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iPhone/iPod development

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https://upload.wikimedia.org/wikipedia/commons/thumb/4/48/Apple_iOS_new.svg/60px-Apple_iOS_new.svg.png

This article applies to iOS only.

See also: Multiplatform Programming Guide

English (en) | 한국어 (ko) | 中文(中国大陆) (zh_CN) | 中文(臺灣) (zh_TW)

Installation

Requirements:

Some features:

Please read the entire ReadMe.rtf on the installer disk image before asking for help. It contains quite a bit of information on things to watch out for (especially when using the Simulator), and how to change the included template when adding extra Pascal source files.

Note that unlike other FPC releases, this installer will install the FPC sources and a script, and will then launch this script in order to compile FPC (after you tell it where you installed the iPhone SDK, so it can generate a Pascal version of some required C headers). This modus operandi is necessary to comply with the iPhone SDK agreement's stipulation that no derived works of the SDK may be distributed. If the script aborts for some reason, you can find it at /Developer/FreePascalCompiler/2.6.0/InstallScript/finish_fpc_iphone_install.command to relaunch it. You can download it from the official download page.

If you encounter problems with the script that is launched when the installer finishes the installation, please always provide the entire contents of the Terminal window in which the script was executed when asking for help.

(Xcode 4 compatibility: the Xcode templates only work in Xcode 3 only, not in Xcode 4.)

iPhone SDK 3.0

The linker included with the iPhone SDK 3.0 contains a bug that is triggered by the Xcode template included with FPC. You can work around this bug by adding -Wl,-no_order_inits to the "Other Linker" flags in the Build settings of the project. This is already done for the Xcode templates included in the 2.4.0rc1 download above, but you may have to do this manually if you are using a project based on a template from a previous snapshot.

The linker bug has been reported to Apple (rdar://problem/7120987). This problem has been fixed in the Xcode 4 linker.

Xcode 4, iOS SDK 5.0, Objective-Pascal

For Xcode 4 templates and programming in Objective-Pascal on iOS, see http://dl.dropbox.com/u/28343282/ObjP/index.html

Apple's Licence limitations

Signing up to the Apple Developer Program

You will eventually need to sign up to Apple's iPhone Developer program ($99/year) to distribute your programs through the Apple store. This applies to any iPhone application, compiled with FPC or not.

You do not need to pay the fee to run applications on your own physical iPhone device. A free developer account will be enough for this, if you use the new XCode versions.

Without a developer certificate, you can only run programs on the simulator. (Possibly you can also workaround this if you have a jailbroken iPhone/iPod Touch, but in that case you are on your own.)

Read more about Apple's iPhone development program here: http://developer.apple.com/iphone/program/

Pascal headers required for developing

It is against the iPhone SDK agreement to distribute derivative works of this SDK, and this includes Pascal translations of framework headers. So it would be quite a challenge (if possible at all) to create and distribute the sources of a pure Pascal program with a GUI that does not violate the iPhone SDK agreement terms at this time. See the ReadMe.rtf (included in the .dmg above) file for more information

Technical Development Limitations

At this time is not known whether and if so how it is possible to copy an application to an iPhone/iPod Touch and to execute it without using Xcode. It's of course possible to write the application using any IDE available (Lazarus, Lightweight IDE, etc) and it should also be possible to make any of them work with the Simulator. However, any application has to be built by Xcode for it to be uploaded to the Device and to debug it.

iPhone Simulator is not iPhone

The iPhone Simulator makes the iPhone OS API in available to regular Mac applications, thereby mimicking the environment that the devices provide. By allowing you to run your applications in macOS, the simulator provides a way to quickly test your application’s functionality without the need for an actual device. However, running applications on the simulator is not the same as running them on devices.

The simulator uses macOS versions of the low-level iPhone OS frameworks instead of the versions that run on devices. In general, the simulator is a good tool for performing initial testing of your application. Keep however in mind that, because the simulator does not emulate device functionality, you must always perform final testing and performance analysis of your application on actual devices. The main reason is that programs running under the simulator can also transparently use any other frameworks/functionality used by the host macOS operating system, which may not be available on the device.

Compiling and running pure Pascal applications on an iPhone/iPod Touch

Plain command line applications work fine on the iPhone/iPod Touch, except that the output will only be visible in the gdb console (if run or debugged from Xcode; press cmd-shift-r, or select Run->Console) or in the device's console log (if started from the iPhone/iPod Touch itself). In case of GUI applications, you will probably require non-distributable header translations due to licensing restrictions as outlined above. You can however still use your own private Pascal header translations (possible generated by an automated tool).

