SSE/de: what changed
Revision 0 to 1. Removed lines have a minus sign; added lines have a plus sign.
Title: SSE/de
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| 1 | + | ## SSE | |
| 2 | + | ||
| 3 | + | Mit der SSE-Erweiterung der Modernen CPUs, kann bis zu 8-9fache Geschwindigkeitssteigerung erzielen, gegenüber klassischen FPU-Operationen. | |
| 4 | + | ||
| 5 | + | Am besten werden 4x Vektoren und 4x4 Matrizen unterstützt, dies wird sehr viel bei OpenGL gebraucht. | |
| 6 | + | ||
| 7 | + | Die Assembler-Blöcke sind so angepasst, das sie auf 32Bit und 64Bit CPU laufen, vorausgesetzt, sie sind Intel kompatibel ARM (Raspberry) geht nicht, die haben einen anderen Befehlssatz. | |
| 8 | + | ||
| 9 | + | Folgende Beispiele sollten alle ab Intel-Core laufen. | |
| 10 | + | ||
| 11 | + | Teilweise, kann Lazarus von Haus auf SSE und AVX verwenden, dafür muss folgendes unter *"Projekt --\> Projekteinstellungen... --\> Benutzerdefinierte Einstellungen"* ergänzt werden: | |
| 12 | + | ||
| 13 | + | -al | |
| 14 | + | -CfAVX2 | |
| 15 | + | -CpCOREAVX2 | |
| 16 | + | -O3 | |
| 17 | + | -Sv | |
| 18 | + | -OpCOREAVX2 | |
| 19 | + | -OoFASTMATH | |
| 20 | + | ||
| 21 | + | Dies hat auf die direkten Assembler Funktionen keinen Einfluss. | |
| 22 | + | ||
| 23 | + | ### Hilfs- Deklarationen und Funktionen | |
| 24 | + | ||
| 25 | + | ``` pascal | |
| 26 | + | {$asmmode intel} | |
| 27 | + | ||
| 28 | + | type | |
| 29 | + | TVector4f = array[0..3] of Single; | |
| 30 | + | TMatrix = array[0..3] of TVector4f; | |
| 31 | + | ||
| 32 | + | var | |
| 33 | + | a: TVector4f = (1.0, 2.0, 3.0, 4.0); | |
| 34 | + | b: TVector4f = (5.0, 6.0, 7.0, 8.0); | |
| 35 | + | c: TVector4f; | |
| 36 | + | f: single = 2.0; | |
| 37 | + | ||
| 38 | + | procedure WriteVector(v: TVector4f); | |
| 39 | + | begin | |
| 40 | + | WriteLn(v[0]: 8: 4, ' ', v[1]: 8: 4, ' ', v[2]: 8: 4, ' ', v[3]: 8: 4); | |
| 41 | + | end; | |
| 42 | + | ``` | |
| 43 | + | ||
| 44 | + | ### Die wichtigsten Vektor-Operationen | |
| 45 | + | ||
| 46 | + | #### Vektoren Addieren | |
| 47 | + | ||
| 48 | + | Klassisch: | |
| 49 | + | ||
| 50 | + | ``` pascal | |
| 51 | + | Result[0] := v0[0] + v1[0]; | |
| 52 | + | Result[1] := v0[1] + v1[1]; | |
| 53 | + | Result[2] := v0[2] + v1[2]; | |
| 54 | + | Result[3] := v0[3] + v1[3]; | |
| 55 | + | ``` | |
| 56 | + | ||
| 57 | + | SSE beschleunigt: | |
| 58 | + | ||
| 59 | + | ``` pascal | |
| 60 | + | function Vec_Add(const v0, v1: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 61 | + | asm | |
