PlayStation 1: what changed
Revision 0 to 1. Removed lines have a minus sign; added lines have a plus sign.
Title: PlayStation 1
| Old | New | Line | |
|---|---|---|---|
| 1 | + | ## Overview | |
| 2 | + | ||
| 3 | + | Every Instruction on this page is for Linux. | |
| 4 | + | ||
| 5 | + | The PlayStation 1 port is currently under development in the Git "main" branch. | |
| 6 | + | ||
| 7 | + | If I use the word PSX it is equivalent to the PlayStation 1. | |
| 8 | + | ||
| 9 | + | ## Requirements | |
| 10 | + | ||
| 11 | + | ### GNU BinUtils | |
| 12 | + | ||
| 13 | + | Compiler needs GNU Binutils. Download a recent version from <https://ftp.gnu.org/gnu/binutils/> . Then run shell commands: | |
| 14 | + | ``` | |
| 15 | + | ./tar -xf <binutils.tar.gz> | |
| 16 | + | ./cd <binutils> | |
| 17 | + | ./mkdir build | |
| 18 | + | ./cd build | |
| 19 | + | ../configure --prefix=/usr/local/mipsel-unknown-elf --target=mipsel-unknown-elf --with-float=soft | |
| 20 | + | make -j$(nproc) | |
| 21 | + | sudo make install | |
| 22 | + | export PATH="/usr/local/mipsel-unknown-elf/bin:$PATH" | |
| 23 | + | ``` | |
| 24 | + | ||
| 25 | + | Now you can go two ways: | |
| 26 | + | ||
| 27 | + | 1) Let the binaries as they are and always use the compiler option | |
| 28 | + | ``` | |
| 29 | + | -XP/usr/local/mipsel-unknown-elf/bin/mipsel-unknown-elf- | |
| 30 | + | ``` | |
| 31 | + | ||
| 32 | + | ||
| 33 | + | 2) Create symlinks | |
| 34 | + | ``` | |
| 35 | + | sudo ln -s /usr/local/mipsel-unknown-elf/bin/mipsel-unknown-elf-as /usr/bin/mipsel-ps1-as | |
| 36 | + | sudo ln -s /usr/local/mipsel-unknown-elf/bin/mipsel-unknown-elf-ld /usr/bin/mipsel-ps1-ld | |
| 37 | + | sudo ln -s /usr/local/mipsel-unknown-elf/bin/mipsel-unknown-elf-objcopy /usr/bin/mipsel-ps1-objcopy | |
| 38 | + | ``` | |
| 39 | + | ||
| 40 | + | ### PSY-Q-SDK | |
| 41 | + | ||
| 42 | + | To compile something You need the converted PSY-Q-SDK to the ELF format | |
| 43 | + | ||
| 44 | + | You can go two ways: | |
| 45 | + | ||
| 46 | + | 1) Clone it directly | |
| 47 | + | ``` | |
| 48 | + | git clone <https://key-real@git.code.sf.net/p/psy-q-sdk-elf/code> psy-q-sdk | |
| 49 | + | ``` | |
| 50 | + | ||
| 51 | + | 2) Use the original and convert it by your self | |
| 52 | + | ||
| 53 | + | \- Download the official SDK: | |
| 54 | + | ||
| 55 | + | <https://www.psxdev.net/downloads.html> | |
| 56 | + | ||
| 57 | + | \- Download the converter: | |
| 58 | + | ||
| 59 | + | <https://gitlab.com/jype/psyq2elf> | |
| 60 | + | ||
| 61 | + | ||
| 62 | + | from now on I assume the SDK is in following Folder: | |
| 63 | + | ``` | |
| 64 | + | /home/ps1/psy-q-sdk | |
| 65 | + | ``` | |
| 66 | + | ||
| 67 | + | ### Real Hardware | |
| 68 | + | ||
| 69 | + | You need a PlayStation 1 with the MOD CHIP. | |
| 70 | + | ||
| 71 | + | ### Emulator | |
| 72 | + | ||
| 73 | + | \- I recommend to use PCSX-REDUX <https://github.com/grumpycoders/pcsx-redux> | |
| 74 | + | ||
| 75 | + | (I use Arch Linux and it is in my AUR Repo: pcsx-redux-git) | |
| 76 | + | ||
| 77 | + | ||
