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Perlin Noise/zh CN: what changed

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Title: Perlin Noise/zh CN

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1+This page is the start of a tutorial about using Perlin Noise on LCL applications to generate natural looking images. It will cover both basic theory and real usage examples, with a focus on compilable examples.
2+
3+~~这个页面是关于LCL应用程序使用柏林噪声来生成自然图像的教程。它包括基础理论和实际使用的例子,重点是编译的例子。~~
4+
5+Perlin Noise was invented by [Ken Perlin](http://mrl.nyu.edu/~perlin/) to generate textures for a movie called Tron. Today it is widely used on movies and video games to produce natural looking smoke, landscapes, clouds and any texture including marble, irregular glass, etc.
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7+~~[Ken Perlin](http://mrl.nyu.edu/~perlin/) 在为电影Tron生成纹理时发明了柏林噪声。如今,它被广泛应用于电影和视频游戏中的自然烟雾,山水、云和任何纹理,包括大理石、不规则玻璃等。~~
8+
9+## 入门
10+
11+Perlin Noise is based on the idea of fractals, that things in nature show different degrees of change. On a rocky mountain landscape for example when can see changes with a very big amplitude, which are the mountains themselves. Smaller changes represent irregularities on those mountains and even smaller ones represent rocks.
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13+~~柏林噪声是基于分形的思想,事物在本质上呈现出不同程度的变化。以岩石山为例,可以看到非常大的幅度变化,这是山本身。较小的变化代表了那些山的凹凸,甚至更小的代表岩石。~~ ![](/wiki-images/b/b6/Mountain_landscape.png)
14+
15+## 第一个例子
16+
17+This application demonstrates a simple noise function with the following properties: ~~这个应用程序演示了一个简单的噪声函数,它具有以下属性:~~
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19+- Only 1 harmonic present~~只呈现1个谐波~~
20+- 振幅 250 像素
21+- 波长 20 像素
22+- 频率 0.05
23+- You can use a combo box to choose between Linear, Cossine and Cubic interpolation
24+
25+~~你可以在组合框中选择线性,余弦、三次插值。~~
26+
27+<figure>
28+<img src="Noise1D.png" title="Noise1D.png" />
29+<figcaption>Noise1D.png</figcaption>
30+</figure>
31+
32+文件:
33+
34+- noise1d.lpi
35+- noise1d.dpr
36+- noise.pas
37+
38+## 持续示例
39+
40+This application demonstrates how to sum many noise functions to get a perlin noise function. ~~这个应用程序演示了多个噪声函数实现的柏林噪声。~~ 它有以下属性:
41+
42+- 3 harmonics present~~显现3个谐波~~
43+- 振幅 250, 125 和 62 像素
44+- 波长 20, 10, 和 5 像素
45+- 频率 0.05, 0.1, 0.2
46+- You can use a combo box to choose between Linear, Cossine and Cubic interpolation
47+
48+~~你可以在组合框中选择线性,余弦、三次插值。~~
49+
50+<figure>
51+<img src="Perlin1D.png" title="Perlin1D.png" />
52+<figcaption>Perlin1D.png</figcaption>
53+</figure>
54+
55+文件:
56+
57+- perlin1d.lpi
58+- perlin1d.dpr
59+- noise.pas
60+
61+## 使用柏林噪声创建纹理
62+
63+It is possible to create tilable textures of stone, water, wood... with Perlin noise. ~~它可以创建tilable纹理的石头、水、木头...与柏林噪声。~~
64+
65+这里是如何做到这一点的教程: [[BGRABitmap tutorial 8]]
66+
67+## SVN
68+
69+你可以使用下面的命令下载源代码、示例:
70+
71+svn co <https://lazarus-ccr.svn.sourceforge.net/svnroot/lazarus-ccr/examples/noise> noise
72+
73+## 外部链接
74+
75+- [柏林噪声理论](http://freespace.virgin.net/hugo.elias/models/m_perlin.htm)。
76+
77+---
78+*From the Free Pascal wiki, page "Perlin Noise/zh CN", as it stood on 2015-07-09 after a change by FTurtle, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
79+Category: Game Development/zh CN
80+Category: Graphics/zh CN
81+Category: Lazarus-CCR/zh CN
82+Category: SciTech/zh CN
83+Category: Tutorials/zh CN
84+Category: zh

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