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11# Introducción
22
33MSEide es un sistema de desarrollo gráfico (GUI) de plataforma cruzada orientado a programadores de Pascal. Está completamente escrito en Pascal. MSEgui no aporta compatibilidad con la librería de componentes visuales (VCL). La librería de gráficos aporta un interface con win32 y X11. Hay que tener en cuenta que es un proyecto fruto del esfuerzo en casi su totalidad de una persona (Martin Schreiber),
44
55El IDE y GUI tienen un listado de muy buenas características:
66
77- La codificación de caracteres es UCS2.
88- Incluye utilidades de internalización.
99- Docking forms.
1010- Embedded forms (similar to TFrame).
1111- Visual form inheritance.
1212- Enlaces a xlib y gdi32, no necesita de librerias de widgets externas.
1313- Componentes de acceso a bases de datos y widgets de edición de datos.
1414- Depuración integrada.
1515- Integrated report designer.
1616- Flexible and handy build system with switchable macros.
1717- y más...
1818
1919## Pero, ¿que acerca de Lazarus?
2020
2121[Lazarus](http://www.lazarus.freepascal.org) es un IDE que trata de aportar un alto grado de compatibilidad con código VCL, al tiemo que aporta un aspecto nativo en bastantes plataformas. La visualización nativa es muy importante para bastantes desarrolladores, pero combinada con la compatibilidad VCL hace necesarias interfaces complejas a los diferentes conjuntos de widgets nativos (GTK, Win32, Carbon, QT...). La continua evolución de este conjunto de widgets nativos (GTK1 -\> GTK2, Win32 -\> ?, , QT) conlleva un interminable conjunto de mantenimientos.
2222
2323[MSEide+MSEgui](http://sourceforge.net/projects/mseide-msegui/) neither features (or suffers :-) de compatibilidad VCL, no provee un aspecto nativo en las plataformas objetivo. La librería de gráficos provee un interface a Win32 y X11. La ventaja de la capa X11 es la inmediata disponibilidad de un largo y estable conjnto de plataformas a lo largo del tiempo.
2424
2525Estas diferentes finalidades de ambos proyecto hace que se adapten a las distintas necesidades de los programadores.
2626
2727## ¿Porqué esta wiki?
2828
2929El diseño de MSE GUI es una fresca aproximación a los patrones de diseño GUI. Aporta bastantes características innovadoras para tareas típicas de un inteface gráfico de usuario (GUI). Siendo innovador, la librería MSE GUI difiere sustancialmente de VCL/LCL/CLX. Pasar de VCL a MSE puede suponer mucho más cambio que cambiar desde [[Code Conversion Guide|VCL o LCL]]. Estas páginas de la wiki tratan de mostrar facilmente los primeros pasos con esta prometedora (IDE & GUI) librería alternativa.
3030
3131# Instalación
3232
3333- Versión actual: 4.6.2 (03/11/2108).
3434- Referencia autoritativa: [MSEide+MSEgui homepage](http://mseide-msegui.sourceforge.net/) con instrucciones de instalación.
3535- Página principal cooperativa homepage: [MSEide+MSEgui](http://www.msegui.com/)
3636- Descargas: [Sourceforge](http://sourceforge.net/projects/mseide-msegui/files/)
3737- Trabajo en progreso: [git](https://gitlab.com/mseide-msegui/mseide-msegui)
3838
3939# Quick start
4040
4141## Abriendo un proyecto
4242
4343Lanza el IDE y utiliza Project-\>Open para abrir la demo de msegui/apps/demo/demo.prj. El título del IDE refleja el proyecto que hemos abierto. Pulsa F9 y (si has seguido las instrucciones de instalación correctamente :-), disfruta de la velocidad de FPC+MSE.
4444
4545## First RAD steps
4646
4747Close the running project. Use Project-\>Source to open the project source demo.pas. Ctrl-click on the parameter mainfo in the line
4848
49-`application.createform(tmainfo,mainfo);`
49+```text
50+application.createform(tmainfo,mainfo);
51+```
5052
5153to navigate to main.pas. Click on F12 to toggle between unit and form. Not everything will feel that familiar, because of that, these pages are written. Click on the button, this will auto raise the property editor (unusual but usefull). Let us add another button. Make the component palette visible if necessary (View-\>Toolbar-\>Component Palette). Select the tbutton on the widget page. Click on the form to create the button. Give it a caption in the usual way. Creating an event handler does not work with the usual double clicking on the onexecute property. Instead, you must select the onexecute property in the property editor, type the name of an event handler and press enter. The MSE RAD will create the handler and position the pointer on the definition. Use ctrl-shift-down arrow (or up) to navigate between implementation and definition. Just add some code like writeln('Hello world'); Hit F9. The writeln will end up in the target console window of MSE (not the console in which you started MSE).
