pas2js modules: what changed
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Title: pas2js modules
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|---|---|---|---|
| 1 | + | # Module import | |
| 2 | + | ||
| 3 | + | pas2js can convert the **\$linklib** directive to a JS import statement: | |
| 4 | + | ||
| 5 | + | The following: | |
| 6 | + | ||
| 7 | + | `{$linklib ./modules/canvas.js canvas}` | |
| 8 | + | ||
| 9 | + | is converted to | |
| 10 | + | ||
| 11 | + | `import * as canvas from "./modules/canvas.js";` | |
| 12 | + | ||
| 13 | + | If the alias is omitted, one is constructed for you: | |
| 14 | + | ||
| 15 | + | `{$linklib ./modules/some-api.js}` | |
| 16 | + | ||
| 17 | + | is converted to `import * as some_api from "./modules/some-api.js";` | |
| 18 | + | ||
| 19 | + | The import statements are always inserted in the main program. This is because modules are like windows libraries: self-contained programs, which only import and export well-defined symbols. | |
| 20 | + | ||
| 21 | + | For this reason, a new target "operating system" has been invented: the module. This means that you must compile with target module: | |
| 22 | + | ||
| 23 | + | `pas2js -Tmodule -Jirtl.js main.pp` | |
| 24 | + | ||
| 25 | + | The nodejs target will also work, but in the future the 2 targets may diverge. | |
| 26 | + | ||
| 27 | + | # Demos | |
| 28 | + | ||
| 29 | + | The pas2js demos/modules directory contains a series of subdirectories. Each subdirectory has 1 demo. Compile with the command-line as above: | |
| 30 | + | ||
| 31 | + | `pas2js -Tmodule -Jirtl.js main.pp` | |
| 32 | + | ||
| 33 | + | ## Basic | |
| 34 | + | ||
| 35 | + | This shows a simple program, no units, that uses the linklib directive to import a javascript module. It uses an external class definition to access the exported symbols from the modules. | |
| 36 | + | ||
| 37 | + | ## Basic-Units | |
| 38 | + | ||
| 39 | + | This is the same as the Basic example, but the import definitions are split out in units. | |
| 40 | + | ||
| 41 | + | ## Flat | |
| 42 | + | ||
| 43 | + | This shows a simple program, no units, that uses the linklib directive to import a javascript module. It uses only external 'name' definitions to access the exported symbols from the modules; no external class is used. | |
| 44 | + | ||
| 45 | + | ## Flat-Units | |
| 46 | + | ||
| 47 | + | This is the same as the flat example, but the import definitions are split out in units. | |
| 48 | + | ||
| 49 | + | # Module export | |
| 50 | + | ||
| 51 | + | Module export is implemented using the existing pascal **Library** concept. | |
| 52 | + | ||
| 53 | + | A pas2js library is transpiled into a Javascript module with its own *rtl.js* and *rtl.run*. It can export global functions, static methods, and global variables. | |
| 54 | + | ||
| 55 | + | For example a library exporting a function twice, as name *Swim* and as *Move*: | |
| 56 | + | ||
| 57 | + | ``` pascal | |
| 58 | + | library Fish; | |
| 59 | + | procedure Swim(w: word); | |
| 60 | + | begin | |
| 61 | + | writeln('Swimming ',w,' meters'); | |
| 62 | + | end; | |
| 63 | + | exports | |
| 64 | + | Swim; | |
| 65 | + | Swim name 'Move'; | |
| 66 | + | begin | |
| 67 | + | end. | |
| 68 | + | ``` | |
| 69 | + | ||
| 70 | + | Compiled with *"pas2js -Tmodule -Jirtl.js -Jc fish.pas"* generates the following *fish.js*: | |
| 71 | + | ||
| 72 | + | ``` javascript | |
| 73 | + | ...rtl.js and system unit... | |
| 74 | + | rtl.module("library", [], function () { | |
| 75 | + | var $mod = this; | |
| 76 | + | this.Swim = function (w) { | |
