macOS NSSound: what changed
Revision 0 to 1. Removed lines have a minus sign; added lines have a plus sign.
Title: macOS NSSound
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| 1 | + | ## NSSound Encoding and file format support | |
| 2 | + | ||
| 3 | + | NSSound supports any audio encodings and file formats that QuickTime does (as it still uses QuickTime for certain things) and, as of macOS 10.3 (Panther), it also uses CoreAudio for playback. The NSSound initializer first tries to use CoreAudio with the file it is initialized with. If that fails, NSSound tries to use QuickTime. If that fails, NSSound initialization will fail. | |
| 4 | + | ||
| 5 | + | NSSound will use CoreAudio for any files supported by the CoreAudio AudioFile APIs as long as the file type is supported in \<AudioToolbox/AudioFile.h\> and the encoding format has codec support (with the exception of Linear PCM which is always supported). The table below shows CoreAudio support. | |
| 6 | + | ||
| 7 | + | > **Note:** Apple ceased support for QuickTime on macOS in 2018 at which time the underlying media framework for QuickTime and QTKit was deprecated in favour of a newer graphics framework, AVFoundation. QuickTime's underlying media framework was completely removed from macOS 10.15 (Catalina). | |
| 8 | + | ||
| 9 | + | QuickTime supports the following audio file and data formats: | |
| 10 | + | ||
| 11 | + | - A-law | |
| 12 | + | - Advanced Audio Coding (AAC) | |
| 13 | + | - AMR Narrowband | |
| 14 | + | - Apple Lossless | |
| 15 | + | - Au file format | |
| 16 | + | - Audio Interchange File Format (AIFF) | |
| 17 | + | - Apple Core Audio Format (CAF) | |
| 18 | + | - FLAC (since macOS 10.13) | |
| 19 | + | - MACE | |
| 20 | + | - Microsoft Adaptive DPCM (MS ADPCM) | |
| 21 | + | - MIDI | |
| 22 | + | - MPEG-1 Audio Layer 3 (MP3) | |
| 23 | + | - Pulse-code modulation (PCM) | |
| 24 | + | - QCELP (Qualcomm PureVoice) | |
| 25 | + | - QDesign | |
| 26 | + | - Waveform Audio File Format (WAV) | |
| 27 | + | - μ-law | |
| 28 | + | ||
| 29 | + | ## Playing system sounds | |
| 30 | + | ||
| 31 | + | Here is the list of macOS system sounds (found in `/System/Library/Sounds`): Basso, Blow, Bottle, Frog, Funk, Glass, Hero, Morse, Ping, Pop, Purr, Sosumi, Submarine, and Tink. | |
| 32 | + | ||
| 33 | + | A system sound can be played very easily using the NSSound class. The process is very simple: | |
| 34 | + | ||
| 35 | + | 1. Create an object based on the NSSound class; | |
| 36 | + | 2. Load an audio file into the NSSound object using the *SoundNamed* class method; | |
| 37 | + | 3. Play the audio file using the *Play* class method. | |
| 38 | + | ||
| 39 | + | Here is the code to do that: | |
| 40 | + | ||
| 41 | + | ```pascal> | |
| 42 | + | ||
| 43 | + | unit Unit1; | |
| 44 | + | ||
| 45 | + | {$mode objfpc}{$H+} | |
| 46 | + | {$modeswitch objectivec1} | |
| 47 | + | ||
| 48 | + | interface | |
| 49 | + | ||
| 50 | + | uses | |
| 51 | + | Classes, SysUtils, Forms, Controls, Graphics, Dialogs, StdCtrls, CocoaAll, CocoaUtils; | |
| 52 | + | ||
| 53 | + | ... | |
| 54 | + | ||
| 55 | + | Var | |
| 56 | + | Form1: TForm1; | |
| 57 | + | mySound: NSSound := Nil; // Create an object based on the NSSound class | |
| 58 | + | ||