5254
5355## Adding a Main Menu
5456
5557### Add Main Menu
5658
5759Add a tmainmenu component from the Gui component tab to your main form. Click on your mainform (mainfo), so that Object Inspector shows the properties of the mainform. Use the arrow next to the mainmenu property of the mainform, to select tmainmenu1 as the mainmenu of mainfo.
5860
5961### Add Menu Items
6062
6163In the Object Inspector, expand the mainmenu branch. In this branch, open the menu property of mainmenu. Change the submenu.count of menu to 1 (or higher). Now expand the submenu.count property, which will show "Item 0". Expand "Item 0" and set the caption, for instance to "&File". Now you can repeat the same procedure one level deeper... Change the submenu.count property of "Item 0" to 1. Expand this last submenu.count property and set the caption of the new "Item 0", for instance to "E&xit". Hit F9 and your program should have a menu *F*ile with the entry E*x*it in it.
6264
6365Alternatively, in Object Inspector you may right click a submenu.count property, or an "Item n" property, which will reveal a context sensitive pop up menu. Use this pop up menu to insert, append or delete menu items.
6466
6567Once you have more than one submenu, you can use drag and drop to move the menu items ("Item n"). Start the drag mouse move on the "Item n" line.
6668
6769## Crear un nuevo proyecto
6870
6971Para crear un nuevo projecto basado en una plantilla utilizar Project -\> New \> From Template. Para un nuevo proyecto GUI seleccionar "default.prj", y para un proyecto de consola seleccionar "console.prj".
7072
7173# El concepto
7274
7375MSEgui es una librería de programa escrita en Pascal, aporta los bloques de construcción para el desarrollo de programas con interface gráfico de usuario.<sup>1</sup>
7476
7577MSEide es el correspondiente entorno de desarrollo integrado (IDE) para la producción efectiva con Free Pascal y MSEgui. MSEide es también apropiado para el desarrollo de aplicaciones con gcc y microcontroladores.
7678
7779Actualmente MSEide+MSEgui corre bajo i386-linux, x86-64-linux, arm-linux, x86-64-freebsd, i386-win32 y x86-64-win64 mientras que los microprocesadores soportados son CPU32, ARM and AVR32. MSEgui es predominantemente una plataforma independiente. Se pueden añadir plataformas adicionales implementando los elementos dependientes del sistema. Los módulos dependientes del sistema de MSEgui se encuentran ubicados en subdirectorios dentro de lib/common/kernel.
7880
7981## Principales finalidades del desarrollo
8082
8183- Una relevante incremento en la productividad. comparado con otros sistemas de desarrollo.
8284- Idéntica apariencia y funcionalidad en todas las plataformas, sin adimentos medibles en el código de usuario.
8385- La dependencia de librerias adicionales de mantiene al mínimo posible.
8486- Ortogonalidad - debería haber la mínima interferencia posible entre los diferentes elementos de programa y tan pocos como sea posible a nivel de escepciones y casos especiales.
8587- Elementos del interface gráfico de usuario (GUI) altamente parametrizados.
8688- Trabajando con MSEide+MSEgui debería ser agradable.
8789
8890## Architecture overview
8991
9092MSEgui no requiere de librerias de componentes externas - , se comunica directamente con el interface gráfico del sistema operativo. Con X11 a través de Xlib en Linux y con gdi32 bajo Windows.
9193
9294Para los elementos individuales del GUI no se necesitan recursos adicionales del sistema operativo - únicamente las ventanas principales son conocidas pore el sistema operativo. El procesado completo de los eventos externos (teclado, ratón, control del foco, ...) tiene lugar dentro de MSEgui a nivel de Pascal.
9395
9496La clase base para los elementos del GUI es un `twidget`. No hay distinción entre elementos gráficos simples y los que puedan recibir el foco, como es el caso en Delphi. Todos los widgets de MSEgui tienen a su disposición la funcionalidad completa de un `twidget`.