| 77 | + | pas.System.Writeln("Swimming ",w," meters"); | |
| 78 | + | }; | |
| 79 | + | $mod.$main = function () { | |
| 80 | + | }; | |
| 81 | + | }); | |
| 82 | + | rtl.run("library"); | |
| 83 | + | export const Swim = pas.library.Swim; | |
| 84 | + | export const Move = pas.library.Swim; | |
| 85 | + | ``` | |
| 86 | + | ||
| 87 | + | # Using a Pascal Library | |
| 88 | + | ||
| 89 | + | Javascript modules can be used using the Javascript [import](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import) statement. | |
| 90 | + | ||
| 91 | + | Consider the following HTML: | |
| 92 | + | ||
| 93 | + | ``` html | |
| 94 | + | <!DOCTYPE html> | |
| 95 | + | <html lang="en-US"> | |
| 96 | + | <head> | |
| 97 | + | <meta charset="utf-8"> | |
| 98 | + | <title>Basic Pas2JS library example</title> | |
| 99 | + | <script type="module" src="fish.js"></script> | |
| 100 | + | </head> | |
| 101 | + | <body> | |
| 102 | + | ||
| 103 | + | </body> | |
| 104 | + | </html> | |
| 105 | + | ``` | |
| 106 | + | ||
| 107 | + | Note that the script has type **module**, and that no script tag with the **rtl.run();** statement is present in the HTML body. It is not possible to use or import a module from a regular script tag. | |
| 108 | + | ||
| 109 | + | ## Using Pascal Library from JavaScript | |
| 110 | + | ||
| 111 | + | The imports from a pascal library are no different from a regular Javascript import. | |
| 112 | + | ||
| 113 | + | Taking the above HTML as the example, if the file **swim.js** contains the following javascript: | |
| 114 | + | ||
| 115 | + | ``` javascript | |
| 116 | + | import Swim from "fish.js"; | |
| 117 | + | ||
| 118 | + | Swim(10); | |
| 119 | + | ``` | |
| 120 | + | ||
| 121 | + | Then the browser console will show the output of the program: | |
| 122 | + | ||
| 123 | + | ` Swimming 10 meters` | |
| 124 | + | ||
| 125 | + | ## Using Pascal Library from Pascal | |
| 126 | + | ||
| 127 | + | As mentioned above, using a Pascal produced library from pascal is done no different from using a Javascript module, and is no different from using a library in a native program. Our 'fish' library can be used using the following program: | |
| 128 | + | ||
| 129 | + | ``` pascal | |
| 130 | + | // Import the functions in an object called aqua | |
| 131 | + | {$linklib ./fish.js aqua} | |
| 132 | + | ||
| 133 | + | // We use the aqua object name in the external: | |
| 134 | + | procedure Swim(aMeters: word); external name 'aqua.Swim'; | |
| 135 | + | procedure SwimHarder(aMeters: word); external name 'aqua.Move'; | |
| 136 | + | ||
| 137 | + | begin | |
| 138 | + | Swim(3); | |
| 139 | + | SwimHarder(10); | |
| 140 | + | end. | |
| 141 | + | ``` | |
| 142 | + | ||
| 143 | + | compile using the module target: | |
| 144 | + | ||
| 145 | + | ` ``pas2js -Tmodule -Jc -Jirtl.js swim.lpr` | |
| 146 | + | ||
| 147 | + | Again, the output will be shown on the console. | |
| 148 | + | ||
| 149 | + | You can find another example in the pas2js [Pas2JS demos](https://gitlab.com/freepascal.org/fpc/pas2js/-/tree/main/demo/library) | |
| 150 | + | ||
| 151 | + | # Navigation | |
| 152 | + | ||
| 153 | + | - Back to [[pas2js]] | |
| 154 | + | - Back to [[lazarus pas2js integration]] | |
| 155 | + | ||
| 156 | + | Note that we made a pascal program for the swim.js, but we could just as well have made a library. | |
| 157 | + | ||
| 158 | + | --- | |
| 159 | + | *From the Free Pascal wiki, page "pas2js modules", as it stood on 2022-02-22 after a change by Michael, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* | |
| 160 | + | Category: Pas2js |
