
| 81 | 81 | ||
| 82 | 82 | ``` pascal | |
| 83 | 83 | function Vec_Add(const v0, v1: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 84 | 84 | asm | |
| 85 | 85 | Movups Xmm0, [v0] | |
| 86 | 86 | Movups Xmm1, [v1] | |
| 87 | 87 | Subps Xmm1, Xmm0 | |
| 88 | 88 | Movups [Result], Xmm1 | |
| 89 | 89 | end; | |
| 90 | 90 | ``` | |
| 91 | 91 | ||
| 92 | 92 | #### Vektoren Multiplizieren | |
| 93 | 93 | ||
| 94 | 94 | Klassisch: | |
| 95 | 95 | ||
| 96 | 96 | ``` pascal | |
| 97 | 97 | Result[0] := v0[0] * v1[0]; | |
| 98 | 98 | Result[1] := v0[1] * v1[1]; | |
| 99 | 99 | Result[2] := v0[2] * v1[2]; | |
| 100 | 100 | Result[3] := v0[3] * v1[3]; | |
| 101 | 101 | ``` | |
| 102 | 102 | ||
| 103 | 103 | SSE beschleunigt: | |
| 104 | 104 | ||
| 105 | 105 | \<syntaxhighlight lang="pascal\> function Vec_Add(const v0, v1: TVector4f): TVector4f; assembler; nostackframe; register; asm | |
| 106 | 106 | ||
| 107 | 107 | ` Movups Xmm0, [v0]`\ | |
| 108 | 108 | ` Movups Xmm1, [v1]`\ | |
| 109 | 109 | ` Mulps Xmm1, Xmm0`\ | |
| 110 | 110 | ` Movups [Result], Xmm1 ` | |
| 111 | 111 | ||
| 112 | 112 | end; | |
| 113 | 113 | ||
| 114 | - | ||
| 115 | - | ||
| 116 | 114 | #### Vektoren Dividieren | |
| 117 | 115 | ||
| 118 | 116 | Klassisch: | |
| 119 | 117 | ||
| 120 | 118 | ``` pascal | |
| 121 | 119 | Result[0] := v0[0] / v1[0]; | |
| 122 | 120 | Result[1] := v0[1] / v1[1]; | |
| 123 | 121 | Result[2] := v0[2] / v1[2]; | |
| 124 | 122 | Result[3] := v0[3] / v1[3]; | |
| 125 | 123 | ``` | |
| 126 | 124 | ||
| 127 | 125 | SSE beschleunigt: | |
| 128 | 126 | ||
| 129 | 127 | ``` pascal | |
| 130 | 128 | function Vec_Add(const v0, v1: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 131 | 129 | asm | |
| 132 | 130 | Movups Xmm0, [v0] | |
| 133 | 131 | Movups Xmm1, [v1] | |
| 134 | 132 | Divps Xmm1, Xmm0 | |
| 135 | 133 | Movups [Result], Xmm1 | |
| 136 | 134 | end; | |
| 137 | 135 | ``` | |
| 138 | 136 | ||
| 139 | 137 | #### Vektoren Tauschen | |
| 140 | 138 | ||
| 141 | 139 | Klassisch: | |
| 142 | 140 | ||
| 143 | 141 | ``` pascal | |
| 144 | 142 | Result[0] := v[3]; | |
| 145 | 143 | Result[1] := v[2]; | |
| 146 | 144 | Result[2] := v[1]; | |
| 147 | 145 | Result[3] := v[0]; | |
| 148 | 146 | ``` | |
| 149 | 147 | ||
| 150 | 148 | SSE beschleunigt: | |
| 151 | 149 | ||
| 152 | 150 | ``` pascal | |
| 153 | 151 | function Vec_Swap(const v: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 154 | 152 | asm | |
| 155 | 153 | Movups Xmm0, [v] | |