Using only Xcode

  1. Create a new project based on the template
  2. Remove all files except for *Prefix.pch, Info.plist, Frameworks and Products from the project
  3. Add your own Pascal sources (Project->Add to Project...)
  4. Double-click on the project icon at the top left in the Xcode file list, go to the Build tab, and change the FPC_MAIN_FILE setting to the name of the test program you added (for all configurations).
  5. Build the program

Combining command-line compilation and Xcode

If you compile a program on the command line (for Darwin/ARM) and copy it over the built binary in an Xcode project, then if you "run" the program in Xcode, it will code sign and run the binary that you copied over rather than the original program (just make sure that the binary in Xcode has been compiled recently so there are no changes that trigger Xcode to relink it). You can do this using a project based on the default template, without changing anything to the project.

You can find the Xcode binary's location by opening the Products folder in the project overview, right-clicking (ctrl-clicking) on the .app file and selecting "Reveal in Finder". The binary's location is then in program.app/Contents/MacOS (replace program.app with the actual name of the folder selected in the finder). Just overwrite whatever file is in this MacOS folder with the program you compiled (e.g. using the command line cp program).

To compile for Darwin/ARM on the command line (replace "Developer" with the directory in which you installed the SDK):

for FPC 2.6.0:

pascal
ppcarm -Cparmv6 -Cfvfpv2 -FD/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin -XR/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk program.pas

for iPhoneSimulator ( OS_TARGET has been introduced)

pascal
ppc386 -Tiphonesim  -XR/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk program.pas

prior to FPC 2.6.0:

pascal
ppcarm -FD/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin -XR/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk program.pas

for iPhoneSimulator

pascal
ppc386  -XR/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk program.pas

Compiling and running pure Pascal applications on iPhone simulator

Compiling and linking requires a regular ppc386 compiler. There is little difference between an iPhone Simulator and a regular macOS application, except that iPhoneSim applications are linked to different frameworks compared to regular macOS applications.

Starting with FPC 2.6.0 iphonesim target has been introduced. For SDKs 3.2 and higher fpc packages needs to be compiled for iphonesim target (see #17470). Reasoning: while FPC compile is still pretty much the same (i386 target), different Objective-C ABI is used. For darwin-i386 FPC is using ObjC1 (to be compatible with OSX 10.4 and earlier), while iphonesim-i386 required ObjC2 only. (It seems like previous versions of iPhoneSim SDK 2.x and 3.0 allows ObjC1)

Some frameworks are iPhone-specific (UIKit), other frameworks exist for both macOS and the iOS (CoreFoundation, CoreGraphics, etc). The iPhoneSim SDK provides its own versions of these frameworks. In order to ensure that the SDK's versions of these frameworks are used, you have to to tell the compiler to use appropriate SDK (just like when compiling applications for a real device):

pascal
fpc simtest.pas -XR/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk

where /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.0.sdk is the root of an iPhoneSim SDK folder. This directory can vary depending on where you have installed the iPhone SDK.

There are a at least 3 versions of iPhone SDK available: 2.2.1, 3.0, 3.1. Depending on the version you need, the path changes:

etc.

Building an ARM Cross-compiler

The downloadable FPC/iPhone package contains a ppcarm cross-compiler to build iPhone applications. Should you wish to compile a newer version of the compiler and units from the latest svn sources later on, you can follow these steps:

Requirements: The iOS SDK must be installed via a standard Xcode developer tools installation and the path to the SDK must contain no spaces.

  1. copy /Developer/FreePascalCompiler/2.6.0/Source/rtl/darwin/arm/sig_cpu.inc to the rtl/darwin/arm directory of your svn checkout (that file was generated when you installed the FPC iPhone SDK integration kit)
  2. in the top level fpc directory of your checkout, execute the following commands (in the first line, replace /Developer with the name of the actual directory where you installed the iPhone SDK, and in the second like replace iPhoneOS4.2.sdk with the actual SDK you want to target)
pascal
export IPHONEPLATFORMBASEDIR=/Developer/Platforms/iPhoneOS.platform/Developer
     make FPC=/usr/local/lib/fpc/2.6/0/ppc386 CPU_TARGET=arm CROSSOPT="-FD${IPHONEPLATFORMBASEDIR}/usr/bin -XR${IPHONEPLATFORMBASEDIR}/SDKs/iPhoneOS4.2.sdk/ -ap -Cfvfpv2" all
  1. to install it afterwards (again, replace the SDK path as appropriate):
pascal
sudo make FPC=`pwd`/compiler/ppcrossarm OPT="-ap" CPU_TARGET=arm CROSSOPT="-FD${IPHONEPLATFORMBASEDIR}/usr/bin -XR${IPHONEPLATFORMBASEDIR}/SDKs/iPhoneOS4.2.sdk/ -ap" install CROSSINSTALL=1
     sudo ln -sf ../lib/fpc/2.5.1/ppcrossarm /usr/local/bin/ppcarm