| 78 | + | \- DuckStation <https://github.com/stenzek/duckstation?tab=readme-ov-file#downloading-and-running> | |
| 79 | + | ||
| 80 | + | (I use Arch Linux and it is in my AUR Repo: duckstation-git) | |
| 81 | + | ||
| 82 | + | ||
| 83 | + | \- ePSXe <https://www.epsxe.com/> | |
| 84 | + | ||
| 85 | + | (I use Arch Linux and it is in my AUR Repo: epsxe) | |
| 86 | + | ||
| 87 | + | ||
| 88 | + | ||
| 89 | + | #### PSX BIOS | |
| 90 | + | ||
| 91 | + | You can use | |
| 92 | + | ||
| 93 | + | a) the original Sony BIOS: | |
| 94 | + | ||
| 95 | + | <https://gist.github.com/juanbrujo/cf55d223ad01927a48f9ebac9f50bdee> | |
| 96 | + | ||
| 97 | + | b) OpenBIOS from the PCSX-REDUX project: | |
| 98 | + | ||
| 99 | + | <https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/openbios> | |
| 100 | + | ||
| 101 | + | ## Building | |
| 102 | + | ||
| 103 | + | 1) Get the newest version of FPC trunk: | |
| 104 | + | ``` | |
| 105 | + | git clone <https://gitlab.com/freepascal.org/fpc/source.git> fpc | |
| 106 | + | ``` | |
| 107 | + | ||
| 108 | + | 2) Compile and install the the compiler: | |
| 109 | + | ``` | |
| 110 | + | make clean | |
| 111 | + | ``` | |
| 112 | + | ||
| 113 | + | If you created the symlinks to the mipsel binutils just do: | |
| 114 | + | ``` | |
| 115 | + | sudo make crossinstall OS_TARGET=ps1 CPU_TARGET=mipsel | |
| 116 | + | ``` | |
| 117 | + | ||
| 118 | + | If not do: | |
| 119 | + | ``` | |
| 120 | + | sudo make crossinstall OS_TARGET=ps1 CPU_TARGET=mipsel CROSSOPT="-XP/usr/local/mipsel-unknown-elf/bin/mipsel-unknown-elf-" | |
| 121 | + | ``` | |
| 122 | + | ||
| 123 | + | ## Compiling programs | |
| 124 | + | ||
| 125 | + | When compiling programs, you should always enable smartlinking by adding an option to the compiler: | |
| 126 | + | ``` | |
| 127 | + | -XX | |
| 128 | + | ``` | |
| 129 | + | ||
| 130 | + | and you have to specify the path to the PSY-Q-SDK: | |
| 131 | + | ``` | |
| 132 | + | -Fl/home/ps1/psy-q-sdk | |
| 133 | + | ``` | |
| 134 | + | ||
| 135 | + | so your compile command should look like this: | |
| 136 | + | ``` | |
| 137 | + | ppcrossmipsel test.pas -Tps1 -XX -Fl/home/ps1/psy-q-sdk | |
| 138 | + | ``` | |
| 139 | + | ||
| 140 | + | or if you have no symlinks to binutils: | |
| 141 | + | ``` | |
| 142 | + | ppcrossmipsel test.pas -Tps1 -XX -Fl/home/ps1/psy-q-sdk -XP/usr/local/mipsel-unknown-elf/bin/mipsel-unknown-elf- | |
| 143 | + | ``` | |
| 144 | + | ||
| 145 | + | ### Hello World example | |
| 146 | + | ``` | |
| 147 | + | {$MODE OBJFPC} | |
| 148 | + | uses libstd; | |
| 149 | + | begin | |
| 150 | + | ||
| 151 | + | printf('HELLO from FPC'#10); | |
| 152 | + | ||
| 153 | + | end. | |
| 154 | + | ``` | |
| 155 | + | ||
| 156 | + | Here's what this program produces in the PCSX-Redux emulator when You switch MainMenu->Debug->Show Logs: | |
| 157 | + | ``` | |
| 158 | + | HELLO from FPC | |
| 159 | + | ``` | |
| 160 | + | ||
| 161 | + | ### Cube example | |
| 162 | + | ``` | |
| 163 | + | {$MODE OBJFPC} | |
| 164 | + | uses libstd, libetc, libgpu, libgte; | |
| 165 | + | ||
| 166 | + | const | |