| 156 | 154 | Pshufd Xmm1,Xmm0, $1b | |
| 157 | 155 | Movups [Result], Xmm1 | |
| 158 | 156 | end; | |
| 159 | 157 | ``` | |
| 160 | 158 | ||
| 161 | 159 | #### Vektoren Skalieren | |
| 162 | 160 | ||
| 163 | 161 | Klassisch: | |
| 164 | 162 | ||
| 165 | 163 | ``` pascal | |
| 166 | 164 | Result[0] := v[0] * f; | |
| 167 | 165 | Result[1] := v[1] * f; | |
| 168 | 166 | Result[2] := v[2] * f; | |
| 169 | 167 | Result[3] := v[3] * f; | |
| 170 | 168 | ``` | |
| 171 | 169 | ||
| 172 | 170 | SSE beschleunigt: | |
| 173 | 171 | ||
| 174 | 172 | ``` pascal | |
| 175 | 173 | function Vec_Multiply_All(const v: TVector4f; f: Single): TVector4f; assembler; nostackframe; register; | |
| 176 | 174 | asm | |
| 177 | 175 | Movss Xmm0, f | |
| 178 | 176 | Pshufd Xmm0, Xmm0, $00 | |
| 179 | 177 | Movups Xmm1, [v] | |
| 180 | 178 | Mulps Xmm1,Xmm0 | |
| 181 | 179 | Movups [Result], Xmm1 | |
| 182 | 180 | end; | |
| 183 | 181 | ``` | |
| 184 | 182 | ||
| 185 | 183 | ### Beispiele | |
| 186 | 184 | ||
| 187 | 185 | ``` pascal | |
| 188 | 186 | procedure TForm1.Button1Click(Sender: TObject); | |
| 189 | 187 | var | |
| 190 | 188 | a: TVector4f = (1.0, 2.0, 3.0, 4.0); | |
| 191 | 189 | b: TVector4f = (5.0, 6.0, 7.0, 8.0); | |
| 192 | 190 | c: TVector4f; | |
| 193 | 191 | ||
| 194 | 192 | f: single = 2.0; | |
| 195 | 193 | ||
| 196 | 194 | begin | |
| 197 | 195 | WriteLn('Addieren'); | |
| 198 | 196 | c := Vec_Add(a, b); | |
| 199 | 197 | WriteVector(c); | |
| 200 | 198 | WriteLn(); | |
| 201 | 199 | ||
| 202 | 200 | WriteLn('Subtrahieren'); | |
| 203 | 201 | c := Vec_Sub(b, a); | |
| 204 | 202 | WriteVector(c); | |
| 205 | 203 | WriteLn(); | |
| 206 | 204 | ||
| 207 | 205 | WriteLn('Multipizieren'); | |
| 208 | 206 | c := Vec_Multiply(b, a); | |
| 209 | 207 | WriteVector(c); | |
| 210 | 208 | WriteLn(); | |
| 211 | 209 | ||
| 212 | 210 | WriteLn('Dividieren'); | |
| 213 | 211 | c := Vec_Divide(b, a); | |
| 214 | 212 | WriteVector(c); | |
| 215 | 213 | WriteLn(); | |
| 216 | 214 | ||
| 217 | 215 | WriteLn('Vertauschen'); | |
| 218 | 216 | c := Vec_Swap(a); | |
| 219 | 217 | WriteVector(c); | |
| 220 | 218 | WriteLn(); | |
| 221 | 219 | ||
| 222 | 220 | WriteLn('Alle Multipizieren'); | |
| 223 | 221 | f := 2.2; | |
| 224 | 222 | c:=Vec_Multiply_All(a, f); | |
| 225 | 223 | WriteVector(c); | |
| 226 | 224 | WriteLn(); | |
| 227 | 225 | ||
| 228 | 226 | end; | |
| 229 | 227 | ``` | |
| 230 | 228 | ||
| 231 | 229 | ### Vektoren multiplizieren | |
| 232 | 230 | ||