9597
9698Importantes característica de un `twidget` son: `twidget.frame` y `twidget.face`. Cuando no se utilizan frame o face se representan mediante un puntero NIL, de forma que no consuma recursos.
9799
98100`twidget.frame` es responsable del frame around del área de trabajo del elemento. La apariencia del frame es altamente ajustable - puede ser simle y rápidamente ser dibujable mediante un frame 3D, al tiempo que una compleja y lenta estructura basada en imágenes. Hay además otros elementos del frame que pueden construir barras de desplazamiento, pulsadores y etiquetas.
99101
100102`twidget.face` dibuja el fondo del área de trabajo de un elemento del escritorio del GUI - de forma que se pueden mostrar gradientes de color e imágenes de maneras diferentes, mientras que se permite también una transparecia parcial.
101103
102104Setting the properties of frame and face can be centralised by using `tframecomp` and `tfacecomp`, which can be selected into `tframe` and `tface` as templates.
103105
104106The next level of centralization is `tskincontroller`, through which program-wide settings can be made. In order to achieve that, `tskinkontroller` assigns to the GUI elements the appropriate `tframcomp` and `tfacecomp` templates.
105107
106108The control of the widget functions (focusin, focusout, ...) is done by virtual procedures and functions and not through messages. The MSEgui message function has other tasks. Also a Corba-style interface is used - for the safe connection between the various components and the automatic disconnection through destroy, a `tobjectlinker` is used.
107109
108110The type `msestring` is used in MSEgui for storing text. At the moment, msestring equals WideString. However, the reference counted FPC WideString (UnicodeString) is planned to be used under Windows, as soon as it becomes available in one of the future FPC releases.
109111
110112In text files the utf-8, ASCII or the local encoding is used - MSEide+MSEgui does not use utf-16 files.
111113
112114The MSEgui database components provide the conversion from the local encoding or the utf-8 (adjustable) to WideString for the data buffering. For file operations, a set of MSEgui's own functions with WideString interface exists. An MSEgui application can therefore work consistently with WideStrings, which is a significant relief for some tasks.
113115
114116Specialized data edit widgets for the basic data types (integer, real, tdatetime, ...) are available in MSEgui (`tintegeredit`, `trealedit`, `tdatetimeedit`, ...). The main event property of these widgets is `onsetvalue`, which can be used for reacting upon user input.
115117
116118The `t*edit` widgets can be inserted into a `twidgetgrid` and in that way form a column of the appropriate data format.
117119
118120For viewing and editing of data fields a `tdbwidgetgrid` togeather with a set of `tdb*editwidget`s can be used. Worth mentioning are also different lookup components and a `tlookupbuffer`, a fast associative data memory.
119121
120122The basic component of the MSEgui's database environment is `tmsebufdataset`, from which `tmsesqlquery` is derived. MSEgui DB is a fork of the FPC SQLDB system, where TBufDataset and large parts of TSQLQuery and the connection components have been completely rewritten.
121123
122124`tmsebufdataset` offers local indices, calculated and internalcalc-fields, a mode with an interrupted database connection, an in-memory mode where no database connectivity is necessary and can keep a local journal, in order to later reconect a previously disconnected database connection. `tmsebufdataset` stores texts as WideStrings of variable length.
123125
124126Further, there are SQL script components and `tsqlresult` for quick queries without the TDataset overhead. Persistent TField instances are either kept within `tmsesqlquery`, where they can be edited in the object inspector via `tmsesqlquery.controller.fields`, or they can be inserted into forms or modules as as individual components from the 'DBf' component palette.
125127
126128MSEide supports 'visual form inheritance', Submodule (Delphi TFrame equivalent) and allows the assignment of components of other forms or modules to component properties at design time.
127129
128130Internationalization is done via resource modules that are loadable at runtime. The MSEi18n, a tool that supports the import and export of texts in spreadsheet programs is available for editing - therefore facilitating a translation by nonprogrammers.
129131
130132<sup>1</sup>) This chapter is based on a translation of a German text provided by Martin Schreiber.
131133
132134# Tips: MSEide
133135
134136## Larger fonts
135137
136138Some may find the standard menu font a bit small. The standard font for the main menu of an MSEgui application is the font defined by the stf_menu stock font. You can change a stock font value with a startup parameter, \<fontheight\> is given in pixels.
