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Graphics libraries: what changed

Revision 0 to 1. Removed lines have a minus sign; added lines have a plus sign.

Title: Graphics libraries

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1+This is a list of libraries designed **only** to work with graphics. If you're looking for a library to be used for [[Portal:Game Development|game development]] you should use a [[Game framework|game framework]] or a [[Game Engine|game engine]] instead.
2+
3+## Graphics libraries
4+
5+| Name | Developers | Platforms | License | Raster | Vectors | 3D | Supported File Formats | Color formats or framework |
6+|----|----|----|----|----|----|----|----|----|
7+| [AggPas](http://www.crossgl.com/aggpas/) | Milano | Windows, Linux, Mac OS | [Custom](http://www.crossgl.com/aggpas/aggpas-licence.htm) | Yes | Yes | No | BMP, SVG, Flash (TXT), True Type Font | 8-bit grayscale, 15-bit, 16-bit, 24-bit RGB and 32-bit RGB with alpha |
8+| [Andorra 2D](http://andorra.sourceforge.net/) | [Team](http://andorra.sourceforge.net/index1013.html?section=credits) | Windows and Linux | Common Public License, GNU GPL | Yes | No | No | BMP, PNG, TGA | DirectX and OpenGL |
9+| [[BGRABitmap]] | Circular | Win32, Win64, Linux (Gtk & Qt), Mac OS (Carbon) | Modified LGPL | Yes | Yes | Yes | read-write: BMP (Windows, OS/2, MioMap), ICO/CUR, JPEG, animated PNG and GIF, PCX, LZP, ORA, OXO, SVG, TGA, TIFF (multipage), XWD, XPM; read-only: PDN, PSD; with library: AVIF, WebP | 8-bit grayscale, 32-bit BGRA, 64 and 128-bit RGBA, 64 and 128-bit XYZA, Canvas2d (like HTML5), CanvasBGRA (like TCanvas), OpenGL, ZenGL |
10+| [[fcl-image]] | Team | All platforms | Modified LGPL | Yes | No | No | BMP, JPG, PCX, PNG, TGA | Various formats up to 64-bit RGBA |
11+| [[fpvectorial|fpVectorial]] | | | | Yes | Yes | Yes | SVG, WMF, PDF, Corel Draw, DXF | Supports raster images placed inside the vectorial document. Supports documents with multiple pages. |
12+| [Graphics32](http://graphics32.org) | Team Graphics32 | Win32 and OS X | MPL and LGPL | Yes | No | No | BMP, JPG, WMF, EMF | 32-bit RGBA |
13+| Lazarus [[Developing with Graphics|TCanvas]] | Lazarus developers | All supported by the LCL | Modified LGPL | Yes | No | No | BMP, ICO, ICNS, PNG, JPEG, GIF, etc | Represents the native canvas of the widgetset |
14+| Lazarus [[Developing with Graphics|TLazCanvas+TLazIntfImage]] | Lazarus developers | All supported by the LCL | Modified LGPL | Yes | No | No | Only via fcl-image | Supports almost any pixel format. Cannot render to the screen directly, but instead is utilized in connection with something that can, like TCanvas or LCL-CustomDrawn |
15+| [[LazRGBGraphics]] | Abandoned (formerly Tom Gregorovic) | | Modified LGPL | Yes | No | No | | 8-bit grayscale and 32 bit RGB without alpha |
16+| [Vampyre Imaging Library](http://imaginglib.sourceforge.net/) | Marek Mauder | Windows x86/AMD64, Linux x86/AMD64, FreeBSD x86/AMD64, Mac OS X on Intel | Mozilla Public License, GNU LGPL | Yes | No | No | BMP, JPEG, PNG/APNG, GIF, DDS, TGA, MNG, JNG, JPEG2000, TIFF, PSD, PBM, PGM, PPM, PAM, PFM, PCX, XPM, and more | 8, 16, 24, 32, 48 and 64 bit RGB and ARGB formats, indexed formats, grayscale formats, floating point formats (IEEE754 and half precision), compressed formats like DXT1/3/5, 3Dc, and BTC |
17+
18+## See also
19+
20+- [[Game framework]]
21+- [[Game Engine]]
22+
23+---
24+*From the Free Pascal wiki, page "Graphics libraries", as it stood on 2023-12-08 after a change by Circular, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
25+Category: Comparisons
26+Category: Graphics
27+Category: Libraries

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