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Lazarus Tutorial/hu: what changed

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11**Lazarus Tananyag**
22
33*Itt indul a Lazarus tananyag. Nyugodtan bővítsd a saját tapasztalataiddal.*
44
55## Áttekintés
66
77Ebben a cikkben megismerheted a Lazarus felépítését, alapvető működését.
88
99Ennek az oldalnak az elkészítéséhez az ["IDE fordítás a 0.9.28.2-es verzióhoz"](http://lazarus.freepascal.hu/index.php?option=com_remository&Itemid=36&func=fileinfo&id=32) honosítás lett felhasználva. A Lazarus 1.2.2 kiadásától kezdődően a frissített és jelentősen kibővített magyar fordítások részei a hivatalos kiadásnak, így az *egyes elemek kisebb-nagyobb mértékben eltérő szöveggel jelenhetnek meg*.
1010
1111A Lazarus egy ingyenes és nyílt forráskódú fejlesztőeszköz a Free Pascal fordítóhoz, ami szintén ingyenes és nyílt forráskódú. A Lazarus IDE ([képernyő kép](http://lazarus-ccr.sourceforge.net/kbdata/lazide.jpg)) egy stabil és lehetőségekben gazdag programozási környezet egyedülálló grafikus és konzolos alkalmazások készítéséhez. Jelenleg a Lazarus Linux-on, Mac OS X-en és Win32-n fut és egy testre szabható forráskód szerkesztőt, vizuális form tervezőt, csomagkezelőt, hibakeresőt és a Free Pascal-lal való teljes GUI integrációt kínál.
1212
1313## Első lépések - Ez első Lazarus programod!
1414
1515(Köszönet User:Kirkpatc-nek)
1616
1717Szerezd meg, telepítsd ([[Installing Lazarus/hu|A Lazarus telepítése]]) és indítsd el a Lazarus-t, amely elérhetővé teszi egyúttal a Free Pascal fordítót is.
1818
1919Néhány ablak fog megjelenni az asztalon: a főmenü felül, az Objektum felügyelő a bal oldalon a Lazarus Forráskód szerkesztő a legnagyobb területen, és egy előre elkészített Form1 című ablak a forráskód szerkesztő mögött.
2020
2121A felső menüablakban, a menüsor alatt található egy sor lapfül. Ha nem a 'Standard' lap van kiválasztva, klikkelj rá az egérrel. Majd keresd meg a 'Button' (gomb) ikont (egy téglalap OK felirattal), és klikkelj rá az egérrel. Ezután klikkelj a Form1-re, a közepétől egy kicsit balra. Egy 'Button1' feliratú gomb fog megjelenni. Most újra klikkelj a 'Standard' lap 'Button' ikonjára, és helyezz el egy újabb gombot a Form1-en, most a közepétől egy kicsit jobbra: egy 'Button2' feliratú gomb jelenik meg.
2222
2323Most klikkelj a 'Button1'-re, hogy kiválaszd. Az Objektum felügyelő meg fogja jeleníti a Button1 objektum tulajdonságait. A felső részben található a 'Caption' tulajdonság, a megjelenített 'Button1' értékkel. Klikkelj rá a beviteli mezőre, és írd át a 'Button1'-et 'Klikklej rám'-ra. Ha ENTER-t nyomsz vagy egy másik beviteli mezőre klikkelsz, láthatod, hogy a Form1-en lévő Button1 felirata megváltozik 'Klikkelj rám'-ra. Most klikkelj az Események fülre az Objektum felügyelőben, hogy láthasd a különböző eseményeket, amelyeket a gombhoz lehet rendelni. Ezek: OnClick, OnEnter, OnExit stb. Válaszd ki az OnClick-hez tartozó beviteli mezőt; egy '...' feliratú gomb fog megjelenni. Amikor erre klikkelsz, automatikusan a Forráskód szerkesztőbe kerülsz, és a kurzor a következő kódrészleten belül lesz:
2424
2525``` pascal
2626procedure TForm1.Button1Click(Sender: TObject);
2727begin
2828 { most írd be: } Button1.caption := 'Klikkelj rám újra';
2929end;
3030```
3131
3232Nyomd meg az `F12`-t, hogy visszakerülj a Form1 szerkesztőablakába, a Forráskód szerkesztőből.
3333
3434Most szerkeszd a Button2 tulajdonságait: klikkelj a Button2 feliratú gombra, hogy megjelenjenek a tulajdonságai az Objektum felügyelőben. Változtasd meg a Caption tulajdonságát 'Kilépés'-re. Most válaszd ki az Események fület, és klikkelj az OnClick melletti beviteli mezőre, majd a '...' gombra, és a Forráskód szerkesztőbe kerülsz a következő kódrészletbe:
3535
3636``` pascal
3737procedure TForm1.Button2Click(Sender: TObject);
3838begin
3939 { most írd be: } Close;
4040end;
4141```
4242
4343Most mentsd el a munkádat (ments gyakran!!) a Projekt -\> Projekt mentése másként menüponttal, majd add meg a fájlnevet: pl. projekt1.pas
4444
4545Nyomd meg újra az `F12`-t, hogy a Form1 szerkesztőablakába kerülj. Most már készen állsz a fordításra. Ennek a legegyszerűbb módja a Projekt -\> Futtatás kiválasztása a felső menüből, vagy az F9 megnyomása. Így először le lesz fordítva a program, majd összefűzve, és futtatva.
4646
4747Az Üzenetek szöveges ablak fog megjelenni mindenféle fordítási információval, de nemsokára a Form1 megjelenik a rácspontok nélkül. Ez az alkalmazásod fő ablaka, várva, hogy megnyomd a gombokat, vagy bármi mást csinálj vele.