137139
138-`--FONTALIAS=<alias>,<fontname>[,<fontheight>[,<fontwidth>[,<options>]]]`
140+```text
141+--FONTALIAS=<alias>,<fontname>[,<fontheight>[,<fontwidth>[,<options>]]]
142+```
139143
140144So if you start the mseide like this, you can get a larger menu font:
141145
142-` mseide --FONTALIAS=stf_menu,sans,16`
146+```text
147+ mseide --FONTALIAS=stf_menu,sans,16
148+```
143149
144150In order to increase the base font size for all stock fonts use
145151
146-` mseide --FONTALIAS=stf_default,,16`
152+```text
153+ mseide --FONTALIAS=stf_default,,16
154+```
147155
148156## Shortcuts
149157
150158Common
151159
152160- **Ctrl+F4** - Close
153161- **Ctrl+S** - Save
154162- **Ctrl+E** - Select page
155163- **F11** - Toggle Form/Inspector
156164- **F12** - Toggle Form/Unit
157165- **Shift+Ctrl+\[0..9\]** - Bookmark 0..9
158166- **Ctrl+\[0..9\]** - Go to bookmark 0..9
159167- **Ctrl+LeftClick** - Go to var(class, method, unit) declaration
160168- **Shift+Ctrl+Up** - Go to method declaration
161169- **Shift+Ctrl+Down** - Go to method implementation
162170- **Shift+Ctrl+Space** - Show procedure header
163171
164172Debug
165173
166174- **F7** - Step
167175- **F8** - Next
168176- **F9** - Continue
169177- **Shift+F7** - Finish
170178- **Shift+Ctrl+F8** - Next instruction
171179- **Shift+Ctrl+F7** - Step instruction
172180- **F5** - Toggle breakpoint
173181- **Shift+F5** - Toggle breakpoint enabled/disabled
174182- **Ctrl+B** - Breakpoints on/off
175183- **Ctrl+W** - Watches on/off
176184
177185Editor
178186
179187- **Ctrl+Z** - Undo
180188- **Ctrl+X** - Cut
181189- **Ctrl+C** - Copy
182190- **Ctrl+V** - Paste
183191- **Ctrl+F** - Find
184192- **F3** - Search again
185193- **Ctrl+L** - Go to line.
186194- **Ctrl+I** - Indent block
187195- **Ctrl+U** - Unindent
188196
189197## Print from IDE
190198
191199You need the [ghostscript](http://ghostscript.com/awki)
192200
193201## Recent opened files or projects
194202
195203The last opened projects are in the dropdown list of 'Project'-'Open'-'Name'. The last opened files are in the dropdown list of 'File'-'Open'-'Name'.
196204
197205## Menu Editing
198206
199207- Use submenu.count to set the wanted menu items count.
200208- Right click on submenu.count or on a menu item "Item X" to display a context-sensitive menu that allows to insert,append or delete a submenu entry
201209- Use drag and drop on a submenu entry to move the the item in the array.
202210
203211## New Panels in the IDE
204212
205213Example, you want to have the watch, stack and cpu window in a window:
206214
207215- select the menu item **View**-**Panels**-**New Panel**.
208216- select the menu item **View**-**Watches**.
209217- drag the Watches window by the grip (not the window title!) in the new panel.
210218- same with Stack and CPU window.
211219- to split horizontal drag one of the grip of the inserted widgets to the left border of the panel.
212220- to split vertical drag one of the grip of the inserted widgets to the bottom border of the panel.
213221- to use tabs drag one of the grip of the inserted widgets to the centre of the panel.
214222
215223## Design Tab-Order
216224
217225Main way in **MSEide** is set the tab order after all widgets are placed in the form with the popup menu function "Set Tab Order". Select a widget in the container where you wish to set the tab oder, click right, click "Set Tab Order", click row 0, click "Start", click the widget in the container which should get tab order 0, click the widget which should get tab order 1..
218226
219227An alternative is to drag and drop the rows to the desired position. The first row corresponds to the tab order 0 the second to the 1 and so on.
220228
221229### Creating a new event handler
222230
223231Select the event you want in the **Object Inspector**, then type name of the new event handler. IDE create a new procedure(declaration and implementation) in the source code. If you double-click the name of the event handler in the **Object Inspector**, source editor opens with the cursor at begin of your handler implementation.