| 59 | + | ... | |
| 60 | + | ||
| 61 | + | procedure TForm1.PlayButtonClick(Sender: TObject); | |
| 62 | + | var | |
| 63 | + | status: boolean = false; | |
| 64 | + | begin | |
| 65 | + | mySound := NSSound.soundNamed(NSStringUTF8('Frog')); // Load an audio file into the NSSound object | |
| 66 | + | mySound.play; // Play the audio file | |
| 67 | + | ||
| 68 | + | if(not status) then // Play returns true/false for success/failure | |
| 69 | + | ShowMessage('Error!'); | |
| 70 | + | end; | |
| 71 | + | ||
| 72 | + | ... | |
| 73 | + | ||
| 74 | + | end. | |
| 75 | + | </syntaxhighlight> | |
| 76 | + | ||
| 77 | + | While the Frog system sound file is named Frog.aiff, you can drop the file extension (.aiff) from the filename as we did in the above example code. | |
| 78 | + | ||
| 79 | + | You can also combine the loading of a sound and playing it and omit the creation of a sound object: | |
| 80 | + | ||
| 81 | + | <syntaxhighlight lang=pascal> | |
| 82 | + | NSSound.soundNamed(NSStringUTF8('Frog')).play; // Load and play audio file | |
| 83 | + | </syntaxhighlight> | |
| 84 | + | ||
| 85 | + | == Playing sounds from your application bundle == | |
| 86 | + | ||
| 87 | + | The ''soundNamed'' class method searches your application’s main [[Application_Bundle#Application_bundle_layout|bundle]] and if no sound file can be located in the application main bundle, the following directories are searched in order: | |
| 88 | + | ||
| 89 | + | * <tt>~/Library/Sounds</tt> | |
| 90 | + | * <tt>/Library/Sounds</tt> | |
| 91 | + | * <tt>/Network/Library/Sounds</tt> | |
| 92 | + | * <tt>/System/Library/Sounds</tt> | |
| 93 | + | ||
| 94 | + | If no data file can be found for the sound name, no object is created and nil is returned. | |
| 95 | + | ||
| 96 | + | Copy the sound file from <tt>/Applications/iPhoto.app/Contents/Resources/Music/Minuet in G.mp3</tt> to the Resources sub-directory of your [[Application_Bundle#Application_bundle_layout|application bundle]]. You can now play that sound file using the code below: | |
| 97 | + | ||
| 98 | + | <syntaxhighlight lang= | |
| 99 | + | ``` | |
| 100 | + | ||
| 101 | + | unit Unit1; | |
| 102 | + | ||
| 103 | + | {\$mode objfpc}{\$H+} {\$modeswitch objectivec1} | |
| 104 | + | ||
| 105 | + | interface | |
| 106 | + | ||
| 107 | + | uses | |
| 108 | + | ||
| 109 | + | ` Classes, SysUtils, Forms, Controls, Graphics, Dialogs, StdCtrls, CocoaAll, CocoaUtils; ` | |
| 110 | + | ||
| 111 | + | ... | |
| 112 | + | ||
| 113 | + | Var | |
| 114 | + | ||
| 115 | + | ` Form1: TForm1;`\ | |
| 116 | + | ` mySound: NSSound := Nil; // Create an object based on the NSSound class` | |
| 117 | + | ||
| 118 | + | ... | |
| 119 | + | ||
| 120 | + | procedure TForm1.PlayButtonClick(Sender: TObject); var | |
| 121 | + | ||
| 122 | + | ` status: boolean = false;` | |
| 123 | + | ||
| 124 | + | begin | |
| 125 | + | ||
| 126 | + | ` mySound := NSSound.soundNamed(NSStringUTF8('Minuet in G')); // Load an audio file into the NSSound object `\ | |
| 127 | + | ` mySound.play; // Play the audio file ` | |
| 128 | + | ||
| 129 | + | ` if(not status) then // Play returns true/false for success/failure`\ | |
| 130 | + | ` ShowMessage('Error!'); ` | |
| 131 | + | ||
| 132 | + | end; | |
| 133 | + | ||