4848
4949Próbálj meg ráklikkelni a 'Klikkelj rám' feliratú gombra. A gomb felirata meg fog változni 'Klikkelj rám újra'-ra. Ha még egyszer ráklikkelsz, már nem változik meg a felirata.
5050
5151Most klikkelj a 'Kilépés' feliratú gombra. Az ablak be fog záródnia és a program kilép. Az eredeti Form1 szerkesztőablak megnyílik újra a rácspontokkal, készen állva a további szerkesztésre.
5252
5353### Második menet
5454
5555Nyisd meg újra a mentett projektedet. A Form1 ablakban klikkelj a 'Klikkelj rám' gombra (Button1), hogy jelöld ki. Válaszd ki az Események fület az Objektum felügyelőben, klikkelj az OnClick esemény beviteli mezőjébe, majd a megjelenő '...' gombra, hogy újra a megfelelő kódrészletbe kerülj.
5656
5757Szerkeszd át a kódot ezek szerint:
5858
5959``` pascal
6060procedure TForm1.Button1Click(Sender: TObject);
6161{ Használd a Tag tulajdonságot, 0-ra, majd 1-re való állításával }
6262begin
6363 if Button1.Tag = 0 then
6464 begin
6565 Button1.Caption := 'Klikkelj rám';
6666 Button1.Tag := 1;
6767 end
6868 else
6969 begin
7070 Button1.Caption := 'Klikkelj rám újra';
7171 Button1.Tag := 0;
7272 end;
7373end;
7474```
7575
7676Mentsd a munkádat, fordítsd le és futtasd a programot. A bal oldali gombon most a két felirat fog váltakozni minden klikkeléskor.
7777
7878A többi már rajtad múlik!
7979
8080Ha jobban szeretnél konzolos vagy szöveges Pascal programokat írni (például kezdő Pascal kurzust folytatsz, vagy programokat kell írnod batch módhoz, vagy rendszer-közeli használathoz), akkor is használhatod a Lazarus-t a szerkesztéshez, fordításhoz és futtatáshoz. Ideális környezetet teremt a Pascal programozáshoz. Lásd: [[Console Mode Pascal|Szöveges módú Pascal]].
8181
8282## A szerkesztő
8383
8484Amikor először futtatod a Lazarus-t, egy sor különálló ablak fog megjelenni az asztalodon.
8585
8686Az első címe, ami az asztal felső részén helyezkedik el **Lazarus IDE vXXXXXX - project1** (ami az éppen megnyitott projekt neve szerint fog változni). Ez a fő vezérlő ablak, amely a főmenüt és a komponens palettát tartalmazza.
8787
8888![](/wiki-images/5/50/LazMain_Win32_hu.png)
8989
9090A címsor alatt található a főmenü, a szokásos menüpontokkal, és néhány Lazarus-specifikus menüvel. Ez alatt néhány gomb (ami bizonyos menüpontok gyors elérésére szolgál) és a komponens paletta.
9191
9292A főablak alatt, balra fog megjelenni az **Objektum felügyelő**:
9393
9494![](/wiki-images/4/4f/LazObjInsp_Win32_hu.png)
9595
9696Az objektum felügyelőtől jobbra a **Forráskód szerkesztő**:
9797
9898![](/wiki-images/b/b0/LazSrcEditor_Win32_hu.png)
9999
100100Továbbá egy kisebb ablak a forráskód szerkesztő fölött (ez a **Form tervező**):
101101
102102![](/wiki-images/2/28/LazForm1_Win32_hu.png)
103103
104104Ha ez nem látszik azonnal, megjelenítheted az `F12` gombbal, ami a Forráskód szerkesztő és a Form tervező közötti átváltásra szolgál. A Form ablak az az ablak, ahol az alkalmazásod felületét fogod tervezni, a Forráskód szerkesztő pedig az, ahol az alkalmazásodhoz tartozó kódot. Az Objektum felügyelő működésének részletesebb leírása a Komponens paletta leírása után következik.
105105
106106Amikor egy új projektet kezdesz (vagy először indítod el a Lazarus-t) egy alapértelmezett Form fog létrejönni, ami egy ablakból áll, rajta a komponensek elhelyezését segítő rácspontokkal, valamint az ablak címsorában megszokott gombokkal. Ha a Form-on belülre kattintasz, megjelennek a Form tulajdonságai az Objektum felügyelőben.
107107
108108További ablakok, amelyek megjelenhetnek a munkád során: a **[Projekt felügyelő](http://wiki.lazarus.freepascal.org/Image:LazProjInsp_Win32_hu.png)**, ami a projektedhez felhasznált fájlok részleteit tartalmazza, valamint lehetőséget nyújt új fájlok hozzáadásához és fájlok törléséhez a projektből; az **Üzenetek** ablak, ami a fordító üzeneteit, hibákat, jelentéseket tartalmaz a projekteddel kapcsolatosan; ha a Lazarus egy terminál ablakból lett elindítva, az eredeti terminál látható marad, és a részletes fordítói információk oda fognak kerülni.
109109
110110## A főmenü
111111
112112For a detailed description of every menu item which is accessible from the Lazarus IDE Main Menu, please refer to the [[Main menu/hu]] page.
113113
114114## The Button bar
115115
116116A small toolbar area on the left of the main editor window, just below the Main Menu and to the left of the Component Palette, contains a set of buttons which replicate frequently-used Main Menu selections:
117117
118118
119119**New unit**, **Open** (with a down-arrow to display a drop-down list of recently used files), **Save**, **Save all**, **New Form**, **Toggle Form/Unit** (ie show either form or source code of Unit), **View Units**, **View Forms**, **Run** (ie compile and Run), **Pause**, **Step Into**, **Step over** (the last two are Debugger functions).