224232
225233# Tips: MSEgui
226234
227235## Tabbed control
228236
229237- Put **ttabwidget** control on the form. Now you have container (*ttabwidget1*) for pages.
230238- Put as many **ttabpage** controls on the *ttabwidget1* as tabs you want.
231239
232240## Splitter
233241
234242We have two widgets (widgetLeft, widgetRight) and we need horizontal splitter between them.
235243
236244- Add TSplitter to form and resize it as you want.
237245- Change the **linkleft** of *tsplitter1* to **widgetLeft** and **linkright** to **widgetRight**. At this step our widgets stick to splitter.
238246- Change the **spo_hmove** to **True**. That's all.
239247- If you want to save a proportion between width of *widgetLeft* and width of *widgetRight* when the main form is resized then change the **so_hprop** to **True**.
240248- If you need the vertical splitter then use other properties **linktop**, **linkbottom**, **spo_vmove**, **spo_vprop**.
241249
242250## Switch-off auto-scrolling of the form(widget)
243251
244252Change the **container - frame - sbhorz - options - sbo_showauto** property of the form to **False**.
245253
246254## Read/write data in the twidgetgrid
247255
248256- **editwidget.value** -\> value of the actual row
249257- **editwidget\[rowindex\]** or **editwidget.gridvalue\[rowindex\]** -\> value of the addressed row
250258- **editwidget.gridvalues** the whole column as a dynamic array.
251259
252260## First events
253261
254262**OnCreate** is called before loaded procedures of the components of the form are called, **OnLoaded** is called after loaded procedures of the components of the form are called. Many components do initializations in loaded procedures, event properties are inactive before procedure loaded of the component is called.
255263
256264## MDI
257265
258266MDI - application can be created using TDockFormWidget or TDockPanel (as MDI-area) and TDockForm (as ancestor for you MDI-child window). There are examples:
259267
260268- How to use TDockForm with custom MDI-buttons <http://brefi.narod.ru/mdi_example2.tar.gz> or in *\$MSESOURCES/contributed/ivankob/examples*
261269- Simple MDI-controller (create, switch, ... the child windows) <http://mihafpc.narod.ru/MDISample.tar.gz> or in *\$MSESOURCES/contributed/miha*
262270
263271## Drawing
264272
265273### Redraw form the additional thread
266274
267275Use a **tthreadcomp** (tab **Gui**) to do the long time procedure. If you need to access widgets and other gui variables from the additional thread, call **application.lock** before and **aplication.unlock** after accessing the main event thread elements.
268276
269277### Force repaint
270278
271279- **twidget.invalidate** to invalidate an individual widget
272280- **twidget.rootwidget.invalidate** to invalidate the window
273281- **application.invalidate** to invalidate all windows (=forms) in the application
274282
275283### Draw text
276284
277285There are two methods to draw texts in MSEgui:
278286
279287- Simple text positioning by baseline position of start of the first character with **tcanvas.drawstring**.
280288- With the drawtext procedures of **msedrawstring.pas**.
281289
282290### Widgets canvas
283291
284292No twidget has a canvas. The canvas used for painting is normally one of the canvas of twindow, it can also be an canvas of a tbitmap or a tprinter or... MSEgui uses one canvas to paint a whole window with all widgets. *tcanvas.font* is initialized by **twidget.getfont**, *canvas.color* by **twidget.actualcolor** before calling **twidget.dopaint**, see **twidget.paint** procedure in msegui.pas.
285293
286294### Theming (Frames & Faces)
287295
288296Every twidget has a property **frame** and **face**. If they are deactivated (\<disabled\> in object inspector) they are only an nil pointer and need no more resources. Activate them by clicking on the ellipse button in the right object inspector column in the row face respective frame.
289297
290298The **face** property defines the background of the client area of the widget.
291299
292300It is a combination of a fade and a bitmap. Both of them can be semitransparent. The bitmap can be stretched and/or tiled. Example: you want to create a button with a fade as face.
293301
294302- place a *tbutton* on the form.
295303- in object inspector activate property face.
296304- set *face.fade.color.count* to 2.
297305- click on the **+** at *color.count*.
298306- in item 0 select cl_gray.
299307- in item 1 select cl_ltgray, now you have a left to write fade from gray to light gray.
300308- change *face.fade.direction* to *gd_up* or *gd_down*, you get a convex resp. concave fade.
301309
302310If you want, you can blend an additional structure over the fade:
303311
304312- select the wanted pattern image in *face.image*.