| 62 | + | Movups Xmm0, [v0] | |
| 63 | + | Movups Xmm1, [v1] | |
| 64 | + | Addps Xmm1, Xmm0 | |
| 65 | + | Movups [Result], Xmm1 | |
| 66 | + | end; | |
| 67 | + | ``` | |
| 68 | + | ||
| 69 | + | #### Vektoren Subtrahieren | |
| 70 | + | ||
| 71 | + | Klassisch: | |
| 72 | + | ||
| 73 | + | ``` pascal | |
| 74 | + | Result[0] := v0[0] - v1[0]; | |
| 75 | + | Result[1] := v0[1] - v1[1]; | |
| 76 | + | Result[2] := v0[2] - v1[2]; | |
| 77 | + | Result[3] := v0[3] - v1[3]; | |
| 78 | + | ``` | |
| 79 | + | ||
| 80 | + | SSE beschleunigt: | |
| 81 | + | ||
| 82 | + | ``` pascal | |
| 83 | + | function Vec_Add(const v0, v1: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 84 | + | asm | |
| 85 | + | Movups Xmm0, [v0] | |
| 86 | + | Movups Xmm1, [v1] | |
| 87 | + | Subps Xmm1, Xmm0 | |
| 88 | + | Movups [Result], Xmm1 | |
| 89 | + | end; | |
| 90 | + | ``` | |
| 91 | + | ||
| 92 | + | #### Vektoren Multiplizieren | |
| 93 | + | ||
| 94 | + | Klassisch: | |
| 95 | + | ||
| 96 | + | ``` pascal | |
| 97 | + | Result[0] := v0[0] * v1[0]; | |
| 98 | + | Result[1] := v0[1] * v1[1]; | |
| 99 | + | Result[2] := v0[2] * v1[2]; | |
| 100 | + | Result[3] := v0[3] * v1[3]; | |
| 101 | + | ``` | |
| 102 | + | ||
| 103 | + | SSE beschleunigt: | |
| 104 | + | ||
| 105 | + | \<syntaxhighlight lang="pascal\> function Vec_Add(const v0, v1: TVector4f): TVector4f; assembler; nostackframe; register; asm | |
| 106 | + | ||
| 107 | + | ` Movups Xmm0, [v0]`\ | |
| 108 | + | ` Movups Xmm1, [v1]`\ | |
| 109 | + | ` Mulps Xmm1, Xmm0`\ | |
| 110 | + | ` Movups [Result], Xmm1 ` | |
| 111 | + | ||
| 112 | + | end; | |
| 113 | + | ||
| 114 | + | </syntaxhighlight> | |
| 115 | + | ||
| 116 | + | #### Vektoren Dividieren | |
| 117 | + | ||
| 118 | + | Klassisch: | |
| 119 | + | ||
| 120 | + | ``` pascal | |
| 121 | + | Result[0] := v0[0] / v1[0]; | |
| 122 | + | Result[1] := v0[1] / v1[1]; | |
| 123 | + | Result[2] := v0[2] / v1[2]; | |
| 124 | + | Result[3] := v0[3] / v1[3]; | |
| 125 | + | ``` | |
| 126 | + | ||
| 127 | + | SSE beschleunigt: | |
| 128 | + | ||
| 129 | + | ``` pascal | |
| 130 | + | function Vec_Add(const v0, v1: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 131 | + | asm | |
| 132 | + | Movups Xmm0, [v0] | |
| 133 | + | Movups Xmm1, [v1] | |
| 134 | + | Divps Xmm1, Xmm0 | |
| 135 | + | Movups [Result], Xmm1 | |
| 136 | + | end; | |
| 137 | + | ``` | |
| 138 | + | ||
| 139 | + | #### Vektoren Tauschen | |
| 140 | + | ||