120120
121121## The Component Palette
122122
123123A Tabbed toolbar which displays a large number of icons representing commonly used components for building Forms.
124124
125125Each tab causes the display of a different set of icons, representing a functional group of components. The left-most icon in each tabbed group is an obliquely leftward-facing arrow, called the Selection Tool.
126126
127127If you allow the mouse cursor to hover over any of the icons on the Component Palette, without clicking on the icon, the title of that component will pop-up. Note that each title begins with a 'T' - this signifies 'Type' or more accurately 'Class' of the component. When you select a component for inclusion in a form, the [[Class]] is added to the **[[Type|type]]** section of the **[[Interface|interface]]** part of the [[Unit]] (usually as part of the overall TForm1), and an **instance** of that class is added to the **[[Var|var]]** section (usually as the variable Form1). Any **Methods** that you design to be used by the Form or its Components (ie [[Procedure|Procedures]] or [[Function|Functions]]) will be placed in the **[[Implementation|implementation]]** part of the Unit
128128
129129In the following list of the Components, you will find links to files that contain descriptions of the Units in which they are found. If you want to find out about the properties of a particular component, it is often worth looking at the Inheritance of that component and then inspecting the properties of the base type from which it is derived. For example, to understand TMaskEdit it is also useful to examine TCustomMaskEdit.
130130
131131**TABS** (the names are largely self-explanatory):
132132
133133- **[Standard](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/index-4.html)** (See [[Standard tab]] for components description)
134134
135135![](/wiki-images/4/4d/Component_Palette_Standart.png)
136136
137137
138138*Frequently used components:* [TMainMenu](http://lazarus-ccr.sourceforge.net/docs/lcl/menus/tmainmenu.html), [TPopupMenu](http://lazarus-ccr.sourceforge.net/docs/lcl/menus/tpopupmenu.html), [TButton](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tbutton.html), [TLabel](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tlabel.html), [TEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tedit.html), [TMemo](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tmemo.html), [TToggleBox](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/ttogglebox.html), [TCheckBox](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tcheckbox.html), [TRadioButton](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tradiobutton.html), [TListBox](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tlistbox.html), [TComboBox](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tcombobox.html), [TScrollBar](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tscrollbar.html), [TGroupBox](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tgroupbox.html), [TRadioGroup](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tradiogroup.html), [TCheckGroup](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tcheckgroup.html), [TPanel](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tpanel.html), [TActionList](http://lazarus-ccr.sourceforge.net/docs/lcl/actnlist/tactionlist.html)
139139
140140- **[Additional](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/index-4.html)** (See [[Additional tab]] for components description)
141141
142142![](/wiki-images/7/7d/Component_Palette_Additional.png)
143143
144144
145145*More, often-used components:* [TBitBtn](http://lazarus-ccr.sourceforge.net/docs/lcl/buttons/tbitbtn.html), [TSpeedButton](http://lazarus-ccr.sourceforge.net/docs/lcl/buttons/tspeedbutton.html), [TStaticText](http://lazarus-ccr.sourceforge.net/docs/lcl/stdctrls/tstatictext.html), [TImage](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/timage.html), [TShape](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tshape.html), [TBevel](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tbevel.html), [TPaintBox](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tpaintbox.html), [TNotebook](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tnotebook.html), [TLabeledEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tlabelededit.html), [TSplitter](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tsplitter.html), [TTrayIcon](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/ttrayicon.html), [TMaskEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/maskedit/tmaskedit.html), [TCheckListBox](http://lazarus-ccr.sourceforge.net/docs/lcl/checklst/tchecklistbox.html), [TScrollBox](http://lazarus-ccr.sourceforge.net/docs/lcl/forms/tscrollbox.html), [TApplicationProperties](http://lazarus-ccr.sourceforge.net/docs/lcl/forms/tapplicationproperties.html), [TStringGrid](http://lazarus-ccr.sourceforge.net/docs/lcl/grids/tstringgrid.html), [TDrawGrid](http://lazarus-ccr.sourceforge.net/docs/lcl/grids/tdrawgrid.html), [TPairSplitter](http://lazarus-ccr.sourceforge.net/docs/lcl/pairsplitter/tpairsplitter.html), [TColorBox](http://lazarus-ccr.sourceforge.net/docs/lcl/colorbox/tcolorbox.html), [TColorListBox](http://lazarus-ccr.sourceforge.net/docs/lcl/colorbox/tcolorlistbox.html), [TChart](http://lazarus-ccr.sourceforge.net/docs/lcl/chart/index.html)
146146
147147- **[Common Controls](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/index-4.html)** (See [[Common Controls tab]] for components description)
148148
149149![](/wiki-images/4/4a/Component_Palette_Common_Controls.png)
150150
151151
152152[TTrackBar](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/ttrackbar.html), [TProgressBar](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/tprogressbar.html), [TTreeView](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/ttreeview.html), [TListView](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/tlistview.html), [TStatusBar](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/tstatusbar.html), [TToolBar](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/ttoolbar.html), [TUpDown](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/tupdown.html), [TPageControl](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/tpagecontrol.html), [TTabControl](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/ttabcontrol.html), [THeaderControl](http://lazarus-ccr.sourceforge.net/docs/lcl/comctrls/theadercontrol.html), [TImageList](http://lazarus-ccr.sourceforge.net/docs/lcl/controls/timagelist.html), [TPopupNotifier](http://lazarus-ccr.sourceforge.net/docs/lcl/popupnotifier/index.html)
153153
154154- **[Dialogs](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/index-4.html)** (See [[Dialogs tab]] for components description)
155155
156156![](/wiki-images/7/72/Component_Palette_Dialogs.png)
157157
158158
159159[TOpenDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/topendialog.html), [TSaveDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/tsavedialog.html), [TSelectDirectoryDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/tselectdirectorydialog.html), [TColorDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/tcolordialog.html), [TFontDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/tfontdialog.html), [TFindDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/tfinddialog.html), [TReplaceDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/treplacedialog.html), [TOpenPictureDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/extdlgs/topenpicturedialog.html), [TSavePictureDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/extdlgs/tsavepicturedialog.html), [TCalendarDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/extdlgs/tcalendardialog.html), [TCalculatorDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/extdlgs/tcalculatordialog.html), [TPrinterSetupDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/tcustomprintersetupdialog.html), [TPrintDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/tcustomprintdialog.html), [TPageSetupDialog](http://lazarus-ccr.sourceforge.net/docs/lcl/dialogs/tcustomprintersetupdialog.html)
160160
161161Several useful **[Dialog](http://lazarus-ccr.sourceforge.net/index.php?wiki=DialogExamples)** procedures or functions don't appear on the Palette, but are easily used as direct calls from your source program.