305313- activate *face.image.alignment* al_tiled.
306314- adjust *face.image.transparency* to your needs, \$000000 = opaque, \$ffffff = fully transparent. The number defines the transparency of the three color channels (\$RRGGBB).
307315
308316To centralise the face look use an **tfacecomp** (tab *Gui*) and select the facecomp in *template* of the *face* properties.
309317
310318The **frame** property defines the look of an additional frame around the component and shows a possible caption at the widget. Example: you want an lowered frame around and a caption right of the button.
311319
312320- activate property *frame*.
313321- set *frame.levelo* to -1.
314322- set *frame.leveli* to 1.
315323- enter the caption text in *frame.caption*.
316324- set *frame.captionpos* to cp_right.
317325
318326To centralise the frame look use an **tframecomp** (tab *Gui*) and select the framecomp in *template* of the *frame* properties.
319327
320328### Desktop colors in the MSE application
321329
322330Default values of the mapped colors stored in the array **msegraphics.defaultmapped**. For change it's values you can use function **msegraphics.setcolormapvalue** [Win32 and KDE example](http://www.freepascal.org/wiki/index.php/User:Miha) (*\$MSESOURCES/contributed/miha/GuiStyle.pas*)
323331
324332# Aplicaciones de ejemplo y pantallazos
325333
326334## Una aplicación utilizando Firebird
327335
328336Los siguientes pantallazos se han tomado desde una aplicación de bases de datos con Firebird que utiliza MSEgui. El programador indica que ha personalizado el aspecto y comportamiento de su aplicación en unos 30 minutos utilizando un tfacecomp y dos tframecomp y ha constatado que el aspecto y comportamiento es idéntico tanto en Linux como en Windows.
329337
330338![](/wiki-images/e/ea/Mse_dbwidgetgrid2.jpg)
331339
332340Versión utilizando Linux: ![](/wiki-images/c/c0/Mse_form1.jpg)
333341
334342Versión utilizando Windows: ![](/wiki-images/8/8a/Mse_form1w.jpg)
335343
336344Versión utilizando Linux: ![](/wiki-images/a/ab/Mse_button1.jpg)
337345
338346Versión utilizando Windows: ![](/wiki-images/6/65/Mse_button1w.jpg)
339347
340348El reporte ha sido diseñado y renderizado con el diseñador y generador de reportes del MSEide+MSEgui embebido.
341349
342350![](/wiki-images/2/2e/Mse_report1.jpg)
343351
344352Dos forumularios MDI con frame fade y flat.
345353
346354![](/wiki-images/1/18/Mse_gripfade1.png)
347355
348356## Un sistema embebido
349357
350358Un sistema embebido para aplicaciones médicas, en este caso esterilizadores steam, fue realizado con MSE-IDE & MSE-GUI con la unidad de conrol, nowadays además comunmente llamado "human machine interface", HMI.
351359
352360![](/wiki-images/d/d4/MainScreen.png)
353361
354362La unidad de control utiliza un panel táctil como display, por lo que todos los controles activos necesitan ser suficientemente largos para que el personal pueda manejarlos a mano facilmente. La pantalla principal consiste de unos pocos campos informativos que permiten seleccionar los procesos de esterilizado por meido de un menú consistente en varios componentes pulsadores con sus correspondientes nombres descriptivos junto con una breve descripción de su funcionalidad en un panel separado. La visibilidad de los pulsadores y sus captions se definen durante la carga del programa mediante un fichero de configuración. Los campos informativos muestran los valores de operación de los dispositivos en tiempo real utilizando un timer de sistema MSE para recolectar la información desde un PLC.