(possibly with an INSTALL_PREFIX=xyz at the end of the "sudo make" line to install it under "xyz" rather than under /usr/local -- in that case, also adjust the "ln" command afterwards)

iOS 8.0 and later

Apple requires everyone to use 64-bit applications for iOS 8.0 (and later). Also iPhone Simulator for iOS 8.0 is 64-bit only.

Whenever you compile a project you'll need to use the proper SDK and proper bin utilities. Note that for iPhone Simulator, there's also its own set of bin utilities, not compatible with default macOS bin utilities.

Example

pascal
export SDK_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk 
    export BIN_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/
     
    ppcx64 -Tiphonesim -Px86_64 -Scghi -O1 -va -XR$SDK_PATH -FD$BIN_PATH iphoneproj.pas

Note that using "-va" parameter (show all messages) which helps to know whether you're using the right path for bin utilities and SDK. The desired result is that ctrl.o library and ld tool are found in a proper target platform, similar to shown below.

pascal
[0.437] Linking iphoneproj
    [0.481] Searching file /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/lib/crt1.o... found
    [0.481] Searching file /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/ld... found

If the path is not found then FPC will fallback to system-wide defaults (macOS target) and the linking is likely to fail.

More information

See Also

External Links


From the Free Pascal wiki, page "iPhone/iPod development", as the Internet Archive kept it on 2026-02-06, last changed on 2020-08-02. Copyright stays with the author who wrote it, according to the old wiki's Licensing page. If you have concerns about this material, message the admin.

Revision 3, last changed by WikiArchive .

Edited on wiki.freepascal.org by 16 people, 2009–2020

From the official wiki's backup of 26 May 2024: who edited this page there, and when. Edits made there after that date were not recorded, and the earlier versions are not shown here; the main page says why.