162162
163163For several good examples of the use of Components see the \$LazarusPath/lazarus/examples subdirectory of your source installation. Many of the programs show how to use dialogs and other components directly without using the IDE and component palette or having a separate form definition file: all the components are fully and explicitly defined in the main Pascal program. Other example programs make full use of the IDE.
164164
165165Some examples don't work straight away: you may need to play about with paths and permissions of files or directories. If you want to compile any of the examples, make sure that you have read/write/execute permissions for the files and directories, or copy the files to a directory where you do have the appropriate permissions.
166166
167167Try running the 'testall' program to see a menu of the available components together with small example test forms for most of them; then inspect the code to find out how they work!
168168
169169- **Misc**
170170
171171![](/wiki-images/8/8e/Component_Palette_Misc.png)
172172
173173
174174[TColorButton](http://lazarus-ccr.sourceforge.net/index.php?wiki=DialogsTxt), [TSpinEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/spin/tspinedit.html), [TFloatSpinEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/spin/tfloatspinedit.html), [TArrow](http://lazarus-ccr.sourceforge.net/docs/lcl/arrow/tarrow.html), [TCalendar](http://lazarus-ccr.sourceforge.net/docs/lcl/calendar/tcalendar.html), [TEditButton](http://lazarus-ccr.sourceforge.net/docs/lcl/editbtn/teditbutton.html), [TFileNameEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/editbtn/tfilenameedit.html), [TDirectoryEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/editbtn/tdirectoryedit.html), [TDateEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/editbtn/tdateedit.html), [TCalcEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/editbtn/tcalcedit.html), [TFileListBox](http://lazarus-ccr.sourceforge.net/docs/lcl/filectrl/tfilelistbox.html), [TXMLPropStorage](http://lazarus-ccr.sourceforge.net/docs/lcl/xmlpropstorage/txmlpropstorage.html), [TIniPropStorage](http://lazarus-ccr.sourceforge.net/docs/lcl/inipropstorage/tinipropstorage.html), [TBarChart](http://lazarus-ccr.sourceforge.net/docs/lcl/chart/tbarchart.html), [TButtonPanel](http://lazarus-ccr.sourceforge.net/docs/lcl/buttonpanel/tbuttonpanel.html), TIDEDialogLayoutStorage
175175
176176- **[Data Controls](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/index-4.html)**
177177
178178![](/wiki-images/6/62/Component_Palette_DataControls.png)
179179
180180
181181*Data-aware components, which largely replicate the Standard and Additional groups but are applicable to Databases:* [TDBNavigator](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbnavigator.html), [TDBText](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbtext.html), [TDBEdit](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbedit.html), [TDBMemo](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbmemo.html), [TDBImage](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbimage.html), [TDBListBox](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdblistbox.html), [TDBComboBox](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbcombobox.html), [TDBCheckBox](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbcheckbox.html), [TDBRadioGroup](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbradiogroup.html), [TDBCalendar](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbcalendar.html), [TDBGroupBox](http://lazarus-ccr.sourceforge.net/docs/lcl/dbctrls/tdbgroupbox.html), [TDBGrid](http://lazarus-ccr.sourceforge.net/docs/lcl/dbgrids/tdbgrid.html)
182182
183183- **Data Access**
184184
185185![](/wiki-images/c/cc/Component_Palette_DataAccess.png)
186186
187187
188188TDatasource, TMemDataset, TSdfDataSet, TFixedFormatDataSet, TDbf
189189
190190- **[[System]]**
191191
192192![](/wiki-images/f/fe/Component_Palette_System.png)
193193
194194
195195[TTimer](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/ttimer.html), [TIdleTimer](http://lazarus-ccr.sourceforge.net/docs/lcl/extctrls/tidletimer.html), [TLazComponentQueue](http://lazarus-ccr.sourceforge.net/docs/lcl/lresources/tlazcomponentqueue.html), [THtmlHelpDatabase](http://lazarus-ccr.sourceforge.net/docs/lcl/lazhelphtml/thtmlhelpdatabase.html), [THtmlBrowserHelpViewer](http://lazarus-ccr.sourceforge.net/docs/lcl/lazhelphtml/thtmlbrowserhelpviewer.html), [TProcessUTF8](http://lazarus-ccr.sourceforge.net/docs/lcl/asyncprocess/tprocessutf8.html), [TAsyncProcess](http://lazarus-ccr.sourceforge.net/docs/lcl/asyncprocess/tasyncprocess.html), [[doc:fcl/process/tprocess.html|TProcess]], TSimpleIPCClient, TSimpleIPCServer, TXMLConfig, TEventLog
196196
197197- **SynEdit**
198198
199199![](/wiki-images/2/22/Component_Palette_SynEdit.png)
200200
201201
202202*A group of components to help interfacing with other languages and software tools. SynEdit is an advanced multi-line edit control, for Borland Delphi, Kylix and C++Builder. It supports Syntax Highlighting and code completion, and includes exporters for html, tex and rtf. It is a full-VCL/CLX control, meaning it is not a wrapper for Microsoft Windows controls, and no run-time library is required; this make SynEdit a crossplatform component. Compatibility with FreePascal is also planned, and SynEdit is the edit component in Lazarus IDE.* see [synedit at sourceforge](http://synedit.sourceforge.net). : TSynEdit, TSynAutoComplete, TSynExporterHTML, TSynMacroRecorder, TSynMemo, TSynPasSyn, TSynFreePascalSyn, TSynCppSyn, TSynJavaSyn, TSynPerlSyn, TSynHTMLSyn, TSynXMLSyn, TSynLFMSyn, TSynUNIXShellScriptSyn, TSynCssSyn, TSynPHPSyn, TSynTeXSyn, TSynSQLSyn, TSynPythonSyn, TSynVBSyn, TSynAnySyn, TSynMultiSyn
203203
204204### How To Use the Palette
205205
206206To use the Palette, there must be an open form on view in the editor (if there isn't one, select File -\> New Form). Click on the icon in the appropriate tab of the Palette for the component you want to use, then click on the Form, near where you want the component to appear. When the desired component appears, you can select it by clicking with the mouse, then move it to the exact place on the Form where you want it and adjust its size. Adjustments can be made to the appearance either by altering the picture itself on the Form using the mouse, or by changing the relevant Property in the Object Editor for that component.