355363
356364![Process Display](/wiki-images/2/2b/ProcessDisplay.png)
357365
358366After processing has been started, the display is switched to a different format showing the operating values in large digits on some numeric display field components on the left and a graphical representation of the process history on the right, again both as real time "live displays". If the diagram curves would reach the right panel border, the diagram would change to a scrolling mode, always showing the current state at the extreme right.\
359367
360368![State Display](/wiki-images/b/b2/StateDisplay.png)
361369
362370For diagnostic purposes, also a schematic state display is available. This shows a simplified schematic of the apparatus, along with real time animated symbols of the control elements, as there are valves and pumps, each displayed in a derived version of a timage component, created and placed dynamically on program load. Also shown are the most important process values as numerical displays, also dynamically placed. The schematic field really is the output of a separate program, running in parallel to the process display which provides the upper and lower parts of the screen display.\
363371
364372![Control Screen](/wiki-images/e/ec/ControlScreen.png)
365373
366374There is also a mode for setting several control and function parameters and to recall previous operational and diagnostic data. It is organised as a tabbed screen containing several run time parametrized menu pages and a couple of display field pages. Some of the pages allow access only after entering a pass code to prevent missuse of critical functions.\
367375
368376![Protocol Review](/wiki-images/a/aa/ProtocolReview.png)
369377
370378This is a screen displaying a graphical protocol of a previous process. The protocol is usually printed out immediately after termination, as required by the regulations. The printer output is generated as a postscript file, processed by ghostscript both for print out and for the on screen display shown, which uses the png format for loading into the display field.\
371379
372380![Attribution](/wiki-images/e/e0/Attribution.png)
373381
374382Of course, there is also an attribution display, showing program version, creator information and the tools used for the creation of the system, Free Pascal and MSE-IDE & MSE-GUI. As background, it uses a photography of one such apparatus as it is used in clinics displayed in an image component carrying several label fields used for the text. Above all of that sits a transparent button to close the picture.
375383
376384# Reference: MSEide
377385
378386- To move and resize components without gridsnap use shift+cursorkeys and ctrl+cursorkeys.
379387- There are many possibilities with properties twidget.frame and twidget.face, for instance tiled semitransparent bitmaps and color fades (all twidget descendants have these properties!).
380388
381389For client area of forms use tmseform.container.frame and tmseform.container.face, tmseform has additionally onpaint to do custom drawing.
382390
383391You can write your own widgets and override procedure dopaint or use teventwidget with onpaint,onresize,onmouseevent,onkeydown,onkeyup...
384392
385-`How to convert filenames to windows format? `\
386-`Unit msefileutils: `\
387-`function tosysfilepath(const path: filenamety): filenamety; `\
388-`procedure tosysfilepath1(var path: filenamety); `\
389-`Converts to filename format of actual OS. `\
390-`function tomsefilepath(const path: filenamety): filenamety; `\
391-`procedure tomsefilepath1(var path: filenamety); `\
392-`Converts from filename format of actual OS.`
393+``` pascal
394+How to convert filenames to windows format?
395+Unit msefileutils:
396+function tosysfilepath(const path: filenamety): filenamety;
397+procedure tosysfilepath1(var path: filenamety);
398+Converts to filename format of actual OS.
399+function tomsefilepath(const path: filenamety): filenamety;
400+procedure tomsefilepath1(var path: filenamety);
401+Converts from filename format of actual OS.
402+```
393403
394-`Where is the MDI ???   `\
395-`In MSEgui we have tdockform and tdockpanel for that purpose. `\
396-`Have a look at property dragdock.`
404+```text
405+Where is the MDI ???
406+In MSEgui we have tdockform and tdockpanel for that purpose.
407+Have a look at property dragdock.
408+```
397409
398410## MSEi18n
399411
400412# [[Reference: MSEgui]]
401413
402414[[Reference: MSEgui|On this page you can find a working in progress for documenting MSEGUI.]]
403415
404416# External links
405417
406418Website: <http://mseide-msegui.sourceforge.net/>
407419
408420Community website: <http://www.msegui.com>
409421
410422Unofficial incomplete help pages started from Z505 at: <http://z505.com/cgi-bin/mse/idx.cgi?file=generalindex>
411423
412424Read the beginner's tutorial (in Russian) at: <http://freepascal.ru/article/mse/20060108181639/>
413425
414426Also: "MSEide+MSEgui. Draw lesson." (in Russian) <http://freepascal.ru/article/mse/20060205191314/>
415427
416428You can also find an English translation here: <http://www.geocities.com/yetanothergeek/mseide-tutorial-en/>
417429
418430This page in Russian: <http://freepascal.ru/wiki/index.php/MSEide%26MSEgui>
419431
420432MSElang, the future compiler for the MSEide+MSEgui project <https://gitlab.com/mseide-msegui/mselang/wikis/home>
421433
422434------------------------------------------------------------------------
423435
424436---
425437*From the Free Pascal wiki, page "MSEide+MSEgui/es", as it stood on 2020-04-20 after a change by FTurtle, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*

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