Play Sound Multiplatform: what changed
Revision 0 to 1. Removed lines have a minus sign; added lines have a plus sign.
Title: Play Sound Multiplatform
| Old | New | Line | |
|---|---|---|---|
| 1 | + | ## Summary | |
| 2 | + | ||
| 3 | + | - The object is to play a simple WAV sound both in Windows and Linux (Sync and ASync) | |
| 4 | + | - There are lots of libraries to do this in a complicated way, but this code should suffice for simple use | |
| 5 | + | ||
| 6 | + | ### Download Component | |
| 7 | + | ||
| 8 | + | Download from the lazarus CCR [here](https://sourceforge.net/p/lazarus-ccr/svn/HEAD/tree/components/playsoundpackage/) (playsoundpackage) | |
| 9 | + | ||
| 10 | + | ### Installation of component | |
| 11 | + | ||
| 12 | + | - Download all the 'playsoundpackage' package files from the Lazarus CCR repository and copy the whole folder structure to an empty folder of your lazarus components folder. | |
| 13 | + | - Install the package (open it, Compile then Install it) and **TPlaysound** will appear on your 'LazControls' components tab | |
| 14 | + | - Drop onto a form, set properties and you are good to go. | |
| 15 | + | - PlayCommand property is populated automatically by testing which will work with your system. | |
| 16 | + | - Opening the demo application will give you a good idea how to set the additional properties and use the component. | |
| 17 | + | ||
| 18 | + | ### Version | |
| 19 | + | ||
| 20 | + | - As reported in the IDE. Initial version is 0.0.2 | |
| 21 | + | ||
| 22 | + | ### License | |
| 23 | + | ||
| 24 | + | - LGPLv2 | |
| 25 | + | ||
| 26 | + | ## Code | |
| 27 | + | ||
| 28 | + | - Here is the Uses clause in the Implementation section: | |
| 29 | + | ||
| 30 | + | ``` pascal | |
| 31 | + | ..other units.. | |
| 32 | + | FileUtil{$IFDEF WINDOWS},mmsystem{$ELSE},asyncprocess,process{$ENDIF},StrUtils | |
| 33 | + | ..other units.. | |
| 34 | + | ``` | |
| 35 | + | ||
| 36 | + | - Declare a type: | |
| 37 | + | ||
| 38 | + | ``` pascal | |
| 39 | + | TPlayStyle = (psAsync,psSync); | |
| 40 | + | ``` | |
| 41 | + | ||
| 42 | + | - Declare some variables: | |
| 43 | + | ||
| 44 | + | ``` pascal | |
| 45 | + | {$IFNDEF WINDOWS} | |
| 46 | + | SoundPlayerAsyncProcess:Tasyncprocess; | |
| 47 | + | SoundPlayerSyncProcess:Tprocess; | |
| 48 | + | {$ENDIF} | |
| 49 | + | fPathToSoundFile:String; | |
| 50 | + | fPlayStyle:TPlayStyle; | |
| 51 | + | ``` | |
| 52 | + | ||
| 53 | + | - And a worker function: | |
| 54 | + | ||
| 55 | + | ``` pascal | |
| 56 | + | procedure PlaySound(Const szSoundFilename:String); | |
| 57 | + | ``` | |
| 58 | + | ||
| 59 | + | - And a couple of constants: | |
| 60 | + | ||
| 61 | + | ``` pascal | |
| 62 | + | CONST C_UnableToPlay = 'Unable to play '; | |
| 63 | + | {$IFNDEF WINDOWS} | |
| 64 | + | // Defined in mmsystem | |
| 65 | + | SND_SYNC=0; | |
| 66 | + | SND_ASYNC=1; | |
| 67 | + | SND_NODEFAULT=2; | |
| 68 | + | {$ENDIF} | |
| 69 | + | ``` | |
| 70 | + | ||
| 71 | + | - Now you are good to go: | |
| 72 | + | ||
| 73 | + | ``` pascal | |
| 74 | + | fPlayStyle := psASync; | |
| 75 | + | fPathToSoundFile:='mysound.wav'; | |
| 76 | + | If FileExistsUTF8(fPathToSoundFile) then PlaySound(fPathToSoundFile); | |
| 77 | + | ``` | |
| 78 | + | ||
| 79 | + | - Here's the PlaySound procedure | |
| 80 | + | ||
| 81 | + | ``` pascal | |
| 82 | + | procedure PlaySound(const szSoundFilename: string); | |
| 83 | + | var | |
| 84 | + | flags: word; | |
| 85 | + | szNonWindowsPlayCommand: string; | |
| 86 | + | begin | |
| 87 | + | szNonWindowsPlayCommand := ''; | |
| 88 | + | {$IFDEF WINDOWS} | |
| 89 | + | if fPlayStyle = psASync then | |
| 90 | + | flags := SND_ASYNC or SND_NODEFAULT | |
| 91 | + | else | |
| 92 | + | flags := SND_SYNC or SND_NODEFAULT; | |
| 93 | + | try | |
| 94 | + | sndPlaySound(PChar(szSoundFilename), flags); | |
| 95 | + | except | |
| 96 | + | On E: Exception do | |
| 97 | + | E.CreateFmt(C_UnableToPlay + | |
| 98 | + | '%s Message:%s', [szSoundFilename, E.Message]); | |
| 99 | + | end; | |
| 100 | + | {$ELSE} | |
| 101 | + | // How to play in Linux? Use generic Linux commands | |
| 102 | + | // Use asyncprocess to play sound as SND_ASYNC | |
| 103 | + | // Try play | |
| 104 | + | if (FindDefaultExecutablePath('play') <> '') then | |
| 105 | + | szNonWindowsPlayCommand := 'play -q'; | |
| 106 | + | // Try aplay | |
| 107 | + | if (szNonWindowsPlayCommand = '') then | |
| 108 | + | if (FindDefaultExecutablePath('aplay') <> '') then | |
| 109 | + | szNonWindowsPlayCommand := 'aplay -q '; | |
| 110 | + | // Try paplay | |
| 111 | + | if (szNonWindowsPlayCommand = '') then | |
| 112 | + | if (FindDefaultExecutablePath('paplay') <> '') then | |
| 113 | + | szNonWindowsPlayCommand := 'paplay'; | |
| 114 | + | // Try mplayer | |
| 115 | + | if (szNonWindowsPlayCommand = '') then | |
| 116 | + | if (FindDefaultExecutablePath('mplayer') <> '') then | |
| 117 | + | szNonWindowsPlayCommand := 'mplayer -really-quiet '; | |
| 118 | + | // Try CMus | |
| 119 | + | if (szNonWindowsPlayCommand = '') then | |
| 120 | + | if (FindDefaultExecutablePath('CMus') <> '') then | |
| 121 | + | szNonWindowsPlayCommand := 'CMus '; | |
| 122 | + | // Try pacat | |
| 123 | + | if (szNonWindowsPlayCommand = '') then | |
| 124 | + | if (FindDefaultExecutablePath('pacat') <> '') then | |
| 125 | + | szNonWindowsPlayCommand := 'pacat -p '; | |
| 126 | + | // Try ffplay | |
| 127 | + | if (szNonWindowsPlayCommand = '') then | |
| 128 | + | if (FindDefaultExecutablePath('ffplay') <> '') then | |
| 129 | + | szNonWindowsPlayCommand := 'ffplay -autoexit -nodisp -loglevel quiet'; | |
| 130 | + | // Try cvlc | |
| 131 | + | if (szNonWindowsPlayCommand = '') then | |
| 132 | + | if (FindDefaultExecutablePath('cvlc') <> '') then | |
| 133 | + | szNonWindowsPlayCommand := 'cvlc -q --play-and-exit '; | |
| 134 | + | // Try canberra-gtk-play | |
| 135 | + | if (szNonWindowsPlayCommand = '') then | |
| 136 | + | if (FindDefaultExecutablePath('canberra-gtk-play') <> '') then | |
| 137 | + | szNonWindowsPlayCommand := 'canberra-gtk-play -c never -f '; | |
| 138 | + | // Try Macintosh command? | |
| 139 | + | if (szNonWindowsPlayCommand = '') then | |
| 140 | + | if (FindDefaultExecutablePath('afplay') <> '') then | |
| 141 | + | szNonWindowsPlayCommand := 'afplay'; | |
| 142 | + | // Try mpg321 | |
| 143 | + | if (szNonWindowsPlayCommand = '') then | |
| 144 | + | if (FindDefaultExecutablePath('mpg321') <> '') then | |
| 145 | + | szNonWindowsPlayCommand := 'mpg321 -q'; | |
| 146 | + | // proceed if we managed to find a valid command | |
| 147 | + | if (szNonWindowsPlayCommand <> '') then | |
| 148 | + | begin | |
| 149 | + | if fPlayStyle = psASync then | |
| 150 | + | begin | |
| 151 | + | if SoundPlayerAsyncProcess = nil then | |
| 152 | + | SoundPlayerAsyncProcess := Tasyncprocess.Create(nil); | |
| 153 | + | SoundPlayerAsyncProcess.CurrentDirectory := ExtractFileDir(szSoundFilename); | |
| 154 | + | SoundPlayerAsyncProcess.Executable := | |
| 155 | + | FindDefaultExecutablePath(Copy2Space(szNonWindowsPlayCommand)); | |
| 156 | + | SoundPlayerAsyncProcess.Parameters.Clear; | |
| 157 | + | SoundPlayerAsyncProcess.Parameters.Add(szSoundFilename); | |
| 158 | + | try | |
| 159 | + | SoundPlayerAsyncProcess.Execute; | |
| 160 | + | except | |
| 161 | + | On E: Exception do | |
| 162 | + | E.CreateFmt('Playstyle=paASync: ' + C_UnableToPlay + | |
| 163 | + | '%s Message:%s', [szSoundFilename, E.Message]); | |
| 164 | + | end; | |
| 165 | + | end | |
| 166 | + | else | |
| 167 | + | begin | |
| 168 | + | if SoundPlayerSyncProcess = nil then | |
| 169 | + | SoundPlayerSyncProcess := Tprocess.Create(nil); | |
| 170 | + | SoundPlayerSyncProcess.CurrentDirectory := ExtractFileDir(szSoundFilename); | |
| 171 | + | SoundPlayerSyncProcess.Executable := | |
| 172 | + | FindDefaultExecutablePath(Copy2Space(szNonWindowsPlayCommand)); | |
| 173 | + | SoundPlayersyncProcess.Parameters.Clear; | |
| 174 | + | SoundPlayerSyncProcess.Parameters.Add(szSoundFilename); | |
| 175 | + | try | |
| 176 | + | SoundPlayerSyncProcess.Execute; | |
| 177 | + | SoundPlayersyncProcess.WaitOnExit; | |
| 178 | + | except | |
| 179 | + | On E: Exception do | |
| 180 | + | E.CreateFmt('Playstyle=paSync: ' + C_UnableToPlay + | |
| 181 | + | '%s Message:%s', [szSoundFilename, E.Message]); | |
| 182 | + | end; | |
| 183 | + | end; | |
| 184 | + | end | |
| 185 | + | else | |
| 186 | + | raise Exception.CreateFmt('The play command %s does not work on your system', | |
| 187 | + | [szNonWindowsPlayCommand]); | |
| 188 | + | {$ENDIF} | |
| 189 | + | end; | |
| 190 | + | ``` | |
| 191 | + | ||
| 192 | + | - Destroy the process objects in your Destroy procedure: | |
| 193 | + | ||
| 194 | + | ``` pascal | |
| 195 | + | {$IFNDEF WINDOWS} | |
| 196 | + | FreeAndNil(SoundPlayerSyncProcess); | |
| 197 | + | FreeAndNil(SoundPlayerAsyncProcess); | |
| 198 | + | {$ENDIF} | |
| 199 | + | ``` | |
| 200 | + | ||
| 201 | + | --- | |
| 202 | + | *From the Free Pascal wiki, page "Play Sound Multiplatform", as it stood on 2024-03-12 after a change by Roland57, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* | |
| 203 | + | Category: Audio | |
| 204 | + | Category: Components |
