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11This page is the start of a tutorial about using Perlin Noise on LCL applications to generate natural looking images. It will cover both basic theory and real usage examples, with a focus on compilable examples.
22
33~~这个页面是关于LCL应用程序使用柏林噪声来生成自然图像的教程。它包括基础理论和实际使用的例子,重点是编译的例子。~~
44
55Perlin Noise was invented by [Ken Perlin](http://mrl.nyu.edu/~perlin/) to generate textures for a movie called Tron. Today it is widely used on movies and video games to produce natural looking smoke, landscapes, clouds and any texture including marble, irregular glass, etc.
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77~~[Ken Perlin](http://mrl.nyu.edu/~perlin/) 在为电影Tron生成纹理时发明了柏林噪声。如今,它被广泛应用于电影和视频游戏中的自然烟雾,山水、云和任何纹理,包括大理石、不规则玻璃等。~~
88
99## 入门
1010
1111Perlin Noise is based on the idea of fractals, that things in nature show different degrees of change. On a rocky mountain landscape for example when can see changes with a very big amplitude, which are the mountains themselves. Smaller changes represent irregularities on those mountains and even smaller ones represent rocks.
1212
1313~~柏林噪声是基于分形的思想,事物在本质上呈现出不同程度的变化。以岩石山为例,可以看到非常大的幅度变化,这是山本身。较小的变化代表了那些山的凹凸,甚至更小的代表岩石。~~ ![](/wiki-images/b/b6/Mountain_landscape.png)
1414
1515## 第一个例子
1616
1717This application demonstrates a simple noise function with the following properties: ~~这个应用程序演示了一个简单的噪声函数,它具有以下属性:~~
1818
1919- Only 1 harmonic present~~只呈现1个谐波~~
2020- 振幅 250 像素
2121- 波长 20 像素
2222- 频率 0.05
2323- You can use a combo box to choose between Linear, Cossine and Cubic interpolation
2424
2525~~你可以在组合框中选择线性,余弦、三次插值。~~
2626
27-<figure>
28-<img src="Noise1D.png" title="Noise1D.png" />
29-<figcaption>Noise1D.png</figcaption>
30-</figure>
27+![](/wiki-images/8/86/Noise1D.png)
3128
3229文件:
3330
3431- noise1d.lpi
3532- noise1d.dpr
3633- noise.pas
3734
3835## 持续示例
3936
4037This application demonstrates how to sum many noise functions to get a perlin noise function. ~~这个应用程序演示了多个噪声函数实现的柏林噪声。~~ 它有以下属性:
4138
4239- 3 harmonics present~~显现3个谐波~~
4340- 振幅 250, 125 和 62 像素
4441- 波长 20, 10, 和 5 像素
4542- 频率 0.05, 0.1, 0.2
4643- You can use a combo box to choose between Linear, Cossine and Cubic interpolation
4744
4845~~你可以在组合框中选择线性,余弦、三次插值。~~
4946
50-<figure>
51-<img src="Perlin1D.png" title="Perlin1D.png" />
52-<figcaption>Perlin1D.png</figcaption>
53-</figure>
47+![](/wiki-images/8/85/Perlin1D.png)
5448
5549文件:
5650
5751- perlin1d.lpi
5852- perlin1d.dpr
5953- noise.pas
6054
6155## 使用柏林噪声创建纹理
6256
6357It is possible to create tilable textures of stone, water, wood... with Perlin noise. ~~它可以创建tilable纹理的石头、水、木头...与柏林噪声。~~
6458
6559这里是如何做到这一点的教程: [[BGRABitmap tutorial 8]]
6660
6761## SVN
6862
6963你可以使用下面的命令下载源代码、示例:
7064
7165svn co <https://lazarus-ccr.svn.sourceforge.net/svnroot/lazarus-ccr/examples/noise> noise
7266
7367## 外部链接
7468
7569- [柏林噪声理论](http://freespace.virgin.net/hugo.elias/models/m_perlin.htm)。
7670
7771---
7872*From the Free Pascal wiki, page "Perlin Noise/zh CN", as it stood on 2015-07-09 after a change by FTurtle, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
7973Category: Game Development/zh CN
8074Category: Graphics/zh CN
8175Category: Lazarus-CCR/zh CN
8276Category: SciTech/zh CN
8377Category: Tutorials/zh CN
8478Category: zh

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