| 167 | + | MODE_NTSC = 0; | |
| 168 | + | MODE_PAL = 1; | |
| 169 | + | ||
| 170 | + | OTSIZE = 4096; // Ordering table size | |
| 171 | + | ||
| 172 | + | vertices : array [0..7] of SVECTOR = ( // Cube | |
| 173 | + | (vx: -128; vy: -128; vz: -128; pad: 0 ), | |
| 174 | + | (vx: 128; vy: -128; vz: -128; pad: 0 ), | |
| 175 | + | (vx: 128; vy: -128; vz: 128; pad: 0 ), | |
| 176 | + | (vx: -128; vy: -128; vz: 128; pad: 0 ), | |
| 177 | + | (vx: -128; vy: 128; vz: -128; pad: 0 ), | |
| 178 | + | (vx: 128; vy: 128; vz: -128; pad: 0 ), | |
| 179 | + | (vx: 128; vy: 128; vz: 128; pad: 0 ), | |
| 180 | + | (vx: -128; vy: 128; vz: 128; pad: 0 )); | |
| 181 | + | ||
| 182 | + | faces : array [0..35] of smallint = ( // Cube | |
| 183 | + | 0, 3, 2, // top | |
| 184 | + | 0, 2, 1, // top | |
| 185 | + | 4, 0, 1, // front | |
| 186 | + | 4, 1, 5, // front | |
| 187 | + | 7, 4, 5, // bottom | |
| 188 | + | 7, 5, 6, // bottom | |
| 189 | + | 5, 1, 2, // right | |
| 190 | + | 5, 2, 6, // right | |
| 191 | + | 2, 3, 7, // back | |
| 192 | + | 2, 7, 6, // back | |
| 193 | + | 0, 4, 7, // left | |
| 194 | + | 0, 7, 3 // left | |
| 195 | + | ); | |
| 196 | + | ||
| 197 | + | ||
| 198 | + | type | |
| 199 | + | ||
| 200 | + | DoubleBuff = packed record // Screen | |
| 201 | + | draw : DRAWENV; | |
| 202 | + | disp : DISPENV; | |
| 203 | + | ot : array[0..OTSIZE] of dword; // Ordering table | |
| 204 | + | end; | |
| 205 | + | ||
| 206 | + | ||
| 207 | + | var | |
| 208 | + | ||
| 209 | + | screen : array [0..1] of DoubleBuff; // Struct to hold the display & draw buffers | |
| 210 | + | currbuff : byte; // Holds the current buffer number (0 or 1) | |
| 211 | + | ||
| 212 | + | i : longint; | |
| 213 | + | otz : longint; // Current Ordering table Entry | |
| 214 | + | ||
| 215 | + | poly : array [0..11] of POLY_G3; // Cube | |
| 216 | + | ||
| 217 | + | rotation : SVECTOR; | |
| 218 | + | translation : VECTOR; | |
| 219 | + | transform : MATRIX; | |
| 220 | + | ||
| 221 | + | p : pointer; | |
| 222 | + | flg : pointer; | |
| 223 | + | nclip : longint; // Is cliped? | |
| 224 | + | ||
| 225 | + | ||
| 226 | + | procedure setRGB0(var c: DRAWENV; r, g, b: byte); | |
| 227 | + | begin | |
| 228 | + | c.r0:=r; | |
| 229 | + | c.g0:=g; | |
| 230 | + | c.b0:=b; | |
| 231 | + | end; | |
| 232 | + | ||
| 233 | + | ||
| 234 | + | procedure ScreenInit(width, height: dword); | |
| 235 | + | var | |
| 236 | + | mode : byte; | |
| 237 | + | ||
| 238 | + | begin | |
| 239 | + | ||
| 240 | + | // Init | |
| 241 | + | ResetGraph(0); | |
| 242 | + | InitGeom(); | |
| 243 | + | ||
| 244 | + | SetGraphDebug(0); | |
| 245 | + | ||
| 246 | + | // Set Display Mode | |
| 247 | + | if height = 240 then mode:= MODE_NTSC; | |
| 248 | + | if height = 256 then mode:= MODE_PAL; | |
| 249 | + | SetVideoMode(mode); | |
| 250 | + | ||
| 251 | + | // Init Buffers | |
| 252 | + | SetDefDispEnv(@screen[0].disp, 0, 0, width, height); | |
| 253 | + | SetDefDispEnv(@screen[1].disp, 0, height, width, height); | |
| 254 | + | ||
| 255 | + | SetDefDrawEnv(@screen[0].draw, 0, height, width, height); | |