| 141 | + | Klassisch: | |
| 142 | + | ||
| 143 | + | ``` pascal | |
| 144 | + | Result[0] := v[3]; | |
| 145 | + | Result[1] := v[2]; | |
| 146 | + | Result[2] := v[1]; | |
| 147 | + | Result[3] := v[0]; | |
| 148 | + | ``` | |
| 149 | + | ||
| 150 | + | SSE beschleunigt: | |
| 151 | + | ||
| 152 | + | ``` pascal | |
| 153 | + | function Vec_Swap(const v: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 154 | + | asm | |
| 155 | + | Movups Xmm0, [v] | |
| 156 | + | Pshufd Xmm1,Xmm0, $1b | |
| 157 | + | Movups [Result], Xmm1 | |
| 158 | + | end; | |
| 159 | + | ``` | |
| 160 | + | ||
| 161 | + | #### Vektoren Skalieren | |
| 162 | + | ||
| 163 | + | Klassisch: | |
| 164 | + | ||
| 165 | + | ``` pascal | |
| 166 | + | Result[0] := v[0] * f; | |
| 167 | + | Result[1] := v[1] * f; | |
| 168 | + | Result[2] := v[2] * f; | |
| 169 | + | Result[3] := v[3] * f; | |
| 170 | + | ``` | |
| 171 | + | ||
| 172 | + | SSE beschleunigt: | |
| 173 | + | ||
| 174 | + | ``` pascal | |
| 175 | + | function Vec_Multiply_All(const v: TVector4f; f: Single): TVector4f; assembler; nostackframe; register; | |
| 176 | + | asm | |
| 177 | + | Movss Xmm0, f | |
| 178 | + | Pshufd Xmm0, Xmm0, $00 | |
| 179 | + | Movups Xmm1, [v] | |
| 180 | + | Mulps Xmm1,Xmm0 | |
| 181 | + | Movups [Result], Xmm1 | |
| 182 | + | end; | |
| 183 | + | ``` | |
| 184 | + | ||
| 185 | + | ### Beispiele | |
| 186 | + | ||
| 187 | + | ``` pascal | |
| 188 | + | procedure TForm1.Button1Click(Sender: TObject); | |
| 189 | + | var | |
| 190 | + | a: TVector4f = (1.0, 2.0, 3.0, 4.0); | |
| 191 | + | b: TVector4f = (5.0, 6.0, 7.0, 8.0); | |
| 192 | + | c: TVector4f; | |
| 193 | + | ||
| 194 | + | f: single = 2.0; | |
| 195 | + | ||
| 196 | + | begin | |
| 197 | + | WriteLn('Addieren'); | |
| 198 | + | c := Vec_Add(a, b); | |
| 199 | + | WriteVector(c); | |
| 200 | + | WriteLn(); | |
| 201 | + | ||
| 202 | + | WriteLn('Subtrahieren'); | |
| 203 | + | c := Vec_Sub(b, a); | |
| 204 | + | WriteVector(c); | |
| 205 | + | WriteLn(); | |
| 206 | + | ||
| 207 | + | WriteLn('Multipizieren'); | |
| 208 | + | c := Vec_Multiply(b, a); | |
| 209 | + | WriteVector(c); | |
| 210 | + | WriteLn(); | |
| 211 | + | ||
| 212 | + | WriteLn('Dividieren'); | |
| 213 | + | c := Vec_Divide(b, a); | |
| 214 | + | WriteVector(c); | |
| 215 | + | WriteLn(); | |
| 216 | + | ||
| 217 | + | WriteLn('Vertauschen'); | |
| 218 | + | c := Vec_Swap(a); | |
| 219 | + | WriteVector(c); | |
| 220 | + | WriteLn(); | |
| 221 | + | ||