207207
208208If you install additional components, either those you have written yourself, or some coming as a package from some other source, then extra tabs with the relevant icons will appear in your Component Palette. These new components can be selected and used on your forms in the same way as those supplied by default.
209209
210210## How to use Standard Controls, Common Controls and Extended Controls
211211
212212The Units StdCtrls, ComCtrls and ExtCtrls contain definitions and descriptions of many of the most commonly used controls for constructing Forms and other Objects in Lazarus Applications.
213213
214214Many of the final target controls that the application developer wants to use, such as TButton, TMemo, TScrollBar etc, have a corresponding ancestor class such as TCustomButton, TCustomMemo or TCustomScrollBar. Several of the properties and methods relevant to the final target control are defined (and explained) more fully in the TCustomXXX class, and are inherited by the final target control.
215215
216216If you drop a component on the form editor you don't need to add code explicitly to create it. The component is automatically created by the IDE together with the form, and destroyed when the form is destroyed.
217217
218218However, if you create the component yourself by code don't forget to free it when it is no longer needed.
219219
220220If you place a component on the Form Designer and look at the Object Inspector, you can observe the properties change as you move the component around.
221221
222222For example, if you place a button (TButton) on the form, click on it to select it, then move it around the form with the mouse, you can watch the values of Top and Left change in the Object Inspector to reflect the new position. If you use the object's re-sizing bars to adjust its size, you can watch the Height and Width properties change as well.
223223
224224On the other hand, by using the Object Inspector, you can select the value associated with a property such as height, and type in a new value; you can watch the size of the object on the form change to reflect the new value.
225225
226226You can also explicitly change the properties of the object in code by typing (in the appropriate Implementation section of the Source editor), for example
227227
228-`         ``Form1.Button1.Height := 48;`\
229-`         `
228+``` pascal
229+ Form1.Button1.Height := 48;
230+```
230231
231232If you type this new value into the Source Editor and then look back at the Form Designer, you will see that the button on the Form has taken the new size. The new value will also be shown in the Object Inspector.
232233
233234In summary, there are usually about three different ways to determine each property of an object:
234235
235236- by using the mouse,
236237- by setting the values in the Object Inspector,
237238- or explicitly by writing code.
238239
239240The components defined in these Units have several properties that are common to most of them, and other properties that are specific to the individual components. We shall describe the most common ones here. Unusual or control-specific properties will be described for the individual controls.
240241
241242Additional Help can always be obtained by selecting a property or keyword, in either the Object Inspector or the Source Editor, and pressing `F1`. You will be taken by your Help browser to the appropriate page in the documentation.
242243
243244If the description of a property on that page is insufficient, you can navigate to the corresponding description in the ancestor classes, by selecting the links in the Inheritance listing or by selecting the ancestor Type in the declaration of the object.
244245
245-`           ``Constructors`
246+```text
247+ <i>Constructors</i>
248+```
246249
247250`such as ``Create`` allocate memory and system resources needed by the object. They also call the constructor of any sub-objects present in the class.`
248251
249-`           ``Destructors:`
252+```text
253+ <i>Destructors:</i>
254+```
250255
251256`remove the object and de-allocate memory and other resources. If you call ``Destroy`` for an object which hasn't being initialized yet it will generate an error. Always use the ``Free`` method to deallocate objects, because it checks whether an object's value is ``nil`` before invoking ``Destroy``.`
252257
253258Take the following precautions when creating your own Destroy method:
254259
255260- Declare Destroy with the override directive, because it is a virtual method.
256261- Always call 'inherited Destroy;' as the last thing on the destructor code.
257262- Be aware that an exception may be raised on the constructor in case there is not enought memory to create an object, or something else goes wrong. If the exception is not handled inside the constructor, the object will be only partially built. In this case Destroy will be called when you weren't expecting it, so your destructor must check if the resources were really allocated before disposing of them.
258263- Remember to call Free for all objects created on the constructor.