| 233 | 231 | Vektor mit einer Matrix multiplizieren. | |
| 234 | 232 | ||
| 235 | 233 | ``` pascal | |
| 236 | 234 | ||
| 237 | 235 | {$asmmode intel} | |
| 238 | 236 | ||
| 239 | 237 | function VectorMultiplySSE(const mat: TMatrix; const vec: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 240 | 238 | asm | |
| 241 | 239 | Movups Xmm4, [mat + $00] | |
| 242 | 240 | Movups Xmm5, [mat + $10] | |
| 243 | 241 | Movups Xmm6, [mat + $20] | |
| 244 | 242 | Movups Xmm7, [mat + $30] | |
| 245 | 243 | Movups Xmm2, [vec] | |
| 246 | 244 | ||
| 247 | 245 | // Zeile 0 | |
| 248 | 246 | Pshufd Xmm0, Xmm2, 00000000b | |
| 249 | 247 | Mulps Xmm0, Xmm4 | |
| 250 | 248 | ||
| 251 | 249 | // Zeile 1 | |
| 252 | 250 | Pshufd Xmm1, Xmm2, 01010101b | |
| 253 | 251 | Mulps Xmm1, Xmm5 | |
| 254 | 252 | Addps Xmm0, Xmm1 | |
| 255 | 253 | ||
| 256 | 254 | // Zeile 2 | |
| 257 | 255 | Pshufd Xmm1, Xmm2, 10101010b | |
| 258 | 256 | Mulps Xmm1, Xmm6 | |
| 259 | 257 | Addps Xmm0, Xmm1 | |
| 260 | 258 | ||
| 261 | 259 | // Zeile 3 | |
| 262 | 260 | Pshufd Xmm1, Xmm2, 11111111b | |
| 263 | 261 | Mulps Xmm1, Xmm7 | |
| 264 | 262 | Addps Xmm0, Xmm1 | |
| 265 | 263 | ||
| 266 | 264 | Movups [Result], Xmm0 | |
| 267 | 265 | end; | |
| 268 | 266 | ``` | |
| 269 | 267 | ||
| 270 | 268 | ### Matrizen multiplizieren | |
| 271 | 269 | ||
| 272 | 270 | 2 Matrizen mutiplizieren. | |
| 273 | 271 | ||
| 274 | 272 | Für eine Matrix-Multiplikation, hat man mit SSE etwa 8-9fache Geschwindigkeitssteigerung, gegenüber klassichen Single-Multiplikationen. | |
| 275 | 273 | ||
| 276 | 274 | ``` pascal | |
| 277 | 275 | ||
| 278 | 276 | {$asmmode intel} | |
| 279 | 277 | ||
| 280 | 278 | function MatrixMultiplySSE(const M0, M1: TMatrix): TMatrix; assembler; nostackframe; register; | |
| 281 | 279 | asm | |
| 282 | 280 | Movups Xmm4, [M0 + $00] | |
| 283 | 281 | Movups Xmm5, [M0 + $10] | |
| 284 | 282 | Movups Xmm6, [M0 + $20] | |
| 285 | 283 | Movups Xmm7, [M0 + $30] | |
| 286 | 284 | ||
| 287 | 285 | // Spalte 0 | |
| 288 | 286 | Movups Xmm2, [M1 + $00] | |
| 289 | 287 | ||
| 290 | 288 | Pshufd Xmm0, Xmm2, 00000000b | |
| 291 | 289 | Mulps Xmm0, Xmm4 | |
| 292 | 290 | ||
| 293 | 291 | Pshufd Xmm1, Xmm2, 01010101b | |
| 294 | 292 | Mulps Xmm1, Xmm5 | |
| 295 | 293 | Addps Xmm0, Xmm1 | |
| 296 | 294 | ||
| 297 | 295 | Pshufd Xmm1, Xmm2, 10101010b | |
| 298 | 296 | Mulps Xmm1, Xmm6 | |
| 299 | 297 | Addps Xmm0, Xmm1 | |
| 300 | 298 | ||
| 301 | 299 | Pshufd Xmm1, Xmm2, 11111111b | |