| 222 | + | WriteLn('Alle Multipizieren'); | |
| 223 | + | f := 2.2; | |
| 224 | + | c:=Vec_Multiply_All(a, f); | |
| 225 | + | WriteVector(c); | |
| 226 | + | WriteLn(); | |
| 227 | + | ||
| 228 | + | end; | |
| 229 | + | ``` | |
| 230 | + | ||
| 231 | + | ### Vektoren multiplizieren | |
| 232 | + | ||
| 233 | + | Vektor mit einer Matrix multiplizieren. | |
| 234 | + | ||
| 235 | + | ``` pascal | |
| 236 | + | ||
| 237 | + | {$asmmode intel} | |
| 238 | + | ||
| 239 | + | function VectorMultiplySSE(const mat: TMatrix; const vec: TVector4f): TVector4f; assembler; nostackframe; register; | |
| 240 | + | asm | |
| 241 | + | Movups Xmm4, [mat + $00] | |
| 242 | + | Movups Xmm5, [mat + $10] | |
| 243 | + | Movups Xmm6, [mat + $20] | |
| 244 | + | Movups Xmm7, [mat + $30] | |
| 245 | + | Movups Xmm2, [vec] | |
| 246 | + | ||
| 247 | + | // Zeile 0 | |
| 248 | + | Pshufd Xmm0, Xmm2, 00000000b | |
| 249 | + | Mulps Xmm0, Xmm4 | |
| 250 | + | ||
| 251 | + | // Zeile 1 | |
| 252 | + | Pshufd Xmm1, Xmm2, 01010101b | |
| 253 | + | Mulps Xmm1, Xmm5 | |
| 254 | + | Addps Xmm0, Xmm1 | |
| 255 | + | ||
| 256 | + | // Zeile 2 | |
| 257 | + | Pshufd Xmm1, Xmm2, 10101010b | |
| 258 | + | Mulps Xmm1, Xmm6 | |
| 259 | + | Addps Xmm0, Xmm1 | |
| 260 | + | ||
| 261 | + | // Zeile 3 | |
| 262 | + | Pshufd Xmm1, Xmm2, 11111111b | |
| 263 | + | Mulps Xmm1, Xmm7 | |
| 264 | + | Addps Xmm0, Xmm1 | |
| 265 | + | ||
| 266 | + | Movups [Result], Xmm0 | |
| 267 | + | end; | |
| 268 | + | ``` | |
| 269 | + | ||
| 270 | + | ### Matrizen multiplizieren | |
| 271 | + | ||
| 272 | + | 2 Matrizen mutiplizieren. | |
| 273 | + | ||
| 274 | + | Für eine Matrix-Multiplikation, hat man mit SSE etwa 8-9fache Geschwindigkeitssteigerung, gegenüber klassichen Single-Multiplikationen. | |
| 275 | + | ||
| 276 | + | ``` pascal | |
| 277 | + | ||
| 278 | + | {$asmmode intel} | |
| 279 | + | ||
| 280 | + | function MatrixMultiplySSE(const M0, M1: TMatrix): TMatrix; assembler; nostackframe; register; | |
| 281 | + | asm | |
| 282 | + | Movups Xmm4, [M0 + $00] | |
| 283 | + | Movups Xmm5, [M0 + $10] | |
| 284 | + | Movups Xmm6, [M0 + $20] | |
| 285 | + | Movups Xmm7, [M0 + $30] | |
| 286 | + | ||
| 287 | + | // Spalte 0 | |
| 288 | + | Movups Xmm2, [M1 + $00] | |
| 289 | + | ||
| 290 | + | Pshufd Xmm0, Xmm2, 00000000b | |
| 291 | + | Mulps Xmm0, Xmm4 | |
| 292 | + | ||
| 293 | + | Pshufd Xmm1, Xmm2, 01010101b | |
| 294 | + | Mulps Xmm1, Xmm5 | |
| 295 | + | Addps Xmm0, Xmm1 | |
| 296 | + | ||