259264
260-Some commonly listed properties
265+```text
266+ <caption><b>Some commonly listed properties</b></caption>
267+```
261268
262269Property
263270
264271Meaning
265272
266273Action
267274
268275The main action or event associated with the object. For example selecting an 'Exit' Button might cause the 'Close' action
269276
270277Align
271278
272279Defines the way in which an object is to be lined up with the parent object. Possible values are alTop (placed at the top and using the full available width), alBottom, alLeft (placed at the left and using the full available height), alRight. alNone (place anywhere on parent control) or alClient (takes all available space next to controls aligned to top, bottom, left or right)
273280
274281Anchor
275282
276283Used to keep a control a certain distance from the defined edges of a parent control, when the parent is resized. For example \[akBottom, akRight\] will keep the control a fixed distance from the bottom right corner.
277284
278285AutoSelect
279286
280287When True, an editing control will select all its text when it receives focus or when the Enter key is pressed.
281288
282289AutoSelected
283290
284291True indicate that the edit or combobox control has just performed an AutoSelect operation so that subsequent mouse-clicks and keystrokes proceed normally without selecting the text.
285292
286293BorderSpacing
287294
288295The space around the edge between an Anchored control and its parent.
289296
290297Caption
291298
292299The text that is displayed on or near the control; it should preferably give some clue as to the function of the control, or an instruction such as 'Close' or 'Execute'. By default Caption is set to be the same as the 'Name' property, and the application programmer should substitute meaningful text instead of the default values.
293300
294301CharCase
295302
296303Indicates how text is displayed in a text editing control: Normal (retaining the case of the letters typed by the user), converted to uppercase, or converted to lowercase
297304
298305Constraints
299306
300307Sets the minimum and maximum sizes for a control. If a control is resized the new dimensions are always within the ranges given here. You should take care when setting these options that they do not conflict with the Anchors and Align settings.
301308
302309Color
303310
304311The Colour to be used to draw the control or to write the text it contains.
305312
306313Enabled
307314
308315A Boolean property to determine whether or not a control is capable of being selected and performing an action. If it is not Enabled, it is often Grayed out on the Form.
309316
310317Font
311318
312319The Font to be used for writing the text associated with the control - either the caption or label, or the text-strings contained within the control. The entry on the Object Inspector usually has a (+) box on the left, and selecting this box reveals further options such as character set, colour and size.
313320
314321Hint
315322
316323A short piece of informative pop-up text that appears if the mouse-cursor hovers over the control.
317324
318325Items
319326
320327The list of 'Things' that the object contains, such as a group of images, a series of lines of text, a number of actions in an actionlist, etc
321328
322329Lines
323330
324331An array of strings, containing the textual data in controls with more than a single line of data, such as an Edit-Box or a Combo-Box. The array is zero-indexed, ie the lines are numbered \[0..numLines-1\]
325332
326333Name
327334
328335The identifier by which the control is known in the program. The IDE gives it a default name based on the underlying type, for example successive instances of TBitButton would be named Form1.BitBitton1 and Form1.BitButton2; it is up to the application programmer to give them more meaningful names such as ExitButton or OKButton. By default the Name of the control is applied to the Caption for the control, but the text of the Caption may be changed separately.
329336
330337PopUpMenu
331338
332339A window containing context-sensitive menu information that pops up when the right mouse button is clicked on the object.
333340
334341Position (or Top, Left)
335342
336343Determines where the control is located on the parent form or window
337344
338345ReadOnly
339346
340347Boolean property which, if True, signifies that the contents of the control can be read by the user or the calling routine, but cannot be written or changed.
341348
342349ShowHint
343350
344351Allows a small window containing a context-sensitive Help or other description to be displayed when the mouse cursor 'hovers' over the control.
345352
346353Size (or Height and Width)
347354
348355The dimensions of the control
349356
350357Style
351358
352359The options available for Style depend upon the sort of Control being considered: for instance the Style may be defined by TFormStyle, TBorderStyle, TButtonStyle etc.
353360
354361TabOrder
355362
356363Integer defining where in the sequence of tabs on the Form this control is to lie
357364
358365TabStop
359366
360367Boolean property which if True places this control in the sequence of objects that the user can reach by successively pressing the Tab key
361368
362369Text
363370
364371The String of Text that represents the actual data that this control contains. Applies particularly to Text, Memo and StringList types of object. Most of the editing operations (such as Select, Clear, Cut, Copy) are performed in this part of the object, which holds the actual string being edited. If the control contains more than a single line of text, for example TMemo or TComboBox, then the textual elements are arranged as an array of strings (zero-indexed, ie numbered from \[0..numLines-1\]) in Lines.
365372
366373Visible
367374
368375If true, the object can be seen on the Form; if False, object is hidden
369376
370377WordWrap
371378
372379Logical flag to show whether or not word-wrap is enabled, ie if a word comes close to the end of a line and is going to be too long for the line, it is wrapped down to the next line.
373380
374381Many actions are commonly listed in the 'Events' tab of the Object Inspector. If you select an entry in the list, a ComboBox appears with a DropDown list showing any actions that have aleady been defined, and allowing you to choose one to be associated with this event. Alternatively you can select the ellipsis (three dots ...) and you will be taken to an area of the Source Editor where you can begin typing your own action instructions for the selected event.
375382
376383While a large number of events is available for any given control, in practice it is only necessary to populate a few of them. For most controls, it is sufficient to provide coding for 'OnClick'; for more complex controls it may be necessary also to provide for 'OnEntry' (when the mouse cursor enters the Control and gives it focus) and 'OnExit' (when the mouse cursor leaves the Control; or you may need to write an event handler for 'OnChange' or 'OnScroll', depending on the nature of the particular control with which you are dealing.