WhenWhoWhat changed
SkalogryyzNew page: The first version of FPC for the iPhone SDK 2.x is available. === Installation === Note that unlike other FPC releases, this installer will install the FPC sources (of FPC 2.3.1, svn re...
SkalogryyzInstallation
Skalogryyz
Jonassmall reformatting and language changes (minor)
JonasCombining command-line compilation and Xcode (minor)
Jonasnew release of the fpc/iphone distribution
Jonascorrected file size of download (minor)
JonasInstallation (minor)
JonasPascal headers required for developing (minor)
JonasTechnical Development Limitations (minor)
JonasInstallation (minor)
MischiPascal headers required for developing: typo (minor)
JonasInstallation (minor)
JonasDeveloping applications for iPhone/iPod (minor)
JonasLicencse -> Licence (minor)
Jonasclarified how/which pure pascal programs work (minor)
SkalogryyzCompiling and running pure Pascal applications on an iPhone/iPod Touch (minor)
SkalogryyziPhone Simulator is not iPhone (minor)
SkalogryyzCompiling and running pure Pascal applications on an iPhone/iPod Touch (minor)
SkalogryyzCompiling and running pure Pascal applications on iPhone simulator (minor)
SkalogryyzCompiling and running pure Pascal applications on iPhone simulator
SkalogryyzCompiling and running pure Pascal applications on iPhone simulator
SkalogryyzCompiling and running pure Pascal applications on iPhone simulator
Skalogryyz"Uploading" application to iPhone Simulator
SkalogryyzBuilding ARM Cross-compiler
Jonasfixed formatting (minor)
JonasCompiling and running pure Pascal applications on iPhone simulator: -- fixed grammar/spelling, use -XR parameter, adapted layout (minor)
JonasiPhone Simulator is not iPhone: -- cleaned up (minor)
JonasBuilding ARM Cross-compiler: -- white space (minor)
JonasCompiling and running pure Pascal applications on iPhone simulator: -- version typo fixed (minor)
JonasBuilding ARM Cross-compiler: -- fixed language errors, some formatting cleanup (minor)
JonasCompiling and running pure Pascal applications on iPhone simulator (minor)
JonasCombining command-line compilation and Xcode (minor)
JonasCombining command-line compilation and Xcode (minor)
Jonasworkaround for linker bug in iPhone SDK 3.0
JonasiPhone 3.0 SDK (minor)
JonasiPhone SDK 3.0 (minor)
JonasInstallation (minor)
JonasInstallation (minor)
JonasiPhone SDK 3.0
Jonassome updates for FPC 2.4.0rc1
Jonas (minor)
Jonas (minor)
JonasInstallation (minor)
JonasBuilding an ARM Cross-compiler: + sudo for installing (minor)
JonasBuilding an ARM Cross-compiler: + -Cfvfpv2 when compiling
JonasBuilding an ARM Cross-compiler (minor)
JonasBuilding an ARM Cross-compiler (minor)
JonasInstallation: + new 2.5.1 iPhone snapshot
JonasInstallation (minor)
JonasInstallation: - fixed 2.5.1 snapshot link
JonasInstallation: - fixed link to 2.4.0rc1 download (minor)
JonasInstallation: - updated links to final 2.4.0 release
JonasBuilding an ARM Cross-compiler (minor)
Jonasnote about error in new Xcode template
Jonas
Jonas+ remark about iPhone OS 4.0 SDK terms changes
JartoWarning: iPhone OS 4.0
JonasBuilding an ARM Cross-compiler (minor)
JonasBuilding an ARM Cross-compiler (minor)
NooBoxTechnical Development Limitations
JonasReverted edits by NooBox (Talk); changed back to last version by Jonas (minor)
NicoladieInstallation: Xcode 4 compatibility (minor)
Wmc86Statement from Apple (minor)
Wmc86Apple로 부터의 발표=
Wmc86Apple회사의 발표= (minor)
Wmc86Apple회사의 발표=
Wmc86Apple회사의 발표=
JonasBuilding an ARM Cross-compiler: - changed example to copy sig_cpu.inc from FPC 2.4.2 install, and explicitly mention that you may have to change the SDK path (minor)
JonasBuilding an ARM Cross-compiler: mention required patch for Xcode 3.2.6/Xcode 4, tell people to copy sig_cpu.inc from 2.4.2 instead of 2.4.0 install, mention that you may have to change the SDK
Jonas (minor)
ThealchemistguildBuilding an ARM Cross-compiler
JonasBuilding an ARM Cross-compiler: patch is no longer required, fixed properly in svn now (minor)
MischiCategory Mac OS X added (minor)
SekelsenmatMore information
SekelsenmatStatement from Apple: The old text is wrong. Deploying apps is *always* legal since jailbreaking is legal as declared by the US library of congress.
SekelsenmatiPhone SDK 3.0
Jonas- removed all personal interpretations of what Apple may or may not have intended at one point in the past (minor)
JonasInstallation: updated release/download information
JonasBuilding an ARM Cross-compiler: updated for 2.6.0
PhilFixed broken URL
SkalogryzSee Also (minor)
SkalogryzCompiling and running pure Pascal applications on iPhone simulator (minor)
SkalogryzCompiling and running pure Pascal applications on iPhone simulator (minor)
SkalogryzCompiling and running pure Pascal applications on iPhone simulator (minor)
SkalogryzCombining command-line compilation and Xcode (minor)
SkalogryzCombining command-line compilation and Xcode (minor)
Swen (minor)
JwdietrichSee Also
JwdietrichPlatform template added.
JwdietrichPlatform template updated.
SkalogryzExternal Links (minor)
SkalogryziOS 8.0 (minor)
SkalogryziOS 8.0 (minor)
SkalogryzExternal Links (minor)
MischiCombining command-line compilation and Xcode: typo correction (minor)
MichalisRunning applications on your own iPhone is free with new XCode versions
TrevRationalised macOS categories; fixed wiki markup (minor)
TrevExternal Links: Cleaned up wiki markup; removed broken link (minor)
TrevRemoved categories; included in page template - fixed syntax highlighting (minor)
TrevOSX -> macOS/named OS (minor)
TrevExternal Links: Added iOS 11.2.5 link fwiw
Avraadded external link to Castle game engine iOS tips (minor)
TreviOS 8.0: Fix typo (minor)
TreviOS 8.0 and later: Fix typos; update FPC version (minor)
TreviOS 8.0 and later: Update

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