| 297 | + | Pshufd Xmm1, Xmm2, 10101010b | |
| 298 | + | Mulps Xmm1, Xmm6 | |
| 299 | + | Addps Xmm0, Xmm1 | |
| 300 | + | ||
| 301 | + | Pshufd Xmm1, Xmm2, 11111111b | |
| 302 | + | Mulps Xmm1, Xmm7 | |
| 303 | + | Addps Xmm0, Xmm1 | |
| 304 | + | ||
| 305 | + | Movups [Result + $00], Xmm0 | |
| 306 | + | ||
| 307 | + | // Spalte 1 | |
| 308 | + | Movups Xmm2, [M1 + $10] | |
| 309 | + | ||
| 310 | + | Pshufd Xmm0, Xmm2, 00000000b | |
| 311 | + | Mulps Xmm0, Xmm4 | |
| 312 | + | ||
| 313 | + | Pshufd Xmm1, Xmm2, 01010101b | |
| 314 | + | Mulps Xmm1, Xmm5 | |
| 315 | + | Addps Xmm0, Xmm1 | |
| 316 | + | ||
| 317 | + | Pshufd Xmm1, Xmm2, 10101010b | |
| 318 | + | Mulps Xmm1, Xmm6 | |
| 319 | + | Addps Xmm0, Xmm1 | |
| 320 | + | ||
| 321 | + | Pshufd Xmm1, Xmm2, 11111111b | |
| 322 | + | Mulps Xmm1, Xmm7 | |
| 323 | + | Addps Xmm0, Xmm1 | |
| 324 | + | ||
| 325 | + | Movups [Result + $10], Xmm0 | |
| 326 | + | ||
| 327 | + | // Spalte 2 | |
| 328 | + | Movups Xmm2, [M1 + $20] | |
| 329 | + | ||
| 330 | + | Pshufd Xmm0, Xmm2, 00000000b | |
| 331 | + | Mulps Xmm0, Xmm4 | |
| 332 | + | ||
| 333 | + | Pshufd Xmm1, Xmm2, 01010101b | |
| 334 | + | Mulps Xmm1, Xmm5 | |
| 335 | + | Addps Xmm0, Xmm1 | |
| 336 | + | ||
| 337 | + | Pshufd Xmm1, Xmm2, 10101010b | |
| 338 | + | Mulps Xmm1, Xmm6 | |
| 339 | + | Addps Xmm0, Xmm1 | |
| 340 | + | ||
| 341 | + | Pshufd Xmm1, Xmm2, 11111111b | |
| 342 | + | Mulps Xmm1, Xmm7 | |
| 343 | + | Addps Xmm0, Xmm1 | |
| 344 | + | ||
| 345 | + | Movups [Result + $20], Xmm0 | |
| 346 | + | ||
| 347 | + | // Spalte 3 | |
| 348 | + | Movups Xmm2, [M1 + $30] | |
| 349 | + | ||
| 350 | + | Pshufd Xmm0, Xmm2, 00000000b | |
| 351 | + | Mulps Xmm0, Xmm4 | |
| 352 | + | ||
| 353 | + | Pshufd Xmm1, Xmm2, 01010101b | |
| 354 | + | Mulps Xmm1, Xmm5 | |
| 355 | + | Addps Xmm0, Xmm1 | |
| 356 | + | ||
| 357 | + | Pshufd Xmm1, Xmm2, 10101010b | |
| 358 | + | Mulps Xmm1, Xmm6 | |
| 359 | + | Addps Xmm0, Xmm1 | |
| 360 | + | ||
| 361 | + | Pshufd Xmm1, Xmm2, 11111111b | |
| 362 | + | Mulps Xmm1, Xmm7 | |
| 363 | + | Addps Xmm0, Xmm1 | |
| 364 | + | ||
| 365 | + | Movups [Result + $30], Xmm0 | |
| 366 | + | end; | |
| 367 | + | ``` | |
| 368 | + | ||
| 369 | + | Autor: Mathias | |
| 370 | + | ||
| 371 | + | --- | |
| 372 | + | *From the Free Pascal wiki, page "SSE/de", as it stood on 2020-01-19 after a change by Trev, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* | |
| 373 | + | Category: Deutsch | |
| 374 | + | Category: Free Pascal Programmers Guide/de |