377384
378385The pop-up menu that appears when you right-click an object in the Form Designer has, as its first item: 'Create default event' and selecting this option will have the same effect as selecting the ellipsis in the Object Inspector for the default event, usually OnClick: you are taken to the Implementation area of the Source Editor where you can type the code for the event handler.
379386
380387A common strategy in Object-Oriented programming is to provide an ActionList with the facility for entering, removing or editing a number of pre-defined actions from which the most appropriate can be selected to use in any particular instance.
381388
382-Some commonly listed Actions
389+```text
390+ <caption><b>Some commonly listed Actions</b></caption>
391+```
383392
384393Action
385394
386395Meaning
387396
388397OnChange
389398
390399Action to be taken if any change is detected (eg mouse move, mouse click, key press, edit text, alter picture, etc)
391400
392401OnClick
393402
394403Action to be taken when the (left) mouse button is clicked. This is usually the main or default action of the control; for example clicking on a button or checkbox initiates the action associated with the checkbox. It may alternatively initate a process of selection, for instance in a TextBox or Memo, or signal the beginning of painting with a Pen or Brush.
395404
396405Click
397406
398407A method to emulate in code the effect of clicking on a control. This method is most often found in Button-type controls (TButton, TBitBtn, TSpeedButton etc). A procedure can be written that calls the same code as the OnClick action. This facility can be particularly useful if the activation of one control by clicking causes a cascade of other controls to be activated, and the Click method can be used to initiate the action rather than having the user explicitly click on a lot of controls.
399408
400409OnDragDrop
401410
402411Action to be taken during Drag-Drop manoeuvres, ie when the mouse is used to 'capture' an item or some text etc and move it around the screen to a new location.
403412
404413OnEntry
405414
406415Action to be taken when the mouse cursor enters the area occupied by the object, usually transfering focus to that object. This might include changes in the appearance of the object such as highlighting or raising the border.
407416
408417OnExit
409418
410419Action to be taken when the mouse moves out of the area of the object, usually transferring focus out of the object.
411420
412421OnKeyPress
413422
414423Action to be taken for any key-press. Subtly different from OnKeyDown, which simply responds to a key being down, whether or not it was already down when focus was given to this control. OnKeyPress requires that a key becomes pressed while focus is in this control.
415424
416425OnKeyDown
417426
418427Action to be taken if a key is down while focus is in this control. Subtly different from OnKeyPress - for example the key might already have been down when focus entered this control, whereas OnKeyPress requires the key to become pressed while focus is in the control.
419428
420429On Key Up
421430
422431Action to be taken if a key is up (ie not pressed) while focus is in this control.
423432
424433OnMouseMove
425434
426435On Mouse Down - Action to be taken if the mouse cursor moves while focus is in this control.
427436
428437OnMouseDown
429438
430439Action to be taken if the mouse button is down while focus is in this control.
431440
432441OnMouseUp
433442
434443Action to be taken if the mouse button is up while the cursor is over this control. Implies that the mouse button was previously down and has been released. The case where the cursor enters the control but the mouse button has not yet been pressed is covered by OnEntry or OnMouseEnter.
435444
436445OnResize
437446
438447Action to be taken when the control is resized. Might include re-alignment of text or selection of a different font size etc.
439448
440449## How to use Menus
441450
442451Hints for creating Menus for your Forms
443452
444453*TMainMenu* is the Main Menu that appears at the top of most forms; form designers can customise by choosing various menu items. *TPopupMenu* is a menu window that pops up with pertinent, usually context-sensitive, details and choices when the right mouse button is clicked near a control
445454
446455Main Menu is a non-visible component : that is, if the icon is selected from the Component Palette and placed on the Form, it will not appear at Run-time. Instead, a Menu bar with a structure defined by the Menu Editor will appear. Popup menus, placed on the form by selecting the icon from the Component Palette, do not appear at all unless the right mouse button is clicked on a control that owns such a menu.
447456
448457To see the Menu Editor, right-click on the Main Menu or Popup Menu icon on your Form. A pop-up box appears, that invites you to enter items into the Menu bar.
449458
450459An Edit box is displayed, containing a Button labelled New Item1. If you right-click on that box, a pop-up menu is displayed that allows you to add a new item before or after (along the same level) or create a sub-menu with the opportunity to add further items below (or above) the new item in a downward column.
451460
452461Any or all of the *MenuItems* that you add can be configured using the Object Inspector.
453462
454463At the least you should give each item a *Caption* which will appear on the Menu Bar (you may also wish to give it a more meaningful *Name*). The caption should indicate the activity to be selected, such as "File Open" or "Close", "Run" or "Quit"
455464
456465If you want a particular letter in the Caption to be associated with a shortcut key, that letter should be preceded by an ampersand. The Menu item at run-time will appear with the shortcut letter underlined, and hitting that letter key will have the same effect as selecting the menu item. Alternatively you can choose a shortcut key sequence (such as `Ctrl`+`C` for Copy or `Ctrl`+`V` for Paste - the standard Keyboard shortcuts) with the *ShortCut* property of the MenuItem.
457466
458467It is often helpful to use the Menu controls in conjuction with an *ActionList* which contains a series of standard or customised *Actions*. Menu Items can be linked in the Object Inspector to Actions on the list, and the same actions can be linked to *Buttons*, *ToolBar Buttons*, *SpeedButtons* etc. It is obviously economic of effort to re-use the same code to respond to the various events, rather than writing separate *OnClick* event handlers for each individual control.
459468
460469By default a number of standard actions is pre-loaded from *StdActns* or, if DataAware controls are being used, from *DBActns*, and these can be chosen using the ActionList editor which appears when you right-click on the ActionList icon on the Form Designer.
461470
462471## The Debugger
463472
464473
465474*Still to be written*.