| 134 | + | ... | |
| 135 | + | ||
| 136 | + | end. | |
| 137 | + | ||
| 138 | + | Note that once again the file extension is not used when loading sound files using the *soundNamed* class method. Also note that AIFF files must use the .aiff file extension (not .aif) for it to be located by the *soundNamed* class method. | |
| 139 | + | ||
| 140 | + | ## Playing sounds from elsewhere | |
| 141 | + | ||
| 142 | + | If you want to load audio files from somewhere else in the file system other than from the system sounds directory or your application bundle, you can use the NSSound class method *initWithContentsOfFile_byReference*. As you would expect, this method attempts to initialize a newly allocated NSSound instance with the audio data in the specified file. The following code example shows you how to create an NSSound instance and initialize it with a sound file using a pathname to the file. | |
| 143 | + | ||
| 144 | + | ``` pascal | |
| 145 | + | ||
| 146 | + | unit Unit1; | |
| 147 | + | ||
| 148 | + | {$mode objfpc}{$H+} | |
| 149 | + | {$modeswitch objectivec1} | |
| 150 | + | ||
| 151 | + | interface | |
| 152 | + | uses | |
| 153 | + | Classes, SysUtils, Forms, Controls, Graphics, Dialogs, StdCtrls, CocoaAll, CocoaUtils; | |
| 154 | + | ||
| 155 | + | ... | |
| 156 | + | ||
| 157 | + | Var | |
| 158 | + | Form1: TForm1; | |
| 159 | + | mySound: NSSound = Nil; // Create an object based on the NSSound class | |
| 160 | + | ||
| 161 | + | ... | |
| 162 | + | ||
| 163 | + | procedure TForm1.PlayButtonClick(Sender: TObject); | |
| 164 | + | var | |
| 165 | + | audioFilePath: NSString; | |
| 166 | + | status: boolean = false; | |
| 167 | + | begin | |
| 168 | + | audioFilePath := NSStringUTF8('/Applications/iPhoto.app/Contents/Resources/Music/Barbeque Blues.m4a'); | |
| 169 | + | // mySound := NSSound.alloc; | |
| 170 | + | // mySound := mySound.initWithContentsOfFile_byReference(audioFilePath, True); | |
| 171 | + | // The two lines above can be combined into the single line below | |
| 172 | + | mySound := NSSound.alloc.initWithContentsOfFile_byReference(audioFilePath, True); // Load an audio file into the NSSound object | |
| 173 | + | mySound.Play; // Play the audio file | |
| 174 | + | ||
| 175 | + | if(not status) then // Play returns true/false for success/failure | |
| 176 | + | ShowMessage('Error!'); | |
| 177 | + | end; | |
| 178 | + | ||
| 179 | + | ... | |
| 180 | + | ||
| 181 | + | end. | |
| 182 | + | ``` | |
| 183 | + | ||
| 184 | + | As we used *NSSound.alloc...* in the code above, do not forget to use *mySound.Release; mySound :- Nil; mySound.dealloc* somewhere appropriate or you'll create a memory leak every time you play the file. This is not necessary when using *NSSound.soundNamed(soundName)* class method in the previous two examples because that method creates an NSSound object for you using a helper function or, as the Apple documentation states more opaquely the "NSSound instance is initialized with the sound data identified by soundName". | |
| 185 | + | ||
| 186 | + | ## Managing sound playback | |
| 187 | + | ||
| 188 | + | This section describes how to manage the playback of a sound using the NSSound class. | |
| 189 | + | ||
| 190 | + | ### Pause | |
| 191 | + | ||
| 192 | + | ``` pascal | |
