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Reference: MSEgui/TFace: what changed

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Title: Reference: MSEgui/TFace

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1+# TFace
2+
3+The visual appearance of a widget is specified by the properties Face and Frame. Face concerns the widget itself, Frame the appearance around it.
4+
5+## Reference
6+
7+### Hierarchy
8+
9+- TObject
10+- TPersistent
11+- TVirtualPersistent
12+- TNullInterfacesPersistent
13+- TOptionalPersistent
14+- TCustomFace
15+- TFace
16+
17+### Properties
18+
19+#### Fade
20+
21+You can specify a color fade with two or more colors. (You can specify with one color too, but that's no fade...)
22+
23+The picture was generated with the following code. Please not, that green is not exactly in the middle, but moved to the left - the position isn't 0.5, it's 0.3.
24+
25+![](/wiki-images/2/2f/Msegui_face_fade.png%E2%80%8E)
26+
27+``` pascal
28+procedure tmainfo.Button3Execute(const sender: TObject);
29+begin
30+ if Button3.Face = nil then
31+ Button3.Face := TFace.Create;
32+ Button3.Face.Fade_color.Count := 3;
33+ Button3.Face.Fade_color.Items[0] := cl_red;
34+ Button3.Face.Fade_color.Items[1] := cl_green;
35+ Button3.Face.Fade_color.Items[2] := cl_blue;
36+ Button3.Face.Fade_pos.Count := 3;
37+ Button3.Face.Fade_pos.Items[0] := 0;
38+ Button3.Face.Fade_pos.Items[1] := 0.3;
39+ Button3.Face.Fade_pos.Items[2] := 1;
40+end;
41+```
42+
43+With the Fade_direction you specify the direction:
44+
45+![](/wiki-images/f/fb/Msegui_face_fade_direction.png%E2%80%8E)
46+
47+``` pascal
48+property fade_direction: graphicdirectionty default gd_right;
49+```
50+
51+You can also specify a opacity and a fade of it. In the following the left picture is without opacity, the middle is with a opacity fade from cl_white to cl_black from 0.7 to 1, and the right picture is a opacity fade from cl_white to cl_black from 0 to 1 and a underlying picture and options = \[fao_fadeoverlay\].
52+
53+![](/wiki-images/8/89/Msegui_frame_fade_opacity.png%E2%80%8E)
54+
55+With the property Fade_opacity you can specify a opacity for the whole face without any fade. Typical opacity colors are cl_black and cl_white, but you can use every other color.
56+
57+``` pascal
58+property Fade_opacity: colorty default cl_none;
59+property Fade_opapos: trealarrayprop;
60+property fade_opacolor: tfadeopacolorarrayprop;
61+```
62+
63+#### FrameImage
64+
65+With the property FrameImage you can paint individual frames by using a TImageList. In the imalge list their are used 8 consecutive images. The images for the edges will be stretched as needed - this will look very strange, if this images are not suitable (look the followong picture).
66+
67+![](/wiki-images/5/51/Msegui_face_frameimage.png%E2%80%8E)
68+
69+For a "good loking example" see [[Reference: MSEgui/TFrame|TFrame.FrameImage]].
70+
71+``` pascal
72+property FrameImage_list: timagelist;
73+ // imagenr 0 = topleft, 1 = left, 2 = bottomleft, 3 = bottom,
74+ // 4 = bottomright 5 = right, 6 = topright, 7 = top
75+property FrameImage_offset: integer default 0;
76+```
77+
78+#### Framei
79+
80+You can specify spacings to the borders of the widget:
81+
82+![](/wiki-images/b/b3/Msequi_face_framei.png)
83+
84+``` pascal
85+procedure tmainfo.Button3Execute(const sender: TObject);
86+begin
87+ if Button3.Face = nil then
88+ Button3.Face := TFace.Create;
89+ Button3.Face.Fade_color.Count := 1;
90+ Button3.Face.Fade_color.Items[0] := cl_blue;
91+ Button3.Face.Framei_left := 4;
92+ Button3.Face.Framei_bottom := 6;
93+ Button3.Face.Framei_right := 8;
94+ Button3.Face.Framei_top := 10;
95+end;
96+```
97+
98+#### Image
99+
100+With the property Image you can assign a pixel graphic to the face. Use Face.Image.Mask_Source for masking this pixel grahic. Meanwhile there is no difference between assigning a picture or using Face.Image.Source at use of masking.
101+
102+![](/wiki-images/b/b4/Msegui_face_image_2.png)
103+
104+``` pascal
105+procedure tmainfo.ButtonClick(const Sender: TObject);
106+var
107+ LRoot: string;
108+begin
109+ LRoot := ExtractFilePath(Application.ApplicationName);
110+ BitmapComp1.Bitmap.LoadFromFile(LRoot + 'FuBK.jpg');
111+ BitmapComp2.Bitmap.LoadFromFile(LRoot + '112_linien_1.jpg');
112+
113+ Button1.CreateFace;
114+ Button1.Face.Image.Source := BitmapComp1;
115+ Button1.Face.Image.Alignment := [al_fit];
116+
117+ Button2.CreateFace;
118+ Button2.Face.Image.Source := BitmapComp2;
119+ Button2.Face.Image.Alignment := [al_fit];
120+
121+ Button3.CreateFace;
122+ Button3.Face.Image.Source := BitmapComp1; // no masking at earlier versions, works now
123+ Button3.Face.Image.Alignment := [al_fit];
124+ Button3.Face.Image.Mask_Source := BitmapComp2;
125+
126+ Button4.CreateFace;
127+ Button4.Face.Image.Assign(BitmapComp1.Bitmap); // masking
128+ Button4.Face.Image.Alignment := [al_fit];
129+ Button4.Face.Image.Mask_Source := BitmapComp2;
130+end;
131+```
132+
133+Use the property Face.Image.Alignment to align, stretch or tile the image:
134+
135+![](/wiki-images/1/14/Msegui_face_image_alignment.png)
136+
137+Use \[al_NoMaskScale\], if you want to scale the picture, but not the mask:
138+
139+![](/wiki-images/b/bf/Msegui_face_image_alignment2.png%E2%80%8E)
140+
141+If you have a 2-Color-Bitmap, you can specify with ColorForeground and ColorBackground it's colors:
142+
143+![](/wiki-images/0/0a/Msegui_face_imageColorBackground.png%E2%80%8E)
144+
145+If you are downsizing pictures with small lines, the al_interpol, al_and and al_or will make a difference (al_and and al_or only with Windows):
146+
147+![](/wiki-images/7/7f/Msegui_face_image_alignment3.png%E2%80%8E)
148+
149+- bmo_storeorigformat: Normally if one loads a bitmap at design time a simple proprietary format is used to store the pixel data in the form. If bmo_storeorigformat is set the original imagedata will be stored. That means that at runtime the according mseformat*read unit must be available.
150+
151+- bmo_runtimeformatdata: Normally the original imagedata of bmo_storeorigformat will be deleted after creating the bitmap handle, bmo_runtimeformatdata inhibits deleting.
152+
153+- TransparentColor: If bmo_masked is set, one color get transparent and you the instead of it the background. If TransparentColor is cl_default, the color of the pixel in the left bottom corner is used as TransparentColor, otherwise you can specify it with this property.
154+
155+![](/wiki-images/6/6e/Msegui_face_masking.png)
156+
157+Assume one loads a ARGB *.png with a 8bit alphachannel. TMaskedBitmap creates a bmk_rgb bitmap for the RGB values and a bmk_gray bitmap for the alpha values, options becomes \[bmo_masked,bmo_graymask\]. The mask bitmap is TMaskedBitmap.mask, the type is "tbitmap" which has a canvas.
158+
159+Loading a *.png with a 1bit alphachannel creates a bmk_mono mask bitmap, options becomes \[bmo_masked,bmo_monomask\]. Loading a RGB *.png without alphachannel does not create a mask bitmap, options becomes \[\].
160+
161+Now a mask bitmap can be attached by setting options bmk_masked, setting of bmk_colormask or bmk_graymask defines the bitmapkind of the mask bitmap. The new mask bitmap will be initialised to be transparent for main bitmap pixels with the color of TMaskedBitmap.TransparentColor.
162+
163+#### Template and LocalProps
164+
165+You can assign Template to a TFaceComp-instance to take the face settings of this non-visual component.
166+
167+If a special property of TFace should not specified by Template but the local TFace-settings, use LocalProps to except this property of template settings for this widget.
168+
169+``` pascal
170+facelocalpropty = (fal_options,fal_framei_left,fal_framei_top,
171+ fal_framei_right,fal_framei_bottom,
172+ fal_fadirection,fal_image,
173+ fal_fapos,fal_facolor,fal_faopapos,fal_faopacolor,
174+ fal_fatransparency,
175+ fal_faopacity,fal_frameimagelist,fal_frameimageoffset);
176+facelocalpropsty = set of facelocalpropty;
177+
178+property LocalProps: facelocalpropsty;
179+property Template: TFaceComp;
180+```
181+
182+#### Options
183+
184+![](/wiki-images/4/42/Msegui_face_options.png)
185+
186+``` pascal
187+faceoptionty = (fao_alphafadeimage,fao_alphafadenochildren,fao_alphafadeall,
188+ fao_alphaimage,
189+ fao_fadeoverlay,fao_overlay);
190+faceoptionsty = set of faceoptionty;
191+
192+property options: faceoptionsty default [];
193+```
194+
195+### Methods
196+
197+### Events
198+
199+## Known issues
200+
201+### Issues of the class
202+
203+### Issues of this documentation
204+
205+Feel free to add your points here.
206+
207+What do the following at Image:
208+
209+- origformat
210+
211+---
212+*From the Free Pascal wiki, page "Reference: MSEgui/TFace", as it stood on 2020-02-25 after a change by Trev, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
213+Category: MSEide+MSEgui

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