466475
467476see also [:category: IDE Window - Debug](/wiki-category/IDE%20Window%20-%20Debug)
468477
469478## The Lazarus files
470479
471-`   (Thanks to Kevin Whitefoot.)`\
472-`   (Additions by Giuseppe Ridinò, `User:Kirkpatc` and Tom Lisjac)`
480+```text
481+ (Thanks to Kevin Whitefoot.)
482+ (Additions by Giuseppe Ridinò, User:Kirkpatc and Tom Lisjac)
483+```
473484
474485When you save you will actually be saving two files:
475486
476-`  xxx.pas and yyy.lpr `
487+```text
488+ xxx.pas and yyy.lpr
489+```
477490
478491(You save more than that but those are the ones you get to name). The project file (lpr) and the unit file (pas) must not have the same name because Lazarus will helpfully rename the unit (inside the source code) to the same as the unit file name and the program to the name of the project file (it needs to do this or the compiler will probably not be able to find the unit later when referred to in the project file). Of course to be consistent it changes all the occurrences of unit1 to xxx.
479492
480493So if you are saving a project called **again**, trying to save again.pas and again.lpr fails because unit names and program names are in the same name space resulting in a duplicate name error.
481494
482495So here is what I ended up with:
483496
484497e:/lazarus/kj/lazhello:
485498
486-`total 4740  free 76500`\
487-`-rwxrwxrwx   1 kjwh     root  4618697 Mar 24 11:19 again.exe`\
488-`-rw-rw-rw-   1 kjwh     root     3002 Mar 24 11:21 again.lpi`\
489-`-rw-rw-rw-   1 kjwh     root      190 Mar 24 11:18 again.lpr`\
490-`-rw-rw-rw-   1 kjwh     root      506 Mar 24 11:08 againu.lfm`\
491-`-rw-rw-rw-   1 kjwh     root      679 Mar 24 11:08 againu.lrs`\
492-`-rw-rw-rw-   1 kjwh     root      677 Mar 24 11:08 againu.pas`\
493-`-rw-rw-rw-   1 kjwh     root     2124 Mar 24 11:08 againu.ppu`\
494-`-rwxrwxrwx   1 kjwh     root      335 Mar 24 11:07 ppas.bat`
499+```text
500+total 4740 free 76500
501+-rwxrwxrwx 1 kjwh root 4618697 Mar 24 11:19 again.exe
502+-rw-rw-rw- 1 kjwh root 3002 Mar 24 11:21 again.lpi
503+-rw-rw-rw- 1 kjwh root 190 Mar 24 11:18 again.lpr
504+-rw-rw-rw- 1 kjwh root 506 Mar 24 11:08 againu.lfm
505+-rw-rw-rw- 1 kjwh root 679 Mar 24 11:08 againu.lrs
506+-rw-rw-rw- 1 kjwh root 677 Mar 24 11:08 againu.pas
507+-rw-rw-rw- 1 kjwh root 2124 Mar 24 11:08 againu.ppu
508+-rwxrwxrwx 1 kjwh root 335 Mar 24 11:07 ppas.bat
509+```
495510
496511Note that there are many more files than the two that I thought I was saving.
497512
498513Here is a brief note about each file:
499514
500515**again.exe:** The main program binary executable. Win32 adds an "exe" extension. Linux has none (just the name of the program). This file will be huge in Linux due to the inclusion of debugging symbols. Run the "strip" utility to remove them and substantially shrink the executable size.
501516
502517**again.lpi:** (Lazarus Project Information). This is the main information file of a Lazarus project; the equivalent Delphi main file of an application will be the .dpr file. It is stored in an XML format and contains instructions about all the libraries and units required to build the executable file.
503518
504519**again.lpr:** The main program source file or master file. Despite its lazarus specific extension it is in fact a perfectly normal Pascal source file. It has a uses clause that lets the compiler find all the units it needs. Note that the program statement does not have to name the program the same as the file name. This file is usually fairly small, with just a few statements to initialise, build the forms, run and close the application. Most of the work is done in the unit source files, with suffix '.pas'
505520
506521**againu.lfm:** This is where Lazarus stores the layout of the form unit, in human readable form. It reflects the properties of the various components, as set in the Object Inspector. Each object description starts with a line:
507522
508-`object xxxx `\
509-`  then there follows a list of properties `\
510-`  (including embedded or nested objects) then an `\
511-`end `
523+``` pascal
524+object xxxx
525+ then there follows a list of properties
526+ (including embedded or nested objects) then an
527+end
528+```
512529
513530line. Lazarus uses this file to generate a resource file (.lrs) that is included in the initialisation section of the againu.pas unit. Delphi dfm files can be converted to lfm format in the Lazarus IDE using the Tools-\>Convert DFM file to LFM utility.
514531
515532**againu.lrs:** This is the generated resource file which contains the instructions to the program for building the form (if you look in the main Unit file, you will see in the initialization section the line
516533
517-`{$i againu.lrs} `
534+```text
535+{$i againu.lrs}
536+```
518537
519538which instructs the program to load the resource file). Note that it is not a Windows resource file.
520539
521540**againu.pas:** The unit that contains the code for the form; this is usually the only file that the application programmer needs to edit or inspect, and contains any code specifically supplied by the programmer (especially event handlers).
522541
523542**againu.ppu:** This is the compiled unit which gets linked into the executable file together with any other units named in the Uses section.
524543
525544**ppas.bat:** This is a simple script that links the program to produce the executable. If compilation is successfull, it is deleted by the compiler.
526545
527546------------------------------------------------------------------------
528547
529548[[Lazarus IDE Tools]]
530549
531550---
532551*From the Free Pascal wiki, page "Lazarus Tutorial/hu", as it stood on 2021-12-08 after a change by Kupferstecher, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*

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