| 256 | + | SetDefDrawEnv(@screen[1].draw, 0, 0, width, height); | |
| 257 | + | ||
| 258 | + | // Set screen Offset | |
| 259 | + | screen[0].disp.screen.x:= 0; | |
| 260 | + | screen[0].disp.screen.y:= 0; | |
| 261 | + | screen[1].disp.screen.x:= 0; | |
| 262 | + | screen[1].disp.screen.y:= 0; | |
| 263 | + | ||
| 264 | + | screen[0].disp.screen.h:= height; | |
| 265 | + | screen[0].disp.screen.w:= 0; | |
| 266 | + | screen[1].disp.screen.h:= height; | |
| 267 | + | screen[1].disp.screen.w:= 0; | |
| 268 | + | ||
| 269 | + | // Enable background clearing | |
| 270 | + | screen[0].draw.isbg:= 1; | |
| 271 | + | screen[1].draw.isbg:= 1; | |
| 272 | + | ||
| 273 | + | // Set the background clear color | |
| 274 | + | setRGB0(screen[0].draw, 0, 0, 0); | |
| 275 | + | setRGB0(screen[1].draw, 0, 0, 0); | |
| 276 | + | ||
| 277 | + | ||
| 278 | + | // Initialize and setup the GTE geometry offsets | |
| 279 | + | SetGeomOffset(width div 2, height div 2); | |
| 280 | + | SetGeomScreen(100); | |
| 281 | + | ||
| 282 | + | SetDispMask(1); | |
| 283 | + | ||
| 284 | + | // Set the current initial buffer | |
| 285 | + | currbuff:= 0; | |
| 286 | + | PutDispEnv(@screen[currbuff].disp); | |
| 287 | + | PutDrawEnv(@screen[currbuff].draw); | |
| 288 | + | ||
| 289 | + | end; | |
| 290 | + | ||
| 291 | + | ||
| 292 | + | procedure DisplayFrame; | |
| 293 | + | begin | |
| 294 | + | ||
| 295 | + | // Set the current display & draw buffers | |
| 296 | + | PutDispEnv(@screen[currbuff].disp); | |
| 297 | + | PutDrawEnv(@screen[currbuff].draw); | |
| 298 | + | ||
| 299 | + | // Draw Primetive | |
| 300 | + | DrawOTag(@screen[currbuff].ot[OTSIZE - 1]); | |
| 301 | + | ||
| 302 | + | // Draw Font | |
| 303 | + | FntFlush(-1); | |
| 304 | + | ||
| 305 | + | if currbuff = 0 then currbuff:= 1 else currbuff:= 0; | |
| 306 | + | ||
| 307 | + | // Sync and wait for vertical blank | |
| 308 | + | DrawSync(0); | |
| 309 | + | VSync(0); | |
| 310 | + | ||
| 311 | + | end; | |
| 312 | + | ||
| 313 | + | ||
| 314 | + | begin | |
| 315 | + | ||
| 316 | + | ScreenInit(320, 256); | |
| 317 | + | ||
| 318 | + | // Setup Font | |
| 319 | + | FntLoad(960, 256); | |
| 320 | + | SetDumpFnt(FntOpen(0, 100, 200, 200, 0, 512)); | |
| 321 | + | ||
| 322 | + | rotation.vx:= 0; | |
| 323 | + | rotation.vy:= 0; | |
| 324 | + | rotation.vz:= 0; | |
| 325 | + | ||
| 326 | + | translation.vx:= 0; | |
| 327 | + | translation.vy:= 0; | |
| 328 | + | translation.vz:= 500; | |
| 329 | + | ||
| 330 | + | repeat | |
| 331 | + | ||
| 332 | + | // Clear Ordering table | |
| 333 | + | ClearOTagR(@screen[currbuff].ot[currbuff], OTSIZE); | |
| 334 | + | ||
| 335 | + | // Transform | |
| 336 | + | rotation.vx += 6; | |
| 337 | + | rotation.vy += 8; | |
| 338 | + | rotation.vz += 12; | |
| 339 | + | ||
| 340 | + | RotMatrix(@rotation, @transform); | |
| 341 | + | TransMatrix(@transform, @translation); | |
| 342 | + | ||
| 343 | + | SetRotMatrix(@transform); | |
| 344 | + | SetTransMatrix(@transform); | |
| 345 | + | ||
| 346 | + | // Draw Polys | |
| 347 | + | for i:= 0 to 11 do begin | |
| 348 | + | setPolyG3(@poly[i]); | |
| 349 | + | ||
| 350 | + | poly[i].r0:= 255; poly[i].g0:=0; poly[i].b0:= 0; | |
| 351 | + | poly[i].r1:= 0; poly[i].g1:=255; poly[i].b1:= 0; | |
| 352 | + | poly[i].r2:= 0; poly[i].g2:=0; poly[i].b2:= 255; | |
| 353 | + | ||
| 354 | + | nclip:= RotAverageNclip3(@vertices[faces[i * 3 + 0]], @vertices[faces[i * 3 + 1]], @vertices[faces[i * 3 + 2]], @poly[i].x0, @poly[i].x1, @poly[i].x2, @p, @otz, @flg); | |
| 355 | + | if nclip <= 0 then continue; | |
| 356 | + | ||
| 357 | + | if (otz > 0) and (otz < OTSIZE) then addPrim(@screen[currbuff].ot[otz], @poly[i]); | |
| 358 | + | end; | |
| 359 | + | ||
| 360 | + | ||
| 361 | + | FntPrint('Hello from FPC'); | |
| 362 | + | ||
| 363 | + | DisplayFrame; | |
| 364 | + | ||
| 365 | + | until false; | |
| 366 | + | ||
| 367 | + | end. | |
| 368 | + | ``` | |
| 369 | + | ||
| 370 | + | Here's what this program produces in the PCSX-Redux emulator: | |
| 371 | + | ||
| 372 | + | [](</File:psx-cube.jpg>) | |
| 373 | + | ||
| 374 | + | ## Create a PSX .iso | |
| 375 | + | ||
| 376 | + | You need: | |
| 377 | + | ||
| 378 | + | <https://github.com/Lameguy64/mkpsxiso> | |
| 379 | + | ||
| 380 | + | and run: | |
| 381 | + | ``` | |
| 382 | + | mkpsxiso iso.xml | |
| 383 | + | ``` | |
| 384 | + | ||
| 385 | + | File iso.xml: | |
| 386 | + | ``` | |
| 387 | + | <?xml version="1.0" encoding="UTF-8"?> | |
| 388 | + | <iso_project image_name="myimage.iso" cue_sheet="myimage.cue"> | |
| 389 | + | <track type="data"> | |
| 390 | + | <identifiers system="PLAYSTATION" application="PLAYSTATION" volume="MYDISC" volume_set="MYDISC" publisher="MYPUBLISHER" data_preparer="MKPSXISO"/> | |
| 391 | + | <directory_tree> | |
| 392 | + | <file name="system.cnf" type="data" source="system.cnf"/> | |
| 393 | + | <file name="MAIN.PSX-EXE" type="data" source="test.psx-exe"/> | |
| 394 | + | </directory_tree> | |
| 395 | + | </track> | |
| 396 | + | </iso_project> | |
| 397 | + | ``` | |
| 398 | + | ||
| 399 | + | File system.cnf: | |
| 400 | + | ``` | |
| 401 | + | BOOT=cdrom:\MAIN.PSX-EXE;1 | |
| 402 | + | TCB=4 | |
| 403 | + | EVENT=10 | |
| 404 | + | STACK=801FFFF0 | |
| 405 | + | ``` | |
| 406 | + | ||
| 407 | + | this file describes the boot process. | |
| 408 | + | ||
| 409 | + | # Information Sources | |
| 410 | + | ||
| 411 | + | \- full specification: <https://psx-spx.consoledev.net/> | |
| 412 | + | ||
| 413 | + | \- Psy-Q-SDK reference doc: <https://psx.arthus.net/sdk/Psy-Q/DOCS/LibRef47.pdf> | |
| 414 | + | ||
| 415 | + | \- MIPS Assembly: <https://www.cs.unibo.it/~solmi/teaching/arch_2002-2003/AssemblyLanguageProgDoc.pdf> | |
| 416 | + | ||
| 417 | + | \- Cool Course: <https://pikuma.com/courses/ps1-programming-mips-assembly-language> | |
| 418 | + | ||
| 419 | + | \- Discord Server: PSX.Dev | |
| 420 | + | ||
| 421 | + | --- | |
| 422 | + | *From the Free Pascal wiki, page "PlayStation 1", as the Internet Archive kept it on 2026-02-10, last changed on 2024-11-10. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* |