| 302 | 300 | Mulps Xmm1, Xmm7 | |
| 303 | 301 | Addps Xmm0, Xmm1 | |
| 304 | 302 | ||
| 305 | 303 | Movups [Result + $00], Xmm0 | |
| 306 | 304 | ||
| 307 | 305 | // Spalte 1 | |
| 308 | 306 | Movups Xmm2, [M1 + $10] | |
| 309 | 307 | ||
| 310 | 308 | Pshufd Xmm0, Xmm2, 00000000b | |
| 311 | 309 | Mulps Xmm0, Xmm4 | |
| 312 | 310 | ||
| 313 | 311 | Pshufd Xmm1, Xmm2, 01010101b | |
| 314 | 312 | Mulps Xmm1, Xmm5 | |
| 315 | 313 | Addps Xmm0, Xmm1 | |
| 316 | 314 | ||
| 317 | 315 | Pshufd Xmm1, Xmm2, 10101010b | |
| 318 | 316 | Mulps Xmm1, Xmm6 | |
| 319 | 317 | Addps Xmm0, Xmm1 | |
| 320 | 318 | ||
| 321 | 319 | Pshufd Xmm1, Xmm2, 11111111b | |
| 322 | 320 | Mulps Xmm1, Xmm7 | |
| 323 | 321 | Addps Xmm0, Xmm1 | |
| 324 | 322 | ||
| 325 | 323 | Movups [Result + $10], Xmm0 | |
| 326 | 324 | ||
| 327 | 325 | // Spalte 2 | |
| 328 | 326 | Movups Xmm2, [M1 + $20] | |
| 329 | 327 | ||
| 330 | 328 | Pshufd Xmm0, Xmm2, 00000000b | |
| 331 | 329 | Mulps Xmm0, Xmm4 | |
| 332 | 330 | ||
| 333 | 331 | Pshufd Xmm1, Xmm2, 01010101b | |
| 334 | 332 | Mulps Xmm1, Xmm5 | |
| 335 | 333 | Addps Xmm0, Xmm1 | |
| 336 | 334 | ||
| 337 | 335 | Pshufd Xmm1, Xmm2, 10101010b | |
| 338 | 336 | Mulps Xmm1, Xmm6 | |
| 339 | 337 | Addps Xmm0, Xmm1 | |
| 340 | 338 | ||
| 341 | 339 | Pshufd Xmm1, Xmm2, 11111111b | |
| 342 | 340 | Mulps Xmm1, Xmm7 | |
| 343 | 341 | Addps Xmm0, Xmm1 | |
| 344 | 342 | ||
| 345 | 343 | Movups [Result + $20], Xmm0 | |
| 346 | 344 | ||
| 347 | 345 | // Spalte 3 | |
| 348 | 346 | Movups Xmm2, [M1 + $30] | |
| 349 | 347 | ||
| 350 | 348 | Pshufd Xmm0, Xmm2, 00000000b | |
| 351 | 349 | Mulps Xmm0, Xmm4 | |
| 352 | 350 | ||
| 353 | 351 | Pshufd Xmm1, Xmm2, 01010101b | |
| 354 | 352 | Mulps Xmm1, Xmm5 | |
| 355 | 353 | Addps Xmm0, Xmm1 | |
| 356 | 354 | ||
| 357 | 355 | Pshufd Xmm1, Xmm2, 10101010b | |
| 358 | 356 | Mulps Xmm1, Xmm6 | |
| 359 | 357 | Addps Xmm0, Xmm1 | |
| 360 | 358 | ||
| 361 | 359 | Pshufd Xmm1, Xmm2, 11111111b | |
| 362 | 360 | Mulps Xmm1, Xmm7 | |
| 363 | 361 | Addps Xmm0, Xmm1 | |
| 364 | 362 | ||
| 365 | 363 | Movups [Result + $30], Xmm0 | |
| 366 | 364 | end; | |
| 367 | 365 | ``` | |
| 368 | 366 | ||
| 369 | 367 | Autor: Mathias | |
| 370 | 368 | ||
| 371 | 369 | --- | |
| 372 | 370 | *From the Free Pascal wiki, page "SSE/de", as it stood on 2020-01-19 after a change by Trev, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* | |
| 373 | 371 | Category: Deutsch | |
| 374 | 372 | Category: Free Pascal Programmers Guide/de |