| 193 | + | ||
| 194 | + | procedure TForm1.PauseButtonClick(Sender: TObject); | |
| 195 | + | begin | |
| 196 | + | mySound.pause; | |
| 197 | + | end; | |
| 198 | + | ``` | |
| 199 | + | ||
| 200 | + | ### Resume | |
| 201 | + | ||
| 202 | + | ``` pascal | |
| 203 | + | ||
| 204 | + | procedure TForm1.ResumeButtonClick(Sender: TObject); | |
| 205 | + | begin | |
| 206 | + | mySound.resume; | |
| 207 | + | end; | |
| 208 | + | ``` | |
| 209 | + | ||
| 210 | + | ### Stop | |
| 211 | + | ||
| 212 | + | ``` pascal | |
| 213 | + | ||
| 214 | + | procedure TForm1.StopButtonClick(Sender: TObject); | |
| 215 | + | begin | |
| 216 | + | mySound.Stop; | |
| 217 | + | end; | |
| 218 | + | ``` | |
| 219 | + | ||
| 220 | + | ### Volume control | |
| 221 | + | ||
| 222 | + | ``` pascal | |
| 223 | + | ||
| 224 | + | mySound.SetVolume(0.5); | |
| 225 | + | ``` | |
| 226 | + | ||
| 227 | + | The valid range is between 0.0 and 1.0. The value of this property does not affect the systemwide volume. Make sure you set it after loading and before playing the sound file. macOS 10.5+ required. | |
| 228 | + | ||
| 229 | + | ### Loop control | |
| 230 | + | ||
| 231 | + | When the value of the *loops* instance property is True, the sound restarts playback when it finishes and does not send didFinishPlaying message to its delegate when it reaches the end of its content and restarts playback. The default value of this property is False. macOS 10.5+ required. | |
| 232 | + | ||
| 233 | + | ``` pascal | |
| 234 | + | ||
| 235 | + | mySound.setLoops(True); // Set true and the sound will continue looping | |
| 236 | + | ``` | |
| 237 | + | ||
| 238 | + | ### Sound duration | |
| 239 | + | ||
| 240 | + | The duration instance property provides the duration of the sound in seconds. macOS 10.5+ required. | |
| 241 | + | ||
| 242 | + | ``` pascal | |
| 243 | + | ||
| 244 | + | status := mySound.play; | |
| 245 | + | ||
| 246 | + | if(status) then | |
| 247 | + | ShowMessage('Duration: ' + FloatToStrF(mySound.duration, ffFixed, 0, 2) + ' seconds') | |
| 248 | + | else | |
| 249 | + | ShowMessage('Not OK'); | |
| 250 | + | ``` | |
| 251 | + | ||
| 252 | + | ### Sound progress | |
| 253 | + | ||
| 254 | + | The currentTime instance property returns the sound’s playback progress in seconds. A sounds starts with currentTime equal to zero and ends with currentTime equal to sound duration minus one. macOS 10.5+ required. | |
| 255 | + | ||
| 256 | + | ``` pascal | |
| 257 | + | ||
| 258 | + | procedure TForm1.PauseButtonClick(Sender: TObject); | |
| 259 | + | begin | |
| 260 | + | mySound.pause; | |
| 261 | + | ||
| 262 | + | ShowMessage('Progress: ' + FloatToStrF(mySound.currentTime, ffFixed, 0, 2) | |
| 263 | + | + ' of ' + FloatToStrF(mySound.duration, ffFixed, 0, 2) + ' seconds'); | |
| 264 | + | end; | |
| 265 | + | ``` | |
| 266 | + | ||
| 267 | + | ### Determine if sound is playing | |
| 268 | + | ||
| 269 | + | ``` pascal | |
| 270 | + | ||
| 271 | + | if(mySound.IsPlaying) then | |
| 272 | + | ShowMessage('Sound is playing') | |
| 273 | + | else | |
| 274 | + | ShowMessage('Sound is not playing'); | |
| 275 | + | ``` | |
| 276 | + | ||
| 277 | + | ### Determine when sound finishes playing | |
| 278 | + | ||
| 279 | + | This is somewhat more complicated. First, create a delegate object: | |
| 280 | + | ||
| 281 | + | ``` pascal | |
| 282 | + | Uses | |
| 283 | + | ... | |
| 284 | + | ||
| 285 | + | type | |
| 286 | + | ||
| 287 | + | { NSSoundFinishedDelegate } | |
| 288 | + | SoundFinishedDelegate = objcclass(NSObject, NSSoundDelegateProtocol) | |
| 289 | + | public | |
| 290 | + | procedure sound_didFinishPlaying(Sound: NSSound; FinishedPlaying: Boolean); | |
| 291 | + | message 'sound:didFinishPlaying:'; | |
| 292 | + | end; | |
| 293 | + | ``` | |
| 294 | + | ||
| 295 | + | Add two new variables: *SoundDelegate* for the SoundFinishedDelegate and a *Playing* boolean variable to indicate whether a sound is playing. | |
| 296 | + | ||
| 297 | + | ``` pascal | |
| 298 | + | Var | |
| 299 | + | Form1: TForm1; | |
| 300 | + | mySound: NSSound = Nil; // Create an object based on the NSSound class | |
| 301 | + | SoundDelegate : SoundFinishedDelegate; | |
| 302 | + | SoundPlaying : Boolean = False; | |
| 303 | + | ``` | |
| 304 | + | ||
| 305 | + | Now create the new delegate procedure: | |
| 306 | + | ||
| 307 | + | ``` pascal | |
| 308 | + | { NSSoundFinishedDelegate } | |
| 309 | + | procedure SoundFinishedDelegate.sound_didFinishPlaying(Sound: NSSound; FinishedPlaying: Boolean); | |
| 310 | + | begin | |
| 311 | + | if(FinishedPlaying) then | |
| 312 | + | begin | |
| 313 | + | SoundPlaying := False; | |
| 314 | + | ||
| 315 | + | Form1.PlayButton.Enabled := True; | |
| 316 | + | Form1.PauseButton.Enabled := False; | |
| 317 | + | Form1.ResumeButton.Enabled := False; | |
| 318 | + | Form1.StopButton.Enabled := False; | |
| 319 | + | ||
| 320 | + | Sound.Release; // avoid memory | |
| 321 | + | Sound := Nil; // leak when using | |
| 322 | + | Sound.dealloc; // NSSound.alloc... | |
| 323 | + | end; | |
| 324 | + | end; | |
| 325 | + | ``` | |
| 326 | + | ||
| 327 | + | The updated play procedure: | |
| 328 | + | ||
| 329 | + | ``` pascal | |
| 330 | + | ||
| 331 | + | procedure TForm1.PlayButtonClick(Sender: TObject); | |
| 332 | + | var | |
| 333 | + | status: Boolean; | |
| 334 | + | begin | |
| 335 | + | Sound := NSSound.alloc.initWithContentsOfFile_byReference(NSStringUTF8 | |
| 336 | + | ('/Applications/iPhoto.app/Contents/Resources/Music/Barbeque Blues.m4a'), True); // File system sound file | |
| 337 | + | //Sound := NSSound.SoundNamed(NSStringUTF8('Minuet in G')); // Bundle sound file | |
| 338 | + | //Sound := NSSound.soundNamed(NSStringUTF8('Frog')); // System sound file | |
| 339 | + | ||
| 340 | + | Sound.setDelegate(SoundDelegate); | |
| 341 | + | ||
| 342 | + | status := Sound.play; | |
| 343 | + | if(status) then | |
| 344 | + | SoundPlaying := True | |
| 345 | + | else | |
| 346 | + | ShowMessage('Playing failed!'); | |
| 347 | + | ||
| 348 | + | PlayButton.Enabled := False; | |
| 349 | + | PauseButton.Enabled := True; | |
| 350 | + | StopButton.Enabled := True; | |
| 351 | + | end; | |
| 352 | + | ``` | |
| 353 | + | ||
| 354 | + | Finally, the new Initialisation clause for the delegate object: | |
| 355 | + | ||
| 356 | + | ``` pascal | |
| 357 | + | ||
| 358 | + | Initialization | |
| 359 | + | SoundDelegate := SoundFinishedDelegate.alloc.init; | |
| 360 | + | End. | |
| 361 | + | ``` | |
| 362 | + | ||
| 363 | + | Here is the whole unit for the application which now takes care of the enabled-state of the Play/Pause/Resume/Stop buttons: | |
| 364 | + | ||
| 365 | + | ``` pascal | |
| 366 | + | ||
| 367 | + | unit Unit1; | |
| 368 | + | ||
| 369 | + | {$mode objfpc}{$H+} | |
| 370 | + | {$modeswitch objectivec1} | |
| 371 | + | ||
| 372 | + | interface | |
| 373 | + | ||
| 374 | + | uses | |
| 375 | + | Classes, SysUtils, Forms, Controls, Graphics, Dialogs, StdCtrls, CocoaAll, | |
| 376 | + | CocoaUtils; | |
| 377 | + | ||
| 378 | + | type | |
| 379 | + | ||
| 380 | + | { NSSoundFinishedDelegate } | |
| 381 | + | SoundFinishedDelegate = objcclass(NSObject, NSSoundDelegateProtocol) | |
| 382 | + | public | |
| 383 | + | procedure sound_didFinishPlaying(Sound: NSSound; FinishedPlaying: Boolean); | |
| 384 | + | message 'sound:didFinishPlaying:'; | |
| 385 | + | end; | |
| 386 | + | ||
| 387 | + | { TForm1 } | |
| 388 | + | TForm1 = class(TForm) | |
| 389 | + | StopButton: TButton; | |
| 390 | + | PlayButton: TButton; | |
| 391 | + | PauseButton: TButton; | |
| 392 | + | ResumeButton: TButton; | |
| 393 | + | procedure StopButtonClick(Sender: TObject); | |
| 394 | + | procedure FormShow(Sender: TObject); | |
| 395 | + | procedure PlayButtonClick(Sender: TObject); | |
| 396 | + | procedure PauseButtonClick(Sender: TObject); | |
| 397 | + | procedure ResumeButtonClick(Sender: TObject); | |
| 398 | + | private | |
| 399 | + | public | |
| 400 | + | end; | |
| 401 | + | ||
| 402 | + | var | |
| 403 | + | Form1: TForm1; | |
| 404 | + | Sound: NSSound = Nil; | |
| 405 | + | SoundDelegate : SoundFinishedDelegate; | |
| 406 | + | SoundPlaying : Boolean = False; | |
| 407 | + | ||
| 408 | + | implementation | |
| 409 | + | ||
| 410 | + | {$R *.lfm} | |
| 411 | + | ||
| 412 | + | { NSSoundFinishedDelegate } | |
| 413 | + | ||
| 414 | + | procedure SoundFinishedDelegate.sound_didFinishPlaying(Sound: NSSound; FinishedPlaying: Boolean); | |
| 415 | + | begin | |
| 416 | + | if(FinishedPlaying) then | |
| 417 | + | begin | |
| 418 | + | SoundPlaying := False; | |
| 419 | + | ||
| 420 | + | Form1.PlayButton.Enabled := True; | |
| 421 | + | Form1.PauseButton.Enabled := False; | |
| 422 | + | Form1.ResumeButton.Enabled := False; | |
| 423 | + | Form1.StopButton.Enabled := False; | |
| 424 | + | ||
| 425 | + | Sound.Release; // avoid memory | |
| 426 | + | Sound := Nil; // leak when using | |
| 427 | + | Sound.dealloc; // NSSound.alloc... | |
| 428 | + | end; | |
| 429 | + | end; | |
| 430 | + | ||
| 431 | + | { TForm1 } | |
| 432 | + | ||
| 433 | + | // Setup button state | |
| 434 | + | procedure TForm1.FormShow(Sender: TObject); | |
| 435 | + | begin | |
| 436 | + | PauseButton.Enabled := False; | |
| 437 | + | ResumeButton.Enabled := False; | |
| 438 | + | StopButton.Enabled := False; | |
| 439 | + | end; | |
| 440 | + | ||
| 441 | + | // Play | |
| 442 | + | procedure TForm1.PlayButtonClick(Sender: TObject); | |
| 443 | + | var | |
| 444 | + | status: Boolean; | |
| 445 | + | begin | |
| 446 | + | Sound := NSSound.alloc.initWithContentsOfFile_byReference(NSStringUTF8 | |
| 447 | + | ('/Applications/iPhoto.app/Contents/Resources/Music/Barbeque Blues.m4a'), True); // File system sound example | |
| 448 | + | //Sound := NSSound.SoundNamed(NSStringUTF8('Minuet in G')); // Bundle sound file | |
| 449 | + | //Sound := NSSound.soundNamed(NSStringUTF8('Frog')); // System file | |
| 450 | + | ||
| 451 | + | Sound.setDelegate(SoundDelegate); | |
| 452 | + | ||
| 453 | + | status := Sound.play; | |
| 454 | + | if(status) then | |
| 455 | + | SoundPlaying := True | |
| 456 | + | else | |
| 457 | + | ShowMessage('Playing failed!'); | |
| 458 | + | ||
| 459 | + | PlayButton.Enabled := False; | |
| 460 | + | PauseButton.Enabled := True; | |
| 461 | + | StopButton.Enabled := True; | |
| 462 | + | end; | |
| 463 | + | ||
| 464 | + | // Pause | |
| 465 | + | procedure TForm1.PauseButtonClick(Sender: TObject); | |
| 466 | + | begin | |
| 467 | + | if(SoundPlaying) then | |
| 468 | + | begin | |
| 469 | + | Sound.pause; | |
| 470 | + | PauseButton.Enabled := False; | |
| 471 | + | StopButton.Enabled := False; | |
| 472 | + | ResumeButton.Enabled := True; | |
| 473 | + | end; | |
| 474 | + | end; | |
| 475 | + | ||
| 476 | + | // Resume | |
| 477 | + | procedure TForm1.ResumeButtonClick(Sender: TObject); | |
| 478 | + | begin | |
| 479 | + | if(SoundPlaying) then | |
| 480 | + | begin | |
| 481 | + | Sound.resume; | |
| 482 | + | ResumeButton.Enabled := False; | |
| 483 | + | PauseButton.Enabled := True; | |
| 484 | + | StopButton.Enabled := True; | |
| 485 | + | end; | |
| 486 | + | end; | |
| 487 | + | ||
| 488 | + | // Stop | |
| 489 | + | procedure TForm1.StopButtonClick(Sender: TObject); | |
| 490 | + | begin | |
| 491 | + | if(SoundPlaying) then | |
| 492 | + | begin | |
| 493 | + | SoundPlaying := False; | |
| 494 | + | Sound.stop; | |
| 495 | + | ||
| 496 | + | Sound.Release; // avoid memory | |
| 497 | + | Sound := Nil; // leak when using | |
| 498 | + | Sound.dealloc; // NSSound.alloc... | |
| 499 | + | ||
| 500 | + | PlayButton.Enabled := True; | |
| 501 | + | PauseButton.Enabled := False; | |
| 502 | + | ResumeButton.Enabled := False; | |
| 503 | + | StopButton.Enabled := False; | |
| 504 | + | end; | |
| 505 | + | end; | |
| 506 | + | ||
| 507 | + | Initialization | |
| 508 | + | SoundDelegate := SoundFinishedDelegate.alloc.init; | |
| 509 | + | end. | |
| 510 | + | ``` | |
| 511 | + | ||
| 512 | + | ## See also | |
| 513 | + | ||
| 514 | + | - [[macOS Play Alert Sound|System Sound Services]] | |
| 515 | + | - [[macOS Audio Player]] | |
| 516 | + | - [[macOS Audio Recorder]] | |
| 517 | + | - [[macOS Play Alert Sound]] | |
| 518 | + | - [[macOS Programming Tips|NSBeep]] | |
| 519 | + | - [[macOS Sound Utilities]] | |
| 520 | + | - [[Multimedia Programming]] | |
| 521 | + | ||
| 522 | + | ## External links | |
| 523 | + | ||
| 524 | + | - [Apple: NSSound Class](https://developer.apple.com/documentation/appkit/nssound) | |
| 525 | + | - [Apple: Introduction to Sound Programming Topics for Cocoa](https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Sound/Sound.html#//apple_ref/doc/uid/10000104-SW1) | |
| 526 | + | - [Apple: System Sound Services](https://developer.apple.com/documentation/audiotoolbox/system_sound_services) | |
| 527 | + | ||
| 528 | + | --- | |
| 529 | + | *From the Free Pascal wiki, page "macOS NSSound", as it stood on 2021-02-19 after a change by Trev, